(09-17-2013, 07:07 PM)Haste Wrote: The irony is that missiles were significantly buffed, so your style will actually work now.
Was going to say that. 4.85 & 6 were completely useless when it came to using missiles in combat, unless you mounted your ship full with it, even then your death ratio was high.
Now you can just mount one missile and actually -expect- it to hit, which is something new around here.
(09-17-2013, 06:06 PM)belarusich Wrote: 8 years fight on missiles?
Is it good to oneshot all with 1 button?
You are more noobish than me.
Go back to your Non-RP server and spam all with Lancers and Cannonballs.
I would go back to my Non-RP server ! Except My Non-RP server is NOT LISTED ON THE GLOBAL LIST ! And why is that ? Well SOMEBODY FORGOT TO RE-LIST IT ON THE GLOBAL LIST
And in case u failed to notice the NPC's are not that Dumb anymore ! they have been getting upgrades so even with all my missiles its become more harder to kill them especially since their gear was improved !
And sorry but i dont use those relics anymore ! I use Sidewinders !
And how i fight is my problem ! i dont go around criticising people about their fighting style or call them noobs ! We all have different talents ! Just because someone cant do the things that u guys can do gives u the right to call him a noob
Then you just use guns.
Contrary to private opinion, it's not that hard to click on a red cross and shoot.
I know its not hard ! But that's just it ! My freelancer does'nt show me that red cross ! I checked it out ! its not a bug ! cuz its not the game that's having problems its my PC ! My PC alwasy made every game i play on it have worse graphics than on other machines ! So i just made the best out of a bad situation !
(09-17-2013, 07:07 PM)Haste Wrote: The irony is that missiles were significantly buffed, so your style will actually work now.
Was going to say that. 4.85 & 6 were completely useless when it came to using missiles in combat, unless you mounted your ship full with it, even then your death ratio was high.
Now you can just mount one missile and actually -expect- it to hit, which is something new around here.
Okay ! When you put it that way then yes i can live with that ! but still reducing the ammo of missiles to 45 from 70 I'd say there really is no need to change it ! I mean what's wrong with having the same ammount of missiles as the torpedoes mines and CMD?
plus switching the BS missile turret from energy based to ammo based really takes the fun out of that turret
(09-17-2013, 07:07 PM)Haste Wrote: The irony is that missiles were significantly buffed, so your style will actually work now.
Was going to say that. 4.85 & 6 were completely useless when it came to using missiles in combat, unless you mounted your ship full with it, even then your death ratio was high.
Now you can just mount one missile and actually -expect- it to hit, which is something new around here.
Okay ! When you put it that way then yes i can live with that ! but still reducing the ammo of missiles to 45 from 70 I'd say there really is no need to change it ! I mean what's wrong with having the same ammount of missiles as the torpedoes mines and CMD?
plus switching the BS missile turret from energy based to ammo based really takes the fun out of that turret
1. Cannonball now deals 13k hull damage, it is fast, and its tracking is fantastic. Balance reasons.
2. Cap missiles - too many whine about missile spam in cruisers, killing all alive around.
(09-17-2013, 07:07 PM)Haste Wrote: The irony is that missiles were significantly buffed, so your style will actually work now.
Was going to say that. 4.85 & 6 were completely useless when it came to using missiles in combat, unless you mounted your ship full with it, even then your death ratio was high.
Now you can just mount one missile and actually -expect- it to hit, which is something new around here.
Okay ! When you put it that way then yes i can live with that ! but still reducing the ammo of missiles to 45 from 70 I'd say there really is no need to change it ! I mean what's wrong with having the same ammount of missiles as the torpedoes mines and CMD?
plus switching the BS missile turret from energy based to ammo based really takes the fun out of that turret
1. Cannonball now deals 13k hull damage, it is fast, and its tracking is fantastic. Balance reasons.
2. Cap missiles - too many whine about missile spam in cruisers, killing all alive around.
I see Your point ! Still they could at least make it 40 instead of 20 ! ( not that it affects me in anyway since when it comes to Cap ships i preffer the Mortar over the Missile Turret)
And i preffer the Sidewinder over the Cannonball because the Sidewinder is a hybrid missile ! The Punch of a Torpedoe combined with the speed of a missile
(09-17-2013, 07:50 PM)aakopa Wrote: Hey DarkLord, reason for changes is the balance.
P.S don't use capital letters...
aakopa my old friend i understand the reasons behind these changes !
but here is an interesting question : where is the balance in the location change of the ships ? what's wrong with where they were ? ( in 4.86) i mean its hard enough now with the whole systems re positioned and the JH moved to different locations ! But why make it harder for the player to find the ship that he wants ?
P.S. i only use cap letters when i have to get a point across
Well, I have no idea why some of them got changed, but moving caps to guard systems is good thing, because now only correctly ID players can get that ship easily.