As there are so many resource files in game and this mod specifically the new tool addresses the need to automatically search libraries for materials and textures. As well as determining which models use specific material name to find collisions.
Find Resource tool. Searches game data files for specified resource name(s) (material, texture or mesh). Additional when searched of model files it will list which models use given resource as a material. Search works both for string values as well as hash value (in hexadecimal format prefixed with 0x).
Auto-search option during import.
Animation resampling. When part controller properties use non-linear subcontroller (such as bezier) MAXLancer will sample it into linear property at frame rate specified in settings. Threshold option is provided for automatic keys optimization and reduction (disabled when value is 0). Overall this allows making complicated animation sequences and other types of controllers.
Thorn Tool. A little helper tool generates Thorn/LUA (in-game cutscenes) snippets for selected objects. Includes sampling tool to capture motion of selected objects into THN motion path curve, such as fly-by camera or any other object with spatial animation.
Bugfixes
Improved character import dialog.
Reworked settings dialog window.
Startup errors (better descriptions and lists all problems with settings).
Animation object map export fix.
Reworked main object to reduce stack trace output clutter for better debugging.
Animation for head and hands can be imported into main Root part (not might be reliable in some odd situations).
Known issues
Reloading scripts will break some animation controllers in current scene. If necessary please save your scene first and then re-open it after reloading MAXLancer scripts. A warning query box is added on button.
In certain situations HUD wireframe parsing can be quite slow. This part is being reworked still and currently not well optimized.