' Wrote:But what you are not realizing, and people keep trying to tell you, is that the expectations you would be setting for factions are unmeetable for most factions. Instead of bringing factions up to your expectations, I would assume most faction would just give up their official status, I know I would.
I really don't see anything wrong with the current activity requirements. This isn't supposed to be a job, this isnt supposed to be a responsibility, this is supposed to be people playing a game and having fun.
I agree that this is supposed to be people playing a game and having fun. However, people get so violent when I dare suggest any change to faction policy that I don't think everyone here is willing to play nice.
This is a simple change. For one, I have offered numerous times a suggestion to lower the hour requirement for trading factions, which are low interest. 15 or 20 hours. So I am trying to make it less of a job for those leaders.
As far as the proposed increase in hour requirement for houses? Liberty would be fine with 80, so I am not criticizing Liberty. Don't get defensive:)Some other houses are less active. I think that the official factions for these houses should step up to the plate and recruit more dynamically or let someone else try to. The argument has been posted a few times that some factions lack others willing to step up. Not true for the houses.
The current activity requirements are disproportionate. If that is what people want, then say so.
' Wrote:Leave Joe alone. He has to get more kills on his cruiser.