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Strange reason #6

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Strange reason #6
Offline Ursus
12-05-2011, 01:10 AM, (This post was last modified: 12-05-2011, 01:11 AM by Ursus.)
#101
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Posts: 3,853
Threads: 249
Joined: Oct 2011

I've been playing with this for the past couple of days.

It does not use the letterbox display for the non-interruptable cutscene, IE docking animations. I don't really *LIKE* the letterbox display, but at least I knew the game could not be interrupted. We need some kind of cue and if letterbox is it then so be it

I have had the game crash while undocking a couple of times. Also had a couple of other crashes where the game window would not give up focus and so I was unable to close the game program without powering down the computer.

Are there any known issues with text not showing? I'm getting yelled at for ignoring commands but the chat log window is showing text I swear I didn't see on the main screen. Could be me, just wondering if there's any other reports.

Turret steering will take a while to get used to. Pretty handy but the design choice of modality between mouse flight vs linear flight was a very poor design choice, and there is only so much improvement that can be made to it

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Peterka
12-18-2011, 03:41 PM,
#102
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Turret zoom mouse wheel direction reversed

How to use it?
Offline Error
12-18-2011, 04:04 PM, (This post was last modified: 12-18-2011, 04:06 PM by Error.)
#103
Website Developer
Posts: 1,210
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' Wrote:At some point in the next few hours I will disable turret zoom as the public testing period for this has finished. Next time you will see it is in public beta 1.
Turret view zoom has been disabled for now. We'll see it again in 4.86.

See also the mildly edited quote below from earlier:

' Wrote:From what I understand this was just a test to check that it [turret zoom] worked for many different people with many
different setups and ships. It [turret zoom] wasn't balanced at all to different ships in this test phase, which is why it was
only turned on for a limited period of time.

[Image: Sirius_207px_v4881.png]
 
Offline Ursus
12-22-2011, 07:29 PM,
#104
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Posts: 3,853
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Joined: Oct 2011

The "roll left" and "roll right" keys only work in turret view, not in the normal view


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Offline Veygaar
12-22-2011, 08:35 PM,
#105
Member
Posts: 4,211
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Joined: Jan 2011

' Wrote:The "roll left" and "roll right" keys only work in turret view, not in the normal view
Correct, it works in cockpit view as well. Not sure why they don't let it work in normal...

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Offline Ursus
12-22-2011, 08:40 PM,
#106
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Posts: 3,853
Threads: 249
Joined: Oct 2011

smells like bug

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Offline Error
12-22-2011, 08:50 PM, (This post was last modified: 12-22-2011, 08:50 PM by Error.)
#107
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Posts: 1,210
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That's not directly related to the new dsace.dll, actually - the issue has been there since the rolling functionality/key binds were released in the first place with 4.85(?). I'm not sure what's been/being done to remedy that issue.

[Image: Sirius_207px_v4881.png]
 
Offline WFCDefi
12-23-2011, 12:43 AM,
#108
Member
Posts: 86
Threads: 9
Joined: Aug 2010

Few of the older ones were better, but Kudos still!
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