(07-11-2020, 12:49 AM)Karlotta Wrote: Having different colors for admins/gms and devs would make it easier for people know who to turn to for what.
More important than arguing about colors though is that we finally keep people from power-tripping. A start would be codes of conduct for lead devs, gms/admins, and official faction leaders. Most of the incompetence and animosity here comes from people simply having no idea how to handle their pixel power responsibly.
We do have these things, at least for GMs and mods. They are internal and allow for internal policing. I do get your point, but honestly, compared to other communities, especially with cancel culture running amok currently, this community is the most liberal I've seen recently when it comes to simple dissent. I am acquainted with a couple other roleplay communities where backtalk to the administration will get you kicked. Relative to this, I think we as a team are doing a good job of allowing you to have a say and dissent. At the end of the day, however, demanding this place be run as a quasi-democracy with a strict rule of law is utopian.
I mean, reverting it back to green makes all sense in the world, considering how different actual roles are. Unlike let's say the decision of making admins yellow back in the day, khe-khe.
(07-11-2020, 12:49 AM)Karlotta Wrote: Having different colors for admins/gms and devs would make it easier for people know who to turn to for what.
Argument invalid btw. Color differentiation is very basic and one of the simplest ways to differentiate one group of people from the other. Team blue and team red in games and sports, even in freelancer green is friend and red is dead. All flags and colored uniforms actually served that purpose too. Oh though, I agree that specification of responsibilities of staff roles would help.
(07-11-2020, 12:49 AM)Karlotta Wrote: More important than arguing about colors though is that we finally keep people from power-tripping. A start would be codes of conduct for lead devs, gms/admins, and official faction leaders. Most of the incompetence and animosity here comes from people simply having no idea how to handle their pixel power responsibly.
We do have these things, at least for GMs and mods. They are internal and allow for internal policing. I do get your point, but honestly, compared to other communities, especially with cancel culture running amok currently, this community is the most liberal I've seen recently when it comes to simple dissent. I am acquainted with a couple other roleplay communities where backtalk to the administration will get you kicked. Relative to this, I think we as a team are doing a good job of allowing you to have a say and dissent. At the end of the day, however, demanding this place be run as a quasi-democracy with a strict rule of law is utopian.
Just because there are worse communities on the internet doesn't mean we don't need to work on the re-occurring problems we have.
Also, something that is often forgotten by people who say things like "but other communities have worse admins" and "leave if you dont like the way disco is run" is that most other gaming communities aren't the last remaining community for the game they revolve around, and unlike those communities people join disco mainly because there is no alternative for Freelancer.
Nobody demanded that disco be run like a democratic utopia. Outlining what is considered to be responsible and irresponsible behavior for people who are given responsibility, and making it public so everyone is at least on the same page, is what I'm talking about. If you want examples for why this is needed, here are some:
- We had faction leaders who saw no problem in screwing over their indy population because they thought something devs did was a personal slight, and they wanted "revenge".
- Others said things like "I'm an official faction leader I can do what ever I want" and "why should I care for the well being of other factions".
- We had devs and admins who proudly declared to have ignored or acted on their duties because of personal dislike of various people.
- We had gms/admins/devs who mocked, insulted, and threatened people they sanctioned, and bragged about it.
These are just a few I can tell without going into names, and who they are/were is really besides the point.
The point is that people have widely different views on what "being excellent" and "common sense" is, and as a community we need to build a consensus on it and write it down to help reduce the number of situations that cause drama and block progress.
As stated in the ban reason, the account was banned for being a troll account. Trolling is forbidden as per 1.2 in the server rules. Looking at the majority of the posts made by that account, I think nobody can argue with that. You can still post, just do it with your actual forum account.
Game Masters have failed to provide reasonable explanation for a week now while Foxglove managed to write stuff that makes no sense under current ruleset.
Whether someone was offended or not is irrelevant to the account not conforming with 1.2, Shiki. If this interests you, I suggest you ask the devs, not the GMs.
Having looked through the thread, Snak, the tl;dr is that this corporate base was decided to be not enough.