(02-28-2014, 04:10 AM)Kazinsal Wrote: EDIT2: You're probably not going to read this, but our intent behind stating "Zoners cannot support battleships" is better to be interpreted as "The people of the Zoner label cannot as a whole support a house-military sized fleet of heavy warships".
Wait, I thought in-game roleplay doesn't actually affect lore. So now that there are a few zoner caps ingame, you're imposing the lore which is supposedly irrelevant to gameplay upon gameplay? Make up your minds.
(02-28-2014, 07:41 AM)Dead Reckoning Wrote: I can't say I've heard of a Liner going into deep space and looking for a new home. Liners to me have been about taking people from one established planet to another along established trade corridors with Naval patrols in the area for safety. None of that exists for Zoners, nor should it.
Shetland, Hawaii, Golden Dragon, that-one-DSE-liner-sold-to-the-Reavers, those Liners sitting in Gallia
(02-28-2014, 06:57 AM)Gytrash Wrote: ...
Gameplay cannot accurately reflect lore and all that. It's a transport. We aren't going to bother trying to RP it as something it's not.
You are incorrect in stating that "gameplay cannot accurately reflect lore". Making that statement does not actually support your argument, and is in fact contradictory, since you should not be roleplaying the Nephilim as a Battleship anyway. (This would appear to be another instance of you misinterpreting and/or twisting my words to give you material to yell about.) It is more appropriate to say that gameplay is manipulated to portray lore to the closest approximation where possible. Sacrifices may have to be made for the sake of lore balance or gameplay balance depending on the situation.
Let me break this down a bit more simply.
Before:
The Nephilim is a battleship by game mechanics.
The Nephilim is a mobile colony ship by lore.
After:
The Nephilim is a (battle)transport by game mechanics.
The Nephilim is a mobile colony ship by lore.
As far as whether or not this change will be reconsidered; the Zoner leadership has not yet offered any substantial lore pertaining to their faction or ships which would justify them having semi-restricted or unrestricted quantities of these ships. Simply stating that your history and activity is dependent upon some very specific gameplay functions of these vessels is not a defense for their existence (or inappropriateness) in canonical lore.
The question that I have is this then. Is it such that no matter what we do the ships will be changed. Because we are gathering all that lore. It takes time. If the ships are going to be changed and that's the final word there's no reason to gather it at all.
(02-28-2014, 06:58 AM)Gytrash Wrote: By definition a transport is not an effective fighting vessel.
u avin a giggle m8?
Transport just means it has a large cargo hold. It doesn't necessarily mean it has to sacrifice firepower or armour. The only downside is that it can't have the same firepower or armour as a similarly sized ship that did not opt for more cargo space.
(02-28-2014, 06:57 AM)Gytrash Wrote: ...
Gameplay cannot accurately reflect lore and all that. It's a transport. We aren't going to bother trying to RP it as something it's not.
You are incorrect in stating that "gameplay cannot accurately reflect lore". Making that statement does not actually support your argument, and is in fact contradictory, since you should not be roleplaying the Nephilim as a Battleship anyway. (This would appear to be another instance of you misinterpreting and/or twisting my words to give you material to yell about.) It is more appropriate to say that gameplay is manipulated to portray lore to the closest approximation where possible. Sacrifices may have to be made for the sake of lore balance or gameplay balance depending on the situation.
Let me break this down a bit more simply.
Before:
The Nephilim is a battleship by game mechanics.
The Nephilim is a mobile colony ship by lore.
After:
The Nephilim is a (battle)transport by game mechanics.
The Nephilim is a mobile colony ship by lore.
As far as whether or not this change will be reconsidered; the Zoner leadership has not yet offered any substantial lore pertaining to their faction or ships which would justify them having semi-restricted or unrestricted quantities of these ships. Simply stating that your history and activity is dependent upon some very specific gameplay functions of these vessels is not a defense for their existence (or inappropriateness) in canonical lore.
The question that I have is this then. Is it such that no matter what we do the ships will be changed. Because we are gathering all that lore. It takes time. If the ships are going to be changed and that's the final word there's no reason to gather it at all.
The zoners did not offer any lore? But, echo, you saw that lore doc with the ideas yourself. No one can regurgitate a novel in one day but the zoners really wanted to fix the lore and they even showed you the ideas.
It is not their fault that whatever idea they bring is quickly discarded and no actual help with the lore was offered ( correct me if i am wrong here, all that chatter took place when i was asleep because timezones )