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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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optimize the carrier class

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Poll: would you like to see more difference between the battleship and the carrier class ships?
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Yes!
91.67%
33 91.67%
No.
8.33%
3 8.33%
Total 36 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
optimize the carrier class
Offline Highland Laddie
10-10-2013, 09:45 PM,
#11
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

That's part of the balance. A carrier is not at all meant to go toe-to-toe with any kind of capships, and should instead rely on fighter/bomber or escorting cap support. Thus, more emphasis on armor & cargo space, less on weaponry.

Also, as has been stated, less emphasis on weapons can mean more emphasis on equipment like cloaks, jump drives, etc.
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Offline Jonas Valent
10-10-2013, 09:55 PM,
#12
Member
Posts: 292
Threads: 26
Joined: Jun 2013

I think it would be a great idea to expand the docking modules on the carrier. It would also be nice to have one or two docking module hard built into the carriers with room for several more. i would also be in favor or reducing the amount or type of guns. like someone else said a carriers main weapon are the fighters and bombers it carries not a loadout of gun like a dreadnought. The carriers should be more of an RP platform then an offensive weapon by itself.
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Offline Tankman
10-10-2013, 10:01 PM,
#13
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Posts: 209
Threads: 7
Joined: Sep 2013

Pre-incorperated hanger bays would be helpful, considering that carriers without them are a tad useless.

The rare sub-species of human that gives out info that nobody actually cares about...
Quote:How do I spaceship?
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Offline henriking
10-10-2013, 11:35 PM,
#14
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Posts: 266
Threads: 22
Joined: Apr 2011

You forget key thing

tell me how many ppl will get together to make a fighter/bomber fleet to dock to the carrier.

You say add more docking module so that more ppl can dock on the carrier. the main problem is that arent many ppl willing to dock on the carrier.

My idea is to give the carrier NPC fighter/ bombers that the carrier can launch. and thous NPC can be bought like missile amo, with the price from 10k to 100k depend from the fighter/bomber class.

Is the best thing to do.
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Offline Jonas Valent
10-10-2013, 11:48 PM,
#15
Member
Posts: 292
Threads: 26
Joined: Jun 2013

Very good idea of yours about the npcs being bought like missile ammo.You are right about the difficulty of gathering a fleet.
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Offline Highland Laddie
10-11-2013, 12:39 AM,
#16
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Posts: 2,082
Threads: 21
Joined: Mar 2013

If that were possible, the "ammo" should cost what the ships cost for the player (i.e. several million/ea.)
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Offline TLI-Inferno
10-11-2013, 12:51 AM,
#17
Member
Posts: 601
Threads: 75
Joined: Jun 2012

Simple way to make carriers different and still effective: Allow players to dock NPC's of the same faction on them and release them at will (although not being able to order them, they'd only be able to dock them and launch them).
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Offline Tankman
10-11-2013, 12:56 AM,
#18
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Posts: 209
Threads: 7
Joined: Sep 2013

(10-11-2013, 12:39 AM)Highland Laddie Wrote: If that were possible, the "ammo" should cost what the ships cost for the player (i.e. several million/ea.)

10 million per sounds fair enough.

The rare sub-species of human that gives out info that nobody actually cares about...
Quote:How do I spaceship?
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Offline henriking
10-11-2013, 01:13 AM, (This post was last modified: 10-11-2013, 01:15 AM by henriking.)
#19
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Posts: 266
Threads: 22
Joined: Apr 2011

Im not okey to the price of the carrier's fighter/bomber would be like the price of the player ship coz you now a NPC ships is not efective like a player ship. the NPC fighter/bomber would be more like a Smart missile that haras player.

You know in missions is prety easy to kill NPC fighters /bombers thous do little real damage to a player fighter or BS.

The NPC ships will haras the fighter pilot and force him to douge and manuver all the time so he will be busy with thouse and will force BS/cruiser pilots to turn their guns to kill the NPC bombers so they will not be focus all the time to shoot the player carrier.

If you want them to be that much expensive you will need to designe a much smarter AI for the NPC and is a very long and hard job to designe a AI that can actualy be on the same ability like a medium player.

My idea is much more practice and easy to do that to redesign the AI or to convice a lot of players to escort you like a fighter/bomber wing.
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Offline henriking
10-11-2013, 01:40 AM,
#20
Member
Posts: 266
Threads: 22
Joined: Apr 2011

Any admin/dev willing to comment on this??
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