Quote:Discovery FLHook is capable of recognizing a players ship/shipclass. It's also capable of paying out additional credits for certain deliveries as we've seen it in several trade events.
A possible "purpose" of liners I can imagine is one that gets additional credits for transporting human passengers. Possibly even have a more advanced system that makes those passengers require certain goods such as water, food rations/luxury food etc. in cargo hold which they consume during the trip.
This is best proposal, most interesting one.
Quote:It’s not about making money. Hell, for the minimal effort required compared to standard trading it should be less profitable. It’s about bringing something new to liners to set them apart.
When F2 F3 in reduced size window took more efforts than oganising of jump-trade?
P.S. . i just entire year see same arguments about standard trade require more efforts, about this trader-pirate-lawful maxima, about connections layouts, how jump trade ruin interactions and etc. While real problem in inner systems design, when systems which should be a chokepoint, havent even 30-40k distance between safe spots.