(11-26-2015, 02:57 AM)Black Widow Wrote: if you just link us to the sound file for this effect then we can all have it without having to edit inis.
Editing INIs is not required for sound mods.
With the sound currently in use by some other weapons, hearing the stock sound of the Cerberus slightly killed the feeling of "a large cannon designed to punch armour".
weapon Sound files in FL don't play fully when rapidly fired, they're cut off and played at the start again. But this also allows for more variables between weapons, making more distinctive sounds for heavier turrets. Its nice to have a variety of sounds, especially for weapons, this just adds more of that variety, even for the most popular heavy turret in disco.