Quote:>Oh look there he is.
>Some people dont like you. Prepare to die!
How? How are you going to do your deed? etc
-By CDing and shooting, obviously. It's self evident. And even if it wasn't, why would someone outline their strategy to their opponent beforehand?
When? When have you decided? When have you been acting in this way? When are you going to act? etc etc.
-Why would you care? Why would anyone care to tell you?
What? What are you going to do?
-Shoot you and claim a bounty, obviously. Again... why tell you my plans and lose the element of surprise? Also, "prepare to die" makes it pretty clear what he plan is.
Why? What is your reasoning? Why have you decided this?
-Why would a guy who is going to kill you tell you? He also told you. Because people don't like you.
Who? Who are you targeting and what do they mean to you?
-You. He answered that. And most of the time, it means credits. Also, lots of time to talk once he's in the bag.
Where? Does not only pertain to the place but can be territorial reasons or other.
-Right here. Not in the next system, not in Connecticut. And why would someone who doesn't want you to escape tell you?
Quote:>Well well well... Look who it is. Looks like I found my mark.
>I've been looking everywhere for you. Where have you been?
>Oh did you know there is a bounty on your head? I saw it listed and damn it, I'd love to drag you into Justice myself!
>Prepare your escape-pod, you dirty crook. I'm taking you in whether you like it or not.
[/quote]
-Talking to yourself over the radio, to your prey
-Why tell him how long you looked for him?
-Why ask him stuff before he's in his escape pod in your hold? Plenty of time to talk then
-Why care if the guy knows about the bounty? Why tell him about your feelings, when you don't even know the guy?
-Why talk so much? You gave the guy enough time to engage cruise and escape 4 times.
Quote:Do you see how different this is? And yet we see the 1st example for often than the 2nd in today's interactions.
The 1st example is the superior RP, and the superior tactic for a successful bounty.
The only way the second example could have made my RP experience better is if his talking permitted me to escape. I don't care about anything the BH said. I don't care about his feelings, his talking to himself, his questions. It's all just empty words which are totally uninteresting to me or to anyone else.
Quote:>Oh look an Outcast!
>Prepare yourself to be slaughtered! Charging weapons!
Quote:>Oh my... I'm getting signals on my radar of an approaching hostile! It's an Outcast reading!
>Hey buddy where do you think you are? This area here belongs to us miners! Scram and get out of here!
>Hey! You guys have been picking on us for far too long! I'd love to take it into my own hands to avenge all my fellow miners that you hurt!
>I got you targeted! Scram or be terminated, Outcast! I'll kill you if I have to!
Same.
Quote:When you wrote more, you get a sense of your character and the emotions and intentions that they character has that makes it personal for them to engage and attack. From a 2 line sentence you do not have this and in most cases you cannot differentiate between a miner and a military as you can say the same thing for both characters.
Roleplay is about telling a story through how your character makes decisions and acts. Sure, the act itself can be part of roleplay and PVP is RP becasue your character decides to shoot, but what came to that conclusion? Can you bring something out for your character to express?
I've met some really interesting characters and had some really interesting conversations.
However, none of them were in a situation when I was trying to escape from them.
And you know what?
That's just fine.
There's a time for talking, there's a time for fighting, there's a time for wild chicken chases around Sirius. All of them are fun, as long as you don't think the other guy has to behave exactly the way you would wish for.
If you're so much interested in RP, why not RP talking to the guy via pm while you're in your escape pod in his cargo hold?
What a fascinating conversation that could be.
I did that a few times. One time the guy was creative enough, and I even let him "escape" by being rescued by one of his other chars. (Twelve year old Order pilot being rescued from the clutches of a Bounty Hunter by his mother who was a LN cruiser captain or some nonsense like that)
User was banned for: hello karlotta
Time left: (Permanent)
I think it's ridiculous to equate quality roleplay with the amount of typed letters. To me, roleplay is highly situational and depending on context, e.g. a big brawl is going on, a Bounty Hunter approaches and instead of telling us his life story in 11 paragraphs, he just says "Jumping right in"... The "jumping right in" is - to me - far superior roleplay to some dude going on and on about irrelevant details. Let's be real, no one short of a full-blown psychopath will yap on about himself to the guys he's about to kill. It seems the popular idea of "quality roleplay" is mostly about storytelling rather than actually playing a role in any way resembling how a real life person would act in the given situation.
A pirate robs you, a bounty hunter shoots badguys, it's not exactly rocket science so why do you need them to explain themselves in long paragraphs first? It's pointless and defies logic, if roleplaying is mostly about playing roles rather than flat out tell stories.
(10-24-2016, 07:18 AM)Mímir Wrote: I think it's ridiculous to equate quality roleplay with the amount of typed letters. To me, roleplay is highly situational and depending on context, e.g. a big brawl is going on, a Bounty Hunter approaches and instead of telling us his life story in 11 paragraphs, he just says "Jumping right in"... The "jumping right in" is - to me - far superior roleplay to some dude going on and on about irrelevant details. Let's be real, no one short of a full-blown psychopath will yap on about himself to the guys he's about to kill. It seems the popular idea of "quality roleplay" is mostly about storytelling rather than actually playing a role in any way resembling how a real life person would act in the given situation.
A pirate robs you, a bounty hunter shoots badguys, it's not exactly rocket science so why do you need them to explain themselves in long paragraphs first? It's pointless and defies logic, if roleplaying is mostly about playing roles rather than flat out tell stories.
(10-24-2016, 07:18 AM)Mímir Wrote: I think it's ridiculous to equate quality roleplay with the amount of typed letters. To me, roleplay is highly situational and depending on context, e.g. a big brawl is going on, a Bounty Hunter approaches and instead of telling us his life story in 11 paragraphs, he just says "Jumping right in"... The "jumping right in" is - to me - far superior roleplay to some dude going on and on about irrelevant details. Let's be real, no one short of a full-blown psychopath will yap on about himself to the guys he's about to kill. It seems the popular idea of "quality roleplay" is mostly about storytelling rather than actually playing a role in any way resembling how a real life person would act in the given situation.
A pirate robs you, a bounty hunter shoots badguys, it's not exactly rocket science so why do you need them to explain themselves in long paragraphs first? It's pointless and defies logic, if roleplaying is mostly about playing roles rather than flat out tell stories.
I've been trying to think of words to say it, but you've practically nailed it.
For all intent and purposes I am a new player. I tried to join the Community two previous times but grew bored and left. Three times is the charm so I've heard. So here I am once again. This time I am even trying the Forum. *cross fingers*.
To me, the Setmsg command helps me start RP with one of you guys/gals out there. Before I learned about the Setmsg command, when I was traveling on a trade lane and I encountered another ship. I stumbled to quickly send a greeting but by then the ship had jump into the lanes and on its on its way to another part of the map. If lucky I got a "hello" back. I waited but that was the extent of my RP most of the time. If very lucky, I may bump into a pirate that was way too eager to shoot so the RP was based on a demand followed by a shower of shots resulting on long hours of contemplation waiting rescue aboard the escape pod.
Now I send an innocent message that contains an opening statement and a question trying to open an opportunity for RP but most Captains seem to be way too busy moving cargo. Some simply ignore you and others are not role-playing at all.
IMHO, the Setmsg Command does not significantly affects the overall RP of the Server. I believe that it all boils down to the Willingness of the player to RP. I agree with Mimir in that RP is "highly situational and depending on context"; and therefore, the complexity of the RP. If a BH, Navy, Pirate, etc. is set on driving the RP into a dog fight opportunity there is no stopping it. He/She will attack in as few words as possible. So I believe that the willingness of the players to RP a given opportunity and see where the story goes is up to them and has nothing to do with the Setmsg Command. This is just a theory that I am sure someone else have said before and it could be all wrong.
You know what my main comment on this thread is? Comes from my buddy Dieter. It is in response to nom's repeated assertions that people are prioritizing PVP over RP.
You know why this rule first came into being? I know, I was there. It was because Kane was pissed that someone undocked from Yanagi and popped him(Yes Karlotta, have fun with that little gem). Before that, it was within the rules to fire on someone without saying anything beforehand. This rule wasn't about rp when it started. It said you had to make an engagement notice. The rule was never about improving RP, it was about making the game fairer. We changed the rule to 2 lines of rp, we specifically asked for a number of lines and not some kind of quality because it is impossible to judge the quality or rp because everyone has their own style and every character should be played differently. It's no one's place to judge the quality of another players rp. We can only look at if they follow the rules or not.
This has already been said but I'll say it also: PvP is roleplay.
Quote:If the rules say to not attack without ROLEPLAY and someone only writes 2 lines, how often do you think 2 lines are enough to count as sufficient roleplay? It's not.
Two lines are enough and here is why:
the first line sets the stage and can provide a reason for what you are about to do.
The second line confirms what you are going to do. ex: I'm going to kill ya.
Simple as that. it isn't needed to provide more details than that its optional to say more,
and neither party has to keep talking past that point. and its free to fall apart.
I would say that it is considered good RP to exchange more words the bigger the player group is.
Most likely if someone is a trader they will try to flee which just adds more time typing and more time for someone to get away.
adding more lines doesn't equate to more RP. instead its just a waste of time really at that point
there is a lot of options when it comes to saying you are going to kill somebody.
You can't call that way wrong because its formatted shorter. because adding more than what needs to be said is just not efficient.
what matters is what you are going to do and why. and /1 /2 is fine for situations that it makes sense to use it in
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