' Wrote:While the topic is about why people can't be indies. Akura your members which you recruited over skype for pvp didn't even know how to write your faction name :lol:
What? We have an open recruitment thread...
' Wrote:If you had a bit decency Akura you wouldn't post anything like this here, because we all know who choice to put 8 nomad turrets on scorpion and gank people with bunch of them. May be that's why this type of faction concepts dont work well, if all members are hypocrites like him I see no point of normal discussion.
Yeah, like Jeremy said, the Iseijin have never used Scorpions, and never will. Nor do we use full Nomad Turret Gunboats.
' Wrote:Ups sorry,he commened the Wilde ID and that is the choise of other players to be hostile against Wilde,not Wilde players problem. I just pointed out the fine Wilde RP shooting hegemons with OP gbs because of the lulz.
But I can also point out that is a pleasure to fight Full nomad blaster Katana with Inferno cannon- 3 different kind of overpowered technology combined....
Nor should any Iseijin ship be using any more than 50% Nomad Tech, they're a bonus to existing weapons. Though I have proposed some completely seperate Wild Prototypes with balanced stats, and thankfully, the Rheinland and Kusari ships are fairly similar so they balance well together.
The Iseijin use the Wild ID because we missed the chance to get our own after 4.85 went final. The Iseijin will really need it's own ID that's a copy of the Wild one, with a few lines changed and different repninjas.
While the Repninjas work for the Das Wilde who are a brute force military hand of the Nomads, the Iseijin are much less aggressive and intend to use diplomacy as a weapon, as well as actual guns.
' Wrote:People can meh off about "opening" CR.
No rewards are worth having oneself deprived of diplomatic/storyline freedoms as well as the ability to simply tell unwanted people to go away.
That, and the CR ID is more restricted than the IMG one. xD