It's cap-heavy because people don't want to spend 5 hours trying to shoot other fighters in a lag-heavy environment.
Besides, we can do fighter battles on the main server just fine. We can't do massive cap engagements.
Plus people want to flew big ships and slug it out with other big ships.
' Wrote:I would like to point out the fact that there was no Fleet Leader for the KNF forces, we just floated around and killed anything with a red tag.
I was attempting to coordinate the main KNF fleet, calling out targets and such. But yeah, fleet leaders would be appreciated.
Quote:We were supposed to stay in the RP of the event eh? Then explain how the entire Gallic Armada was stationed at a medium sized rock in the asteroid fields. A base which they wouldn't even have access to normally. The IMG would have blown it up before giving the Gallics access to it.
Um... actually, the IMG just didn't want to die. The Gallics were threatening them, remember? Read the lore. >.>
' Wrote:To be completely honest, no where on the list in the first post does it say to stay in Tau-31. Mind, I wasn't on the server, but I was looking to join in about an hour or so. Out of selfish sentiment, I really think a restart is in order now that this has been clarified.
Ah- hem.
'Agmen' post='1014827' Wrote:The Gallia-Kusari war of A.S.818 takes place primarily in Tau-31, with the primary fields of engagement near the Tau-23 jumpgate and the Leeds jumpgate. Both sides in this combat have 4 different ship classes available - fighters, bombers, cruisers, and battleships. Gunboats were not used in this combat. For purposes of this battle, no combat will occur anywhere OTHER than in Tau-31.
There were gunboats.
Combat was outside Tau-31.
Both of those rules were broken VERY early.
However, that's fairly irrelevant. But there does become a point when rules give way to common sense.
Pushing into Gallia is way, way beyond that point. It's not bending the rules; it's shattering them into a million pieces, hurtling them into the sea, nuking them, detonating the sun to destroy the planet their on, and throwing all remaining bits of matter into a black hole, just to be sure.
When you're past the other side's most distant spawn point, you should know there's a problem.
The GRN side never went past Holman (except when we went around the Tau-31 gate while that battleship was blocking it, but we didn't engage you there, and intentionally). They always stopped there, even though they could've gone much, much further. Why? Because anything more would've just been stupid. That was the KNF's foremost spawn point. It wasn't the Yamaguichi that stopped us; it was common sense. The 42nd spearheaded that attack several times. Each time, we stayed at Holman getting shot at.
So yeah. I know you want to have fun, but be decent people. Is it really that hard? Gee.