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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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SRP discussion!

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SRP discussion!
Offline Zelot
06-19-2011, 05:35 PM, (This post was last modified: 06-19-2011, 05:36 PM by Zelot.)
#171
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:[color=#FFFFFF][font=Agency]Agreed. I hereby plea to the admins to share with us common folk what the SRP system requirements would be, and I will try to chem out a system the moment I see the requirements.

I am looking for a system that

1) Isn't easily abusable for PVP advantage.
2) Doesn't produce a two tiered system of "Good" and "Bad" as DI described in his last post. A SRP should not be an indication of the quality of the player, only the fact that they play a character that could not proceed without a SRP.
3) Where SRP's are used as a last resort to character development, where all other, non-srp avenues have been tried and proved inadequate.
4) Where control is not left up to a group of members to judge other peoples rp.



[Image: 13121_s.gif]  
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Primitive
06-19-2011, 05:42 PM,
#172
Unregistered
 

To be honest, it will be either ALOT of work, or it will not be opened at all.

I'm around this server for 2 years and I never felt a need to get anything SRP-ed. I would just compensate with other ship combinations etc...

Lets be real here, you can RP whatever you want in many ships, and you got to take into consideration that we're playing predetermined universe with its own lore and roleplay behind it.

Things on tech chart are red to reflect that lore and roleplay. SRP's are way to bend it so someone can become special and unique, while the fact you don't live on planet but you are in space is making you more special and unique than you think. Also, I'll take aerelm for example, you can do alot with white cells as well. Look at his ships and combinations, he did it all by working and writing for it, without need to make oorp or totally laughable things from his characters point of view.

That being said..go play the game.
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Offline Athenian
06-19-2011, 05:52 PM,
#173
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

what about previously approved SRPs that actually do not follow the same guidelines, athenian? - any plans for those, too? - will those stay approved - or shall they be reconsidered.

I think a year zero type programme might cause more harm than good, but if you think it is contrary to the fair running of the server, that proposal may require large-scale adminsitrative interference/hand-wringing. By all means someone can report their continued existence as something we should erase and we'll see how the community reacts to whatever decision we come to. Would that mean removing exclusive ships too in the interest of fairness?

1. is not forum based
( can t think of any running SRP that is mainly forum based )


I mean you wouldn't have to visit the forums to get one. (I enjoyed several months in game roleplaying before I joined these forums; many people do) You could just roleplay as you wanted and not have to ask anyone. e.g. a new player decides to leave his Corsair ID but keep his gunboat. He could fly the GB with a different ID, but there would be an ingame mechanism that would reflect the inflated cost of repairs and difficulty to replace parts. And an ID hack.

2. does not result in violation reports and in game rule lawyering
( not quite sure how to avoid it - cause if its a SRP - it ll be outside the common rules, hence - might result in misunderstandings ... only way to avoid it is to create a new IFF - which says "SRP" )


What I mean is that in game immersion wouldn't be ruined by someone saying "You cant fly that" to another player, the same way people can't PM people in game now to say "You hit cruise you are out of the fight."

3. prevents players from by-passing mod balance to acquire overpowered load outs for PvP advantage
( we currently have quite some of those around )


Yes, among other overpowered ships there are some of these, I'm sure.

4. doesn't have a committee judging a standing creative writing competition
( well - thats for the admins to decide, not for the community to affect )


Not quite. When people ask for a transparent system, what they actually want is to police admin decisions. (or to monitor admins at work). Which is fine for some things, but not for others.

5. has no terrorist IDs
( can t really comment on that one - but maybe a terrorist ID might be appropriate. )
what might be added to the SRPs is ... SRP should / might not be permanent but only temporary. - after X amount of time, it is re-evaluated if an SRP is stll required to fulfil the roleplay of the character ( and how active it was anyway ) - many character stories require a SRP at some point of their biography - but do NOT require it later on.


Why can't they write that part of the story? They write all the stuff about civilians up until they lost their parents in a Corsair attack in Omega 3 and that's why they hate Corsairs so much now that they hunt them with their own guns now that they are in the Rheinland Military. Why don't you see folk roleplaying civilians for significant lengths of time? Because it doesn't fit the script (well it does but doesn't mean they get to put x gun on x ship, so why bother?)

Only thing is, so many people think a terrorist ID is appropriate. No one ever seems to want underpowered or less PvP inclined set ups.

What a temporary SRP set up creates is a forum-story based SRP system like the last one, just with a review. How many SRPs conceivably do you think could be allowed before such a system becomes impossible to monitor? 5? 10? 50?




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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Offline Ingenious
06-19-2011, 06:02 PM, (This post was last modified: 06-19-2011, 06:04 PM by Ingenious.)
#174
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

Maybe just make all red cells whitecell.

And let players buy Special Operative ID on forums for 500mil.
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Primitive
06-19-2011, 06:05 PM,
#175
Unregistered
 

' Wrote:And let players buy Special Operative ID on forums for 500mil.

LOL
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Offline Ingenious
06-19-2011, 06:09 PM, (This post was last modified: 06-19-2011, 06:11 PM by Ingenious.)
#176
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:LOL

What? Barge is open use. You're telling me a Xeno barge moving water (allowed) isn't OORP, but a Kishiro kusari explorer (not allowed) is OORP? Gimme a break...
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Primitive
06-19-2011, 06:12 PM,
#177
Unregistered
 

' Wrote:What? Barge is open use. You're telling me a Xeno barge moving water (allowed) isn't OORP, but a Kishiro kusari explorer (not allowed) is OORP? Gimme a break...

No but Liberty Navy corsair IFF-ed ship for 500mills will be.
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Offline Ingenious
06-19-2011, 06:13 PM, (This post was last modified: 06-19-2011, 06:14 PM by Ingenious.)
#178
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:No but Liberty Navy corsair IFF-ed ship for 500mills will be.

Easy to prevent. Don't allow any ship purchases with Special Op ID. Rep is ninja'd static. Admins check over the purchase.
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Offline Daedric
06-20-2011, 04:52 AM,
#179
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

We've input from two admins. Input that is extremely helpful. Not one system proposed meets most of those requirements, mine included. I'm pretty sure that any SRP system that will meet those requirements will also require development coding and such. I'll ponder on it, as I am sure others are.

My next question to the admins would be: If you are currently working on a system yourselves, can you share any of its details with us? Perhaps some of the issues you see with your proposed system can be solved by the minds of the community?

This isn't going to be a quick process, so don't complain if it appears like it isn't being worked on. I know I'll be trying to build a system that works for the admins, I know people like Somni & Ingenious will be picking their own brains too. I'm sure there are others. The admins are too most likely. Problem is we all have lives outside of Discovery. We don't live here, this game doesn't run our lives. No one is dying because there isn't a SRP system in place.

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Offline Laowai
06-20-2011, 10:35 AM,
#180
Member
Posts: 1,452
Threads: 181
Joined: Dec 2007

' Wrote:We've input from two admins. Input that is extremely helpful. Not one system proposed meets most of those requirements, mine included. I'm pretty sure that any SRP system that will meet those requirements will also require development coding and such. I'll ponder on it, as I am sure others are.


*Cough*
Actually you've had input from three. But its easy to not notice, i haven't exactly been that vocal for a while.


In my previous post I outlined some of the major issues that impacted on the function of the previous system. Athenians last post brings up several points which echo those issues I brought up. The system was broken and as yet there have been several proposals to make it work and none of those have really won over a majority of Admins to consider implementation.

The point about Terrorist IDs is well made - many SRP requests wanted this ID but probably 2% of them actually warranted it - As i mentioned, in principle im in in favour of SRPs but call me a cynic: im highly highly skeptical the terrorist ID situation as well as the ones I raised in my earlier post in this thread will not arise again. Previous examples and having been here a fairly long period of time do not fill me with optimism on that regard.

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