(07-09-2014, 10:08 AM)Knjaz Wrote: You're saying space is dangerous, and we should get over some lolpirate with full cargo demands at sellpoint, and deal with it.
Or, do what you have been doing, and give the guy escorts. Which is good and I give you kudos for such because it's an appropriate way to deal with a problem.
(07-09-2014, 10:08 AM)Knjaz Wrote: I'll tell you - Life isn't fair. People can use jumpdrives to avoid you. Deal with it?
I can partially give you that point as well. However, Jumpdrives completely avoid all forms of interaction. And not against a single person, but multiple people. And those who do it continuously lock themselves away in their own, encounter-avoiding, money making bubble for a whole day. Maybe even a whole week.
(07-09-2014, 10:08 AM)Knjaz Wrote: More so - Jump Trading is not a cancer. The current amount of trade routes to player count ratio is.
Uh, what? I'd say players who are seen in the lanes, trading and interacting with others is far more healthy for the server than Jump trading.
(07-09-2014, 10:08 AM)Knjaz Wrote: Nothing prevents me from having 10+ miners and traders, and logging each of them in sequence in order avoid player interaction, depending on where the online is.
I'm not too sure what that point implies, other than you'd deliberate troll around wit a player to waste his time.
(07-09-2014, 10:08 AM)Knjaz Wrote: And it will actually be cheaper than Jump Trading. . And far harder to intercept, compared to Activiity Hub JumpTrading I've been involved in recently, where jumps are made from a point that is swarming with pirates, literal
If that's the case, then why are people Jump trading at all?
(07-09-2014, 10:08 AM)Knjaz Wrote: Next. I absolutely hate trading. And mining. But I also fly caps only, and minimum cost of a single character for me starts from 300 millions. Therefore, I had to go into powermining/trading, to minimize the amount of time I spend on activity I absolutely hate.
Hopefully someday we'll have cap missions back. You can make money via piracy too.
(07-09-2014, 10:08 AM)Knjaz Wrote: Convoys and group efforts in general are bad for income and for safety of your cargo, from the powertrader's PoV Taking into account all factors, a 5k'er with Au8, no guns, and proper IFF is a far better approach in terms of earned cash/spent time. Yes, eve°thann organized IMG convoys.
But Jack still goes out of his way to offer people interactions when IMG logs. And I still don't see your point, because IMG convoys are very well defended. An example of convoying done right.
(07-09-2014, 10:08 AM)Knjaz Wrote: The only place where group activity is really required for is Jump Trading. Therefore, Jump Trading bands together all those powertraders that would usually be flying along in some God forgotten systems with 0 players around.
Bands them together and furthermore dramatically decreases the chances of interaction.
(07-09-2014, 10:08 AM)Knjaz Wrote: With abovementioned in mind, the only realistic problem you'd have with Jump Trading is people making more cash. Well, once again - life isn't fair, and space is not an easy space to live either, in addition to being dangerous.
Nope, I have no problem with people making cash. I have a problem with people making cash and not contributing any roleplay to the server whatsoever though.
And yes, life isn't fair and space is dangerous. However sealing yourself in a bubble and jumptrading cargo back and forth whilst avoiding any interactions whatsoever is not the correct way to deal with things.
And on that note, I suggest this thread be locked. Yet again, my suggestion threads are plagued by constant circlejerking and QQ.
*Sigh* A real shame.
Quote:Or, do what you have been doing, and give the guy escorts. Which is good and I give you kudos for such because it's an appropriate way to deal with a problem.
[quote[
I can partially give you that point as well. However, Jumpdrives completely avoid all forms of interaction. And not against a single person, but multiple people. And those who do it continuously lock themselves away in their own, encounter-avoiding, money making bubble for a whole day. Maybe even a whole week.
Completely disagree, due to the points I've brought before.
1) The Jumptrade that is completely avoiding interaction requires frequent change of jumping positions and jumps being made from and to unpopulated systems. With a group of players.
That is not much different from a silent Omicron/Gallia/Put empty part of sirius here/ trading. Both are unlikely to meet any interaction, when done right. Especially since they will be alone and won't be as easily identified on the player chat. The overall outcome doesn't change much.
2) The JumpTrading from fixed locations, like for example TX jumping, actually promotes player activity in the activity hub, by gathering a group of players in a fixed location each time in a while. In this case, Jumptrading/mining actually promotes interaction, because a group of miners in the field is likely to promote a pirate response. Which is likely to promote a miner's response in terms of creating themselves new characters that they could use to protect that field. Since they're bound to that particular field, they'll more likely try to organize resistance. Additonal factor of Outcast ID'ed Jumper in Rogue space provides additional interaction possibilities for both local pirates (rogues) and lawful ships.
There, activity, interaction and pew.
The quality of communication with certain players is a different question and absolutely not tied to the whole jumptrading question.
Quote:Uh, what? I'd say players who are seen in the lanes, trading and interacting with others is far more healthy for the server than Jump trading.
"Full cargo of mined commodities or die" wouldn't fall into "far more healthy for the server than jump trading" category in my book. Maybe it's me biased here, maybe not.
Quote:If that's the case, then why are people Jump trading at all?
Cash. It's all about cash income/time spent. And it would be all about cash income regardless of presence or absence of JumpTrading - just, in case of it's absence, PowerTrading takes different forms that I've described before.
Quote:Hopefully someday we'll have cap missions back. You can make money via piracy too.
Imho, powertrading is still better in terms of pure cash income. But I've made enough cash with it, without jumptrades (with except of short stay in Spazzy's jumpwhales) - actually you asked a good question, I'm not sure why the hell I'm even running normal transport runs with them. Prolly due to recent and near future expenses, which made/will make me a few billions lighter.
Quote:But Jack still goes out of his way to offer people interactions when IMG logs. And I still don't see your point, because IMG convoys are very well defended. An example of convoying done right.
PowerTraders are not about interaction, they're about Cash/minute + Military/lawful ships all over teh Sirius to remove the obstacles when those appear. Rare convoy will catch up to veteran powertrader, especially with the escorts expenses.
JumpTrading bands all those silent interaction-evading powertraders into large groups susceptible to piracy and interactions. Especially the Texas Activity-Hub bound ones. It's much easier to crash the Texas JumpTrading party, than trying to catch all those folks if they spread around Sirius in their transports/miners.
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