(03-26-2021, 01:39 AM)Deluxe Wrote: Why got the SHF a heavy nerf in the last update? It was a nice ship, especially if you were flying alone - some kind of bomber/fighter hybrid. You were able to get a trader down and still competeable against snubs. But it wasnt too good in any of these roles to be somewhere near OP.
It might be still a hybrid between bomber/fighter but now in a bad way: slow and low firepower - nearly useless now.
This does not include any demand to rechange it, as I know that would be kinda like fight against windmills - so just for my curiosity.
Sup, been flying the Werewolf since before it was pilot-nerfed twice prior to the recent rework of SHFs as a whole. SHFs were stronger than gunships, had the capabilities of bombers, and were faster than many fighters, while having the armor of cau8 freighters as well as their powercores, along with the ability to mount codes and fighter class weaponry.
The reason Gunships and Bombers do not have fighter class weaponry is because those weapons are not balanced for upwards of 2350+ powercore regen, in other words, it was out the wazoo broken as hell because you could permafire weapons designed for burst damage, indefinitely, retaining burst level damage output for more than 10 seconds which as you would imagine shreds literally anything it touches. In addition to those powercores they also moved just as fast as many fighters due to their ancient design philosophy that had nothing to do with balance in any way, so they could maneuver on par with fighters, while being superior to fighters in every single way aside from size, and the size difference alone does not make their previous designs balanced, as again, they had superior powercores and weaponry to go with that size.
I dunk all over fighters in my chaingun bombers, and can still rip apart transports, and I can still do that on my SHF, the Werewolf being one of, if not THE lightest SHF, I have no issue whatsoever killing transports, it just takes a lot longer and encourages me to fly with someone, and or bring a heavier ship. They are essentially the butch version of fighters now, fighters typically can't kill a transport by themselves and the balance philosophy of current day is that they shouldn't be able to. You certainly can, it just takes an hour or so.
If you skipped the wall of text overhead the short answer is they didn't want SHFs being able to do everything other classes could do without any drawbacks, they were overloaded. If you don't think so, your head isn't screwed on properly and you're probably upset that you can't get away with slapping everything without consequence.
As I said like 4 times now, I wasnt against a nerf in generall, but just said this one was to heavy. Remove some of the Nanos/Batts and lower Level of CAU were reasonable.
But even before it was quite easy to kill a shf with a hf - you could just easily dodge them and SHF were eating mines like hell. Above that they had a high mass - so accelerated slower beside their lower turnrate - and were just bigger, so like a easy kill in a mass fight.
And for the powercore:
Im used to vanilla pvp - zero energy guns for pvp - so permafire was pretty normal, it may took a while to adapt, but tbh it doenst matter at all in snub pvp above a certain level (if you have 12k or 20k do not make that big of a deal)
That ship was meant to be a hybrid between a fighter and a bomber - and it done that role pretty good, now it is juet like another fighter, just could put them to VHF and delete SHF class.
It just suck that a fucking battlefrighter is now superior to it in his role lol, but I will stop complaining about it, the werewolf actually is still kinda fun to play, just gve it its nova back