Quote:Oh, what's this I see? Yet another person attacking very well written RP that has been going for a minimum of 6 months? Ya, alright, my turn...
.. Why the snotty, bratty attitude..? Is there a point in that?
Quote:You don't think it's right for Richard Walters to fly a Kusari Destroyer? Well good for you, don't care, obviously. The destroyer of late Ambassador Fiona deLuna was wrecked, NOT destroyed. Meaning, it still exists and can be repaired! And yes, it means the character can fly it, as we have a reason. As Harley said, go read the threads. They're very well done and most of complimented and enjoyed them.
You obviously haven't read anything in this thread.
I'm of the opinion that roleplay should happen on-the-fly, and in real-time. As in, in the actual game world. No, I'll never be satisfied with an "RP story", because stories will always go exactly the way that the author wants them too and it removes the option for player interaction. Of course it's already been stated that Harley's ship acquisition did happen in-game, the fact still remains that most don't. Most players don't even write a thread before buying whatever ship, and alot of the ones who do seem to think that all you need to do is write a simple story and then suddenly you can do whatever you want..
That's not roleplay, it's creative writing. There's a difference.
Quote:Now, as for people just wanting to fly their favorite ship? Well good, then can, go write a long RP for it and make it last a very long time, then get the ship. That's what has been done here, and I highly doubt we'll give in to a single person argument like your own.
.. My arguments are based off of real-world experience. I've been in the United States Air Force for about eight and a half years now, and yeah, I'm an aviator. I've flown F-18's, F-22's, hells.. I've even flown one of the old B-36 Peacemaker Bombers (though only once, admittedly).
.. The setting we play in is based entirely off of our modern world. Every faction is derived from the world you and I live in, it's only common sense to look at that for a common "standard." If you want to fly your favorite ship, then you should be willing to play the role that comes with it.
Quote:Now then, before you start attacking EVERYONES roleplay (which is all I've seen in this thread), go read it first, I can guarantee you'll be surprised.
I shouldn't have to read a story to know what your roleplay is about, ideally. That should be happening in-game, not on a forum where everything is static. If that's the case we may aswell go back to singleplayer, 'cause it's the same thing with less effort and alot less complaining. RP stories should only compliment in-character actions, not be the basis of all roleplay everywhere.
Quote:Older members (1 year +) should have a luxury of doing so, as a reward for being part of this community for a long time.
.. That's the dumbest thing written here yet. Older players should pave the way for newer players. Older players should be setting examples. Being here for longer than someone else shouldn't make you "favored", and if it does just tell me now, 'cause I'll call it quits and you won't have to deal with me anymore. This is exactly the sort of logic that will utterly destroy a community like this, let me know if I'm just wasting my time, please.
Yeah right, after a year on Disco, You'l still be trying to learn new people how to RP.
Boooring. They want something new. Exotic. Fresh.
As i said, i do agree with your points, but you have to understand people around here.
Comparing with the real-world isn't helping, really.
FL has nothing in common with the real world. Even physics is screwed up.
You are trying to fix one thing that is not worth fixing.
Why don't you bark on : "1 mil or die" pirates?
There are people out there with matching ships (with their IDs) who have no clue about RP.
They just go around and pwn.
"Pvp anyone? lol ;p" etc etc.
If I was to ask, i would give a Corsair dread to an Outcast if he knows to RP right (in-game, on board, whatever), rather then to a Corsair who wants it just to pwn other people.
And no, i didn't say this :
Quote:Being here for longer than someone else shouldn't make you "favored", and if it does just tell me now, 'cause I'll call it quits and you won't have to deal with me anymore.
Yes, their opinion might be worth more to other people then yours, you can't change that.
They know them, they don't know you.
But being "favored" is not an issue. They are not.
They would be fined just as anyone else for any rule-breaking or OORP behavior.
As i said, after a year playing this game, you get bored.
Every day same things happen, and then you try to make something different, with an RP story (or how would you call it, "creative writing") to support it.
If you stay that long here, you will see what i mean.
I'm not here to argue, as i said, i support both of you.
I just think you can find someone else, who writes an RP story for PVP reason, instead of Harly.
That's all.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
what you can do ( allthough its prolly a waste of time ) - to announce various ( and i really mean various ) people that can review capital ship requests.
that means - don t bother admins about it ( they are busy without countless requests allready ) - but those people must be objective, totally not biased and open for both, ingame aswell as written roleplay. - they must never favour people, no matter if they are 4 years veterans or joined yesterday ( well, allright, if someone joined yesterday and buys a BB today, they can be a bit biased:laugh:)
like a player for player council ( not a player versus player council ) - however, such a council would have to be official ( like angels )
but then - i do not think its possible. for one, people are allways biased, even if they try not to be - and then, people cannot be attending FL 24/7. requests would have to be passed or denied in a short time ( maybe max. 1 week )
but then again, - is there really such a big problem with capships that it disrupts your roleplay so much? - is it really worth it?
RParade Wrote:You obviously haven't read anything in this thread.
I'm of the opinion that roleplay should happen on-the-fly, and in real-time. As in, in the actual game world. No, I'll never be satisfied with an "RP story", because stories will always go exactly the way that the author wants them too and it removes the option for player interaction. Of course it's already been stated that Harley's ship acquisition did happen in-game, the fact still remains that most don't. Most players don't even write a thread before buying whatever ship, and alot of the ones who do seem to think that all you need to do is write a simple story and then suddenly you can do whatever you want..
That's not roleplay, it's creative writing. There's a difference.
Yes, l'll give you that one, partly. Most people buy the ships before writing the RP, what happens? They get sanctioned. Learning situation there, work for it if you want to keep it.
Though, I don't agree with it should be "On the fly". Sure, ya, you want to do it then cool. How am I supposed to read it again? I doubt every player on the server will all come in to one little system to read the RP, so we use stories. Creative writing? So what? It's a roleplay server, meaning were supposed to be creative. Without creativity, there is no point to roleplay. You'd just get people doing the same thing over and over again.
RParade Wrote:.. My arguments are based off of real-world experience. I've been in the United States Air Force for about eight and a half years now, and yeah, I'm an aviator. I've flown F-18's, F-22's, hells.. I've even flown one of the old B-36 Peacemaker Bombers (though only once, admittedly).
.. The setting we play in is based entirely off of our modern world. Every faction is derived from the world you and I live in, it's only common sense to look at that for a common "standard."
Ok, it's cool your in the air force and all. But you gotta remember, this is a game, not the air force itself. It's a Space simulator, which you can't really base off real life. Unless of course you can see what human kind will be like in 2000 years.
RParade Wrote:I shouldn't have to read a story to know what your roleplay is about, ideally. That should be happening in-game, not on a forum where everything is static. If that's the case we may aswell go back to singleplayer, 'cause it's the same thing with less effort and alot less complaining.
Static on the forums? ... No, that would be the other way around when you're trying to roleplay in game and get the constant "Lawls!","What are you doing?", and "PvP?". Yes, lots of RP does happen in game, we play the characters like how they're written, how they speak in the stories, yes it happens in game as well. Don't want to read the stories? Fine, your own choice, not like we can force you. Just know, it isn't going to change. If you wish to know what's going on while you see a few roleplaying in game, then reading the stories is the best way to find out.
As in, you aren't allowed to go ooRP at all, not even if group or private channels. That might help, but then it's already nigh-impossible to enforce the rules we currently have.. =/
I'd like to log on the server one day and find that everyone above level 30 is roleplaying. That'd be really nice, you know?
Right now even alot of your older players go OOC constantly, and don't really make any effort at all to add to the atmosphere. There has to be a way to change this.
Perhaps there could be a sort of rewards system for roleplayers who're consistent? Maybe if an Admin spots you roleplaying well you'll get some free credits, or perhaps a unique weapon/equipment item? I'm not sure, really.
.. In my last roleplaying community, we had what was known as an "roleplaying rating." This rating was dynamic and could change at anytime, for better or for worse, depending upon what actions your character took and why he took them. This was judged by veteran players who knew the setting and the world entirely. Every six minutes your rating would give you an small experience point bonus, which wasn't much, but would accumulate after so long into something worthwhile.
Maybe we need a similiar system? FL doesn't have experience points, but certainly there's something that can be used instead?
Everyone's made good points. One thing I don't want to see is the RP police jumping over every little OoRP situation that comes up. I'm afraid some of you guys are wanting to head in that direction.
For the capships...yes, I agree, too many to deal with for the average pirate. But we've gone through this many times before. the ebb and flow of the capships versus fighters, the lawfuls versus unlawfuls. Sometimes the balance is tipped to the extreme either way. I don't think limiting capships will help in any way. I say that because there'll be something else in the future that will tip the scales in favor of one or the other.
The OoRPness of the server right now...I guess I'm not seeing so much of it. I've noticed some very good RP lately. I've been quite impressed by a lot of people and have told them so. You're starting to walk that fine line of RulePlay vs. RolePlay. Yes, players should follow the rules but we don't want them to get fed up with the place and leave. Yeah, a lot of you would say we don't need them here anyway; good riddance! But no, those that you work with could turn out to be some of the best RPers out there.
Freelancers are people in game who act like a little wider version of mercenaries, being willing to ship, guard, attack and generally service other factions for credits. They would be classed as civilians and denied access to military ships (which is not the point of Harlequinn's RP, which has her character as a senior Kusari official) for obvious reasons, unless they, like Trent, were working part time for groups like the LSF.
Freelancers make up only a small percentage of the server population. The majority are members of NPC factions. Therefore, an independent/=/freelancer. In most cases, an independent would be the equivalent of a Mafia man who didn't work for any one family. In the houses cases, they are an act of RP cognitive dissonance, save when under the overall authority of the leader of the House Military faction.
@ Praetyre: Absolutely. But the reason I stated that was because doing what the previous person said would endanger the existence of Freelancers. We can't have a server w/o independents.
Of course the pricing will be different... For instance, a BS might be priced at at least 1 Billion, while a destroyer would be 600-800 million. Carriers and other supercaps might be priced at somewhere near 1.5 to 1.8 billion. Gunboats would be around 200-500 million.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
I don't think RParade ever stated he wanted to get rid of the Freelancer ID or tag. As I stated earlier, independents aren't freelancers, because they are members of an NPC faction.