' Wrote:This isn't a flame war. I'm merely dissecting your arguments. I'm honestly desiring some kind of example of the activity which you strongly detest.
I do not wish to risk offending the involved parties in such activities. Needless to say, I am not here to dictate others' RP. I am merely proposing some revised, proportional play-hour heuristics. The 30 hour rule exists for a reason: to guarantee ingame activity. Thus, ingame activity is required for a faction. This is not up for discussion. How it is achieved is up to the faction. I am not going to nitpick a faction's ingame activity with relation to their forum roleplay. I am just interested in tweaking the hour requirement to accommodate the trading factions, who have a harder time racking up hours, and the house factions, who need to rack up more hours.