On the topic of permadeath for SRPs (Im gathering that, please excuse me if,i,am wrong), I think they shoulsn't be mandatory; people should have a choice if they,wish it to be.
Offtopic:
On my Osiris, Geeb, and Resheph, I have a simple RP thst keeps it from being destroyed-at the,last bar of health, it essentially does a hyperjump and leaves a hologrsphic representation. It can be,that simple for SRP'd large ships to avoid permadeath. The limit is imagination.
Back on topic:
Honestly, I doubt anyone would wish to dekete an SRP, especially if they worked hard on it, and if you look at Hone's shiploss on death idea, it wasn't liked at all.
[color=#FFFFFF][font=Agency FB]I'm STRONGLY against a permadeath system... Just because of the said plus. The first time this character ran across someone who thought "hey screw that if I can't have SRP neither can he!" and logs another char to wtfpwn the SRP guy, and a X month story down the drain.
Sucks to be a weight on the wrong side of the brilliance-insanity scale.
' Wrote:Given the choice, to establish fairness for newer players, would you choose
a) all SRPs are removed
or
b) re-open SRPs?
No one ever loses a character in these situations. They are effectively consequnce-free. If someone writes "I shot your brains out", you can claim they are powergaming.
I don't favour any SRP system at present.
I did not question your choice Athenian, I just wanted to confirm. And I am all for re-opening SRP.
Athenian, in-game if you get shot down on a character you also do not die as a character, and your ship stays too.
' Wrote:Back on topic:
Honestly, I doubt anyone would wish to dekete an SRP, especially if they worked hard on it
I'm afraid you're right and wrong at the same time by making this statement. To a very good RolePlayer, he would never want his SRP ship to die as he has spent quite a bit of time. To an excellent RolePlayer, he is mature enough to realize that the character will always still be alive in oneself. As goofy as that may initially seem, it's a concept that one has to adopt when seriously indulging themselves in the world of RolePlaying in any miliue, whether it's Freelancer, WoW, MSN or whatever. Death is an avid issue if it were being debated primarily, but if you'll take words from someone who knows what he's talking about, death is the peak of conflict, and conflict is an integral part of a RolePlay. So, in essense, death isn't something you shrug off or view in contempt, but rather something that's important, necessary, and critical as the final stage of character development (even if he hadn't fully developed). Embrace it, don't fear it. Perma-death may end your characters IC reign, but I promise you it will do you magic OOCly and make you a much more mature RolePlayer, especially if that character was well built and had plenty of potential. Don't look at it like it's a limitation, look at it like it's a challenge!
Athenian wants you (or I think he wants you) to realize that it's not the system entirely that needs changing, but also the attitude of the player. That means you guys need to shape up if you plan on taking this on, it doesn't mean let's try to lower the bar. Take the challenge, take the conditions; if SRP's are important to you, then you wont for a second complain about some hinderance, you wont try to ponder it out, you'll show respect and show that you will fit the system, not the other way around.
' Wrote:Would you be prepared to delete that ship if requested, or to abide by a permadeath mechanism?
mechanisms are mechanisms, you never asked us if we were going to abide them in the past, why would it change ?
Permadeath is a really silly idea on discovery. Permadeath works on different roleplays (I'll quote HL2 serious RP) because these servers are much more controlled and less a mess than what is currently disco ingame. It's extremely common here to be blowed up by a random russian in his dread, while there random shooting gets you banned.
Permadeath can't be put in place in the current disco and should remain a player choice just like when I killed Lena Emmagan.
side note since a few posts popped in the meantime : It would be indeed annoying to see two years of roleplaying with a lot of different factions and players go to the trashbin for some jealousy reason. Plus I don't see why SRP applications shouldn't be opened again, there isn't -that- many people that will :
1 - Need one
2 - Have the roleplay necessity and background behind it
3 - Keep the trust given by the admin team.
Quandry's point about player attitude is indeed part of what I am trying to say.
' Wrote:On the topic of permadeath for SRPs (Im gathering that, please excuse me if,i,am wrong), I think they shoulsn't be mandatory; people should have a choice if they,wish it to be.
Offtopic:
On my Osiris, Geeb, and Resheph, I have a simple RP thst keeps it from being destroyed-at the,last bar of health, it essentially does a hyperjump and leaves a hologrsphic representation. It can be,that simple for SRP'd large ships to avoid permadeath. The limit is imagination.
Back on topic:
Honestly, I doubt anyone would wish to dekete an SRP, especially if they worked hard on it, and if you look at Hone's shiploss on death idea, it wasn't liked at all.
Im sure it would go double for SRP'd ships.
/2cents
The difference being that anyone can fly an Osiris. If these SRPs are emblematic of superior roleplay, then there must be some mechanism in game to place their maintenance and survival at a premium. The old system did not do that. You wrote a fancy script, you got your permission, you were now subject to a different set of rules that didn't apply to anyone else. It was all + and no - .
' Wrote:[color=#FFFFFF][font=Agency FB]I'm STRONGLY against a permadeath system... Just because of the said plus. The first time this character ran across someone who thought "hey screw that if I can't have SRP neither can he!" and logs another char to wtfpwn the SRP guy, and a X month story down the drain.
Admittedly, many players will think this way and possibly do already. Who can blame them? No one likes being a second class anything.
' Wrote:I did not question your choice Athenian, I just wanted to confirm. And I am all for re-opening SRP.
Athenian, in-game if you get shot down on a character you also do not die as a character, and your ship stays too.
This, I know.
That is pretty obvious. But in game, when you want to visit a faraway system you actually have to travel the distance.
These are special role-plays. There is no in game mechanism to counter the positives they have. A player writes a script. People must read it and decide if it is worth permitting. That is far too subjective a system that rewards someone's skills in creative writing. (We could always run a creative writing competition, and have done.)
At least the other aspects of the server rules are (somewhat) more objective.
' Wrote:If you're so in favor of a permadeath system, go ahead, nobody is stopping you.
I suggested it as one possible solution to make these exceptions to the rules have some sense of there being something to lose. I imagine greater freedom for certain generic IDs would remove this entire debate, or possibly some in game mechanism that would permit freedom of ship/weapon combinations but with mechanical penalties to prevent what most SRPs seem to have been.
We have more ships and IDs than you could shake a stick at, and within that there are many combinations available to people. But that still doesn't seem to be enough. I wonder where it will end - pirating cruisers? outcasts with corsair guns?
Why do characters have to reflect their uniqueness in something like their ship choice and loadout? Why can't they just have a tattoo showing that they were in the Navy once, rather than a bomber parked outside? (A extreme example, I know, but it comes close to what I am trying to say.)
' Wrote:Why do characters have to reflect their uniqueness in something like their ship choice and loadout? Why can't they just have a tattoo showing that they were in the Navy once, rather than a bomber parked outside? (A extreme example, I know, but it comes close to what I am trying to say.)
What if Interspace Commerce wanted to establish a private paramilitary organization for defending its convoys with gunboats?
It's not just about reflecting the character's uniqueness. Sometimes, a little PVP muscle can be earned through good RP. (A good example of this is "making friends".) And remember how Edison Trent was running around with a Defender even after he was on the run from Liberty? The way he got to that point makes sense: every well written roleplay story has a hysteresis.
on the matter of permadeaths ( obviously , cause its the hot topic now )...
what CAN be done - which is less draconic and also in the same mold....
..... SRPed ships could cost 10 times MORE to repair - that can be done. ... so when your osiris dies, it will cost you around 2.000.000 credits to repair it. - when you have an ID that is red to the osiris battleship - it will cost you ... yes, you guessed it... 20.000.000 credits.
now - 10 times more is quite a lot of money - but its not permadeath
now - SRP ppl will counter that by saying : i contribute a lot more by applying cutting edge roleplay - only now i cannot do it anymore, cause i have to trade to keep the balance.
( that argument was forewarded by the factions in 4.84 ... when it was suggested to make battleships have a RISK to get damaged in an uncontrolled jumphole ( as opposed to a controlled gateway ) )
personally - i think ... SRPs are necessary on an individual basis... and yes - i have no problem with the ships simply costing 10 times more to repair. - if you die that much that you get poor - your RP needs some adjustment anyway... unless your special RP is to be the sirius-wide punching bag.
' Wrote:What if Interspace Commerce wanted to establish a private paramilitary organization for defending its convoys with gunboats?
Of course they would want to. Who wouldn't? Why risk facing the consequences of the role you have chosen to play?
Couldn't they make a (sub) faction with merc or fl id's and ask someone nicely for gunboats?
Couldn't they submit that in their faction proposal? It is simpler to monitor, especially as factions acquire unique IDs in time.
Couldn't they encourage someone else to perform that job? Gunboat captains are a dime a dozen.
Why does it have to require a forum based bureaucracy to maintain these ideas?
What if the Xenos built a battleship?
What if the Corsairs and Outcasts united?
What if I wanted to make a Rheinland penal batallion comprised of former Kusari criminals with captured Magma Hammers and repaired Black Dragons to pirate those Interspace ships?
"PvP muscle"? You mean combinations which are unbalanced and not what the mod was intended to do, and therefore contrary to the fair running of the server.