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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The Carrier Update

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The Carrier Update
Offline t0l
10-23-2014, 04:29 PM,
#91
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(10-23-2014, 04:12 PM)Anshur Wrote: Give all caps more missile ammo. According to their size, I think they are big enough to get bigger space for storing ammo. I would make cruisers able to store 40 missiles (currently 30) and battleships able to store 60 missiles (currently 20, this makes battleship missiles useless. Also, refire rate of 0,05 is making the cruiser missile better)

#irrelevant

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Offline An'shur
10-23-2014, 04:32 PM,
#92
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(10-23-2014, 04:29 PM)Tal Wrote: #irrelevant

Please tell me why it is irrelevant. Express your opinion. What can I have from one word? What would be relevant if my opinion is irrelevant?

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Offline t0l
10-23-2014, 04:36 PM,
#93
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(10-23-2014, 04:32 PM)Anshur Wrote:
(10-23-2014, 04:29 PM)Tal Wrote: #irrelevant

Please tell me why it is irrelevant. Express your opinion. What can I have from one word? What would be relevant if my opinion is irrelevant?

This is a thread about carrier buffs, more specifically teleporting snubs.

Not Cap missiles. I'm sure this should be obvious.

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Offline Knjaz
11-08-2014, 05:45 PM, (This post was last modified: 11-08-2014, 05:52 PM by Knjaz.)
#94
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(10-20-2014, 12:18 PM)Mímir Wrote: how about just removing b/b from caps, gunboats and transports and buff hull instead?

It was mentioned multiple times before.

Capship combat - battleship fleet combat especially is so fast that bot trading is one of key factors in it, that is also heavily dependent on the level of teamwork.

yes, it does require good teamwork to quickly react to a bunch of battleships uncloaking into your back, simultaneously organize a focused fire return & bot trade within 8-10 seconds with the ship that is being focused by the enemy.

Because those 8-10 seconds is the time until you'll start suffering losses.

If bot trading harms snubfights and makes them last half an hour and more, just fix snubfights, don't break capfights.
And I somewhat doubt that your proposal had something like 5x hull increase in mind to compensate for the loss of nanobot redistribution mechanic among the fleet.
(one of the best examples I had before - a fight against worse coordinated force, where our flagship that got focused by enemy force went through ~10-12k nanobots in total. Guess how long that fight lasted? whole ~5 minutes, we only avoided suffering losses due to better teamwork. And that was a really long and intense battleship combat. So yeh, better go fix the hour long snubfights somehow, then.)
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Offline Mímir
11-09-2014, 03:44 AM, (This post was last modified: 11-09-2014, 03:51 AM by Mímir.)
#95
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well i did propose buffing hull significantly, and yes 5 times if that is what it takes. i don't want to make any guesses on numbers, but I dont really think it would be all that difficult to work out through trial-and-error, nor a major gamechanger. there are other ways to protect your flagship than botsharing.

the point is that it seems really ridiculous that two semi-skilled bombers can take down a cappilot of same skill; or a cappilot with absolutely zero skill but a ship full of regens can totally and utterly destroy a good snub brawl you might have invested half an hour in. it's boring as hell, and I don't think it has to be such a huge deal to try to experiment with alternate solutions to the situation we've got. it can't get any worse.

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