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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Main discovery balance problem

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Main discovery balance problem
Offline Ursus
12-24-2011, 07:45 PM, (This post was last modified: 12-24-2011, 07:50 PM by Ursus.)
#111
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:The worst GB in the mod is the LH one but it compensates with good turrets and fast turning
Naw they compensate for it by making HF faction, and using the LH turrets with Liberty gunboat

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Fat.Igor
12-24-2011, 07:47 PM,
#112
Member
Posts: 383
Threads: 7
Joined: Nov 2011

' Wrote:Guardian as small as Katana? (rofl)
Oh God, yes. I completely forgot he made that comparison once. But did you see how convincing he was? He even made pictures comparing them and everything. A shame he never tried comparing them in game. (headbang)

GUESS

WHO'S

BACK

!?!?!
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Offline Pancakes
12-24-2011, 07:50 PM,
#113
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:Naw they compensate for it by making HF faction, and using the LF turrets with Liberty gunboat

HF are not Lane Hackers, at all. In 4.86 (which is 6 days ahead) the two get completely separated.


EDIT: Also, Molly/Rogue GB is one of the best GBs out there, I have no idea what you are talking about.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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Offline Ursus
12-24-2011, 07:51 PM,
#114
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Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:HF are not Lane Hackers, at all. In 4.86 (which is 6 days ahead) the two get completely separated.
Will they lose access to weapons because that is the point about balance

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline McNeo
12-24-2011, 08:04 PM,
#115
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Posts: 3,424
Threads: 52
Joined: Aug 2006

' Wrote:Oh God, yes. I completely forgot he made that comparison once. But did you see how convincing he was? He even made pictures comparing them and everything. A shame he never tried comparing them in game. (headbang)

If the Guardian got the Katana hitbox, I'd be happy. It would certainly prove or disprove Mjolnir's particular assertion that the Guardian is the same as the Katana.
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Offline dodike
12-24-2011, 08:04 PM,
#116
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Will they lose access to weapons because that is the point about balance
I've heard they need access to no less than three technology lines to play.
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Offline Ursus
12-24-2011, 09:38 PM, (This post was last modified: 12-24-2011, 09:40 PM by Ursus.)
#117
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Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:the mine spamming is ridiculous

Right now, mines are the equivalent of grenade spam except they are 2 orders of magnitude worse. With grenades you get players who are like I'm gonna throw these things so I don't have to shoot the enemy. Except its worse in FL because we have 70 grenades, so it's not just throw a couple and look for hit indicator, it's just brainless spam spam spam spam as substitute for having to aim and shoot the enemy.

Maybe if ships were limited to say 3 mines, then they would have value and would be used sparingly for tactical purposes. Right now it's just too easy to spam spam with them, they add nothing of tactical value, and are just annoying

3 for fighters, 12 for bombers, that would be good

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Pancakes
12-24-2011, 09:40 PM,
#118
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Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:Right now, mines are the equivalent of grenade spam, I'm gonna throw them everywhere maybe get some kills. Except its worse because in FL we have 70 grenades, so it's not just throw a couple and look for hit indicator, it's just brainless spam spam spam spam as substitute for having to aim and shoot the enemy.

Maybe if ships were limited to say 3 mines, then they would have value and would be used sparingly for tactical purposes. Right now it's just a way not to shoot

you know, if someone spam mines, just CD him and he'll die...

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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Offline Ursus
12-24-2011, 09:42 PM, (This post was last modified: 12-24-2011, 09:44 PM by Ursus.)
#119
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:you know, if someone spam mines, just CD him and he'll die...
not necessarily, you have to CD his ship while the mines are in CD range of his ship but not in range of your ship, and that assumes the CD doesn't hit something else on the way there


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Pancakes
12-24-2011, 09:49 PM,
#120
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:not necessarily, you have to CD his ship while the mines are in CD range of his ship but not in range of your ship, and that assumes the CD doesn't hit something else on the way there

if the mines are not close to him, most likely he is not mine spamming.

Anyway, best tactic on mine spammers is to dodge and shoot a CD each few jousts/slides. The spammer will lose his mines in about 5 minutes, then he is stuck against you with a nice full load of mines.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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