I like the trend of factions asking others not to use their tech- a good sign that (hopefully ) community members realize that it is cool to identify the area you are operating in by the ships and guns you see used there it is jsut better for the atmosphere - also...with less tech available for everyone balancing should be much easier, too...so it seems that maybe the times of skype-tech requestiong are substituted by a tad more mature handling of the topic?
(07-11-2013, 08:26 AM)Vrabcek Wrote: Sure...
I am still against everyone using everything nowadays anyway...
(07-11-2013, 07:34 AM)JayDee Wrote: No more Molly Revos
Cool beans- what if you have ship that sux for example greyhound? It is just a general example.
The sad thing is that we were there- factions hoarding on their own tech and giving it only to skype friends backed with fake lampoon RP if backed at all. Factions should have no say in this since they failed big time when they had the whole authority over the tech sharing- giving RP backgrounded proposals is ok.
No tech for none would make the server even worse to play since people would just flock to the better PvP gear. Like nobody with brain likes to play in Kusari with non-kusarian tech- it is sad rape.
This topic is hilarious however. There are ships that preform better in PvP, so people use them- it is not that hard to understand. There are better solutions then to block all of the tech like to balance properly the ships?
As result people would use their stuff instead others if it suits them. You want to make one ship one combo boring type of game.
Also why if for example I do better with particular type of guns and ships and can cope with the nerf I should not use that combo? Or it is more in RP to fly kamikaze style with tech that does not suit my PvP style just because I am from the said faction?
I find the current nerf system justified and proper about snubs, however the only change needs to be made by gbs and bigger where 10% or 25% mean nothing.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Well, but why don't we, then, just go back to old system w\o core nerfs with official faction tech requests? Hm? The whole idea for technerf chart was to make tech more open because the community itself cried the shit out of devs how it is not fair to restrict stuff and how it is must be more free and shit. Now it's all the way around, now it's uncool that stuff is free for all.
Well, I'm for the old scheme, it was generating RP and people had to work to get what they want.
Yes there were problems. But those were fixable. Everything was fine generally.
(07-11-2013, 10:40 AM)Remilia Scarlet Wrote: Yes there were problems. But those were fixable. Everything was fine generally.
Quite wrong. If new player that is not skype friend of someone have requested something he was just ignored. I am not saying that I haven't enjoyed my hogosha corsair gb or my full Kraken P-transp and similar 4.85 stuff but mister nobody could not have good stuff.
When the Nerf is for everyone none could be in better position- simple as that. Factions proofed to be biased and in their decisions, the tech nerf table is good thing- it allows flexibility on certain price, I guess the new thing wont be much better but it would be more restrictive.
I am all for making specific ships harder to get- gunboats and caps need more nerf if they are out of the faction. Stuff like bottlenose that is abused to hell by everyone for example.
Also good option to keep everyone happy is to give 5 tech free IDs to each official faction so they can give it to their skype friends- not full control but they have their perks for being a faction, also 5 ships is not that much.
Back on my Molly example- the Molly ID does not allow battleships- it is not like the Mollys in general need such because they could be used in oorp matter in great numbers and with this break the whole concept like the Ascos- more FL Ascos then faction ones.. However factions should be able to give their allies stuff in small numbers- let say Mollys had their old Battleship RP done- I remember me and Charos actually robbing all of the needed stuff to repair the imaginary Battleship, instead of waiting 3-4 months for SRP and paying 500m friendly in RP faction could give the Mollys one of the said IDs.
I see this as the only way to keep everyone relatively happy.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(07-11-2013, 10:40 AM)Remilia Scarlet Wrote: Well, but why don't we, then, just go back to old system w\o core nerfs with official faction tech requests? Hm? The whole idea for technerf chart was to make tech more open because the community itself cried the ***** out of devs how it is not fair to restrict stuff and how it is must be more free and *****. Now it's all the way around, now it's uncool that stuff is free for all.
Well, I'm for the old scheme, it was generating RP and people had to work to get what they want.
Yes there were problems. But those were fixable. Everything was fine generally.
Explain to noob how was that
You couldnt use any faction tech without permission?
Nope- you needed official permission or you would have been breaking the rules.
Only well connected people got permissions to mix different weapons from different official factions that lead to overpowered combos with no RP background.
As result the system that is in-use now was introduced. The system stays the same but I guess the ship nerf would fix the scaling problem between percentages and core recharge rates, witch is good thing.
The hilarious thing is that bunch of factions like OC and SCRA clearly showed that they have no idea about how the tech sharing works in the last 1 year and a bit more and demeaned stuff that they have no right to demand.
However I am all for giving the official factions 3-5 SRP IDs to use them as they see fit as long as each of the characters have RP background and clear do and don'ts described there- this is the way to keep the wolf satisfied and the sheep alive.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
All of us were "new guys" once. I even came w\o any friends starting to play with me. I didn't knew anyone on the server, just like many others. And the problem of "skype friendships" wasn't a problem for me. I have some ships requested back then and it was fun to build the relations with people and to complete all those funny quests they gave me to get tech. So I basicly can't get the drama around the old system. Maybe some people who were dicks to people or unproved newbies got their requests routed but hell, that was a part of the official faction responsibility to be responsible for the tech they give hence the who system was working in the way where you had to be known for not messing the crap out to get permission for shiny.
funny how Skype friends are only something everyone else has.
less than nothing to be gained by talking about them, since they're just shorthand for weird imagined situations rather than anything to do with what actually happens or is.
problem with the old system wasn't 'skype friends,' it was that anyone could buy that stuff, equip it. it relied on someone else seeing them, screening them, reporting them, admin reading and checking and acting on that report. lots of work that doesn't need to exist.
I don't really mind if people want to restrict their guns and ships like this, but stuff like the cheetah thruster that doesn't have an equivalent is a terrible fun-draining idea. whoever pointed out the Hessian TCD thing put it to bed already. plus does anyone even use the cheetah thruster anyway.
(07-11-2013, 11:21 AM)Cryer Pharmaceuticals Wrote: funny how Skype friends are only something everyone else has.
less than nothing to be gained by talking about them, since they're just shorthand for weird imagined situations rather than anything to do with what actually happens or is.
I disagree, this way you make it taboo and really feed the suspicious mind. Besides there can hardly be any doubt that skype is a more direct and fast way of communication than the forum - you can get your reply faster, it is more casual and thus it is easier to make requests via skype, you can hold a person to your question (if asked in a group channel) and so on and so forth. With skype and numerous friends, you have a more direct and effective "pipeline", just like it is more effective and direct to email someone rather than send a telegram. I don't see skype as a negative tool of plots per se, but it does make it a lot easier to get things done your way faster and more efficiently - hence skype and skype friendships is a boon for those that invest the time in it. Why do you think some people actively collect everyone and their brother's skype addresses here on Disco if not because it gives them benefits?
(07-11-2013, 11:21 AM)Cryer Pharmaceuticals Wrote: problem with the old system wasn't 'skype friends,' it was that anyone could buy that stuff, equip it. it relied on someone else seeing them, screening them, reporting them, admin reading and checking and acting on that report. lots of work that doesn't need to exist.
Are you sure about that? Because I am fairly sure an admin wrote something about the old system being dysfunctional, fueled by a desire for the best PVP combinations more than roleplay or anything else.
When you look at it from the outside it didn't really add much to the roleplay environment but stories like "My father was a Xeno, my mother was a Blood Dragon. They both died around the time I was born, but my father left me some Black Widows and my mother a Katana".
People didn't go out of their way to create rp stories get crappy PVP combinations; I think that pretty much underlines what was wrong with the system: People made generic Mary Sue stories to get the most OP combinations of PVP tools, and their friends and acquaintances approved these requests either out of general respect for the player in question or maybe because they expected the favor returned when it's their turn to ask for OP tech combinations.
Technerf and the chart is one of the best implementations of 4.86.