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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Light Fighters

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4.87 Light Fighters
Offline t0l
10-14-2013, 08:06 PM,
#11
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

My Liberator!


[Image: Quinn_Crying.gif]

[Image: PFjFVMW.png]
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Offline Zayne Carrick
10-14-2013, 08:09 PM,
#12
Member
Posts: 1,522
Threads: 97
Joined: Apr 2012

(10-14-2013, 07:39 PM)sindroms Wrote: Too bad bombers do not have canonballs.
It's easier to kill bomber on VHF with cannonballs, than on LF
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Offline Echo 7-7
10-15-2013, 12:35 AM,
#13
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(10-14-2013, 07:22 PM)Blodwyn ODriscoll Wrote: i noticed there's no class 6 mining gun.
( surveyor is LF mining ship with no turret hardpoint anymore )

no class 6 guns are sold on molly bases.

Try the Small Mineral Extractor turret.

Edit: I've been informed that this is not actually for sale anywhere... we'll have to fix that.
Sorry to all the frustrated LF miners out there.


(10-14-2013, 02:32 PM)Omicron Wrote: ... I get a feeling we are not even in Beta or Alpha. We are playing version still in development.

Since we can now produce smaller updates more frequently, that means different mod features can be released in different stages of completion. Obviously LF guns are still in a very early stage relative to other elements of the mod.

There was a sig here, once.
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Offline Friendly-Freelancer
10-16-2013, 05:57 AM,
#14
Member
Posts: 399
Threads: 71
Joined: Jul 2010

I sure miss my Shields and Debs for my Tigershark as well.

Fix soon please, I hope.

[Image: Doctor091.gif]
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Offline Cælumaresh
10-16-2013, 07:43 AM,
#15
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

(10-14-2013, 02:32 PM)Omicron Wrote: Instead of venting my rage on forums, I will just make a list.

1. Where the hell are LF debs sold that if they even exist?
2. Why factions are forced to use 90-75% civilian guns?
3. Why are they sold in very very very few locations that are extremely far away for some?
4. Why 75% civ guns are incapable to fire second salvo on LF powercore?
5. Why I am unable to deshield even most basic NPC's?
6. This is not "burst fire", this is "shotgun"

I get a feeling we are not even in Beta or Alpha. We are playing version still in development.

7. Why does the Liberator have no shield when i play it and have a shield installed?

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline Thexare
10-16-2013, 07:57 AM,
#16
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

That one's a bug, Lost, not intentional. Will be fixed in the next update, I'd guess.
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Offline aerelm
10-16-2013, 08:01 AM,
#17
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Fighter guns in general, and not just light fighter guns, are supposed to have "extreme" stats during the beta. This is mainly to see how far we can push them and how would they effect the general PvP on the server. As stated multiple times in the past, these are not the final stats and are planned to be completely reworked with the final release. LF guns are most likely to get their DPS toned down and their EPS reduced to half, with actual shieldbusters added.

Same goes for the sale points, every station is planned to sell all the generic civilian guns as well as its house civilian guns with the final release. New LF mining guns also had sellpoints added, but I have no idea how they got removed. Must've been an edit conflict or sth. Sellpoints for that gun is already restored for update 4.

As for Libby not having a shield... Yeah, you can blame me for that. Accidentally deleted the shield mount when removing the (unused) Cl10 mounts.
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Offline Rodnas
10-16-2013, 09:32 AM,
#18
Member
Posts: 811
Threads: 54
Joined: Sep 2011

Just a quick question: Are the current set of LF weaponry the total one or just the test-set ? Aka, will there be a chance for factions like my beloved Corsairs to fly puretech and in style again as soon as things are settled with the guns - or does your average sair have to resort to mass market house weakling guns Wink

[Image: n4v9g3.jpg]
Read about: The Benitez Familia and Trueno Benitez

---Not available for any disco stuff these days(and for an extended period of time to come, too ---
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Offline aerelm
10-16-2013, 10:54 AM,
#19
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Current guns are just to fine-tune the general LF stats. Once it's settled, faction Cl6 gun sellpoints will be readded with their stats adjusted accordingly. Though, not all factions are gonna get their Cl6 guns back, but the major ones most certainly will.
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Offline Pepe
10-16-2013, 04:44 PM,
#20
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

(10-16-2013, 09:32 AM)Rodnas Wrote: Just a quick question: Are the current set of LF weaponry the total one or just the test-set ? Aka, will there be a chance for factions like my beloved Corsairs to fly puretech and in style again as soon as things are settled with the guns - or does your average sair have to resort to mass market house weakling guns Wink

... not to mention TBH combat pilots Senor Rodnaso, those pure Cretans that use pure Corsair tech only. They would rather be brought home on old and rusty Corsair shield, than to use some loco imported stuff.

[Image: 3tN2x9Z.png]
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