I have stuck to indie for the most part until now.
Simply put, I want to be a ruthless unlawful with lots of shooting and a flexible zone of influence. Assuming your faction fits terms and if you want a skilled VHF pilot, I'm your man. Please don't let the turn-off list scare you, it's for your own benefit.
Turn ons: roleplaying, combat, regular military operations, forum activity, game activity, fraternity, decisiveness.
Turn offs: rules lawyers, incompetent faction leaders, indie oppression, spending more time on forums than ingame, forcing me into a weak ship (fighters are not necessarily weak ships), complicated qualities of diplomatic relations ("do I shoot or not?"), a poor cap:fighter ratio, crappy roleplay background (subjective), not enough enthusiastic members.
I don't beg for startup money. And don't just post here because you want me in your faction... Make sure I want me in your faction first. Dedicated members are in demand, so I make the calls.