I think the main problem about speed is rather... unusual. All things in space are able to move with same speed, just the time and engine is that all matter. But it raises a cool idea, if I can be a bit off top. What if we had an infinite limit truster in place of cruise speed? You know, the kind of Newtonian Physics.
Plus, imagine that cool slide into the battlefield on high speeds with cruiser, which would be hard to hit.
On the other hand, that would kinda change whole gameplay, alike of BSG-mod-like, where you need to calculate distances before you start to disengage speed. Plus, the sudden stop would kill the crew onboard or even destroy the ship, tearing it into pieces - or am I wrong?
(09-12-2013, 09:40 PM)Toji-Haku Wrote: I think the main problem about speed is rather... unusual. All things in space are able to move with same speed, just the time and engine is that all matter. But it raises a cool idea, if I can be a bit off top. What if we had an infinite limit truster in place of cruise speed? You know, the kind of Newtonian Physics.
what should happen is that there should still be a speed limit for gameplay reasons, but the thruster shouldn't have to actually thrust in order to maintain speed, used only for acceleration and decel, because space. anyway that's another thread.
also inthe interest of realism, i should be able to mount as many cds, cms etc on my hull as I want, as long as I got the cargo space, because whatever inrp designer designed a giant ship/trade ship to only be able to carry 1 cm dispenser is a retard.
(09-07-2013, 02:54 AM)Tal Wrote: 5) Light cruisers should have a slight speed advantage over a Heavy cruiser.
have you ever tried to kill a dessie in a bc? almost impossibru unless you're a good player. light cruisers already have op hitbox and agility, leave them be.
Here's the thing, Light Cruisers have to be in range of Heavy Cruisers in order to hit them, and the inability to gain more range will often lead them to their demise. If the Heavy Cruiser gets close, you're done for. I'm not saying much of a speed boost to thrusters, maybe 10-20 more.
(09-12-2013, 10:32 PM)lIceColon Wrote: also inthe interest of realism, i should be able to mount as many cds, cms etc on my hull as I want, as long as I got the cargo space, because whatever inrp designer designed a giant ship/trade ship to only be able to carry 1 cm dispenser is a retard.
Oh yes, I found this thing really... not smart. The missiles should be in the cargo bay, like it is made in Flak88 or Rebalance... Why they haven't change that yet?
Oh yes, aside of caps there should be variations for vessels. Like, we don't have "good for all" naval vessels, but several vessels or variations of one vessel. I would like, however its not a cap, variation of a transport, which can use the cruiser turret as it is the only slot, instead of seven normal turrets. Cruisers should also have variations, like double forward cannon with less defs and normal cr turrets. Or whatever else.
And the thing I lack the most. MINES. The normal mines, which would be laid by ships in the line.
On the note of Mines; I think Cruisers should have some sort of special anti cap mine. Or even Battleships. With limited Ammo however. Im taking this idea from Vanilla. Remember in Alaska where "Walker" Charged two dreadnoughts with Gravometric mines or something. I think something like that but not an insta-kill of course. Some hull damage but it would take loads of them to down say a battleship. Of course they would need balanced damage/Shield drain wise.
Nope, no mines. They can be abused as hell.
I made some on my server, basically giving a mine 5min life and nova damage, making it immobile. Look what happened.
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Freelancer is too simple game for having complex system of capital ships, because, major part of possible capital ships abilities can't be used in game.
Very first example, which can appear in mind is Rheinland Battleship and Liberty Dreadnought.
While, second ship more or less feats what he should do, with it's shape- being medium strike capital ships, which rely on distantce and maneuverability in couple with speed and agility, Rheinland BS is used for complete wrong porpouse.
IMO, Rheinland battleship, should not be battleship. It's more something like self-propelled base. Mobile outpost and something like that. It should have enormouse hull streight, barely penetrable sheilds. Ship should be able to destroy any hostile crafts in matter of minutes, which entered into fire zone. Not less than 3 Liberty dreadnought would be need to deal with it.
However, ship should have mobility close to zero, and very slow speed, and brick's agility.
But in same time, such ship could have:
1) Very large hangar and launching bays, and carry enough snubs, to protect itself, and nearby friendly ships.
2) Advanced communication and sensor arrays, which would help to coordinate combat. Plus, it could have EMP disturbance array, to affect on enemy crafts.
3) Large corps of marines for boarding enemy ships and land forces to infiltrate planets or bases
4) Repair and resupply bays along with minor production facilities ( let's say fighters manufacturing)
5) Space to surface weaponry (let's say, specialy designed space to surface weaponry is effective, than just pewing cerbs into hostile planet)
So, Rheinland Battleship IMO is Sirian's analog of this ship
And, if Rheinland forces bring, lets say two of such ships into Houston's orbit, Liberty Navy going to have very hard working day.
However, FL can't realise such oportunities, so Rheinland Battleship keep being just gigant pew-pew machine...
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.
But it can be done in more flexible way.
Restrict battleships and cruisers to independ players. And give two ways to get them- join offical faction or SRP it.
In offical faction, player can choose career: Fighter/bomber pilot or a capital ship captain. Srsly, why it can be like this? Fighter pilot and capital ship captain kinda diffrent things. And, if I want to be in offical faction, but I don't want to fly snub much, and want to be a capital ship captain, it's bad?
But enough Q_Q from my side.
There is my small idea:
Step one.
You apply into offical faction with access to capital ships. In your application, you choose, where would you like to have your service and career: Fighter corps or capital fleet. And, let's say, you inlisted into capital fleet.
Step two.
After a month of active service, you file a request for a gunboat/gunship. If you showed yourself well enough, you are granted to make tagged gunboat/gunship, and take sub-lieutenant rank. But wait a minute! You not going to command it. You going to be first officer in the beginning. InRP, your character now keep learning "how it's going on in real ship and in real fight". And you being evaluated: should you be able to fly cap, or you just: engageallredIsee.
After two month in active service, you can gain Lieutenant rank, and command gunship/gunboat. Here starts your carrer in capital fleet. Now, you are to do same things, as fighter pilots do: Patrols, scans, fights, RP chats, escorts and so on.
But keep in mind, you are in capital ship, small, but in same time, capital, watch your actions.
Step three.
You want to fly a cruiser for example. But you are just Lieutenant, and you need 3 more promotions, to get sufficent rank. What to do? Simple: Request it. But hold your horces. Your char wont be commander of that cruiser. Let's say, it going to be junior bridge officer. What it means?
It means, that you can't fly that tagged cruiser alone, while your char has just Lieutenant rank. Excemptions are making missions in controled space, or doing stuff in guard system.
You wont be able to take your ride into battle, or doing patrol on it, unless, there is another faction member, with high enough rank, to command cruiser.
If he alowes you to enter into battle with cruiser, you can do it. If he alowes to patrol on cruiser with him, you can do it. If he says not to use cruiser, you log it off. So, you obey his orders, untill your char gets proper rank to command cruiser, and assigned to this task.
For more RP, element's of fleet upkeeping could be added as mandatory. For example, you need to deliver 20K of H-fuel, to get rank, which goes after Lt. You need to move your ship into yards, and make RP maintenance report about your ship.
In other words- you want this ship? work with it!
In case, you appeared to be bad capital fleet officer, offical faction HC can ask you to stop commanding cruiser, or even demote you from it, and re-asign, to other ship. Also, offical faction can ask admins to delete capital ship.
And you will think not twice, but quad times, how to play with your capital ship.
That's my idea... who doesn't like, throw arguemnts pleas, not rage novas.