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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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FLhook and death messages

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FLhook and death messages
Offline SilentAssassin82
07-31-2008, 05:49 AM, (This post was last modified: 07-31-2008, 05:52 AM by SilentAssassin82.)
#11
Member
Posts: 282
Threads: 9
Joined: May 2008

messed around with it today. And managed to get it working. Im not sure if its the same version of FLhook but heres the section of code i changed and bobs your uncle it worked.

[Style]
DeathMsgStyle=0x19198C01
DeathMsgStyleSys=0xBB000001
DeathMsgTextPlayerKill=Death: %victim was killed by %killer (%type)
DeathMsgTextSelfKill=Death: %victim killed himself (%type)
DeathMsgTextNPC=Death: %victim was killed by an NPC
DeathMsgTextSuicide=Death: %victim committed suicide
DeathMsgTextAdminKill=Death: %victim was killed by an admin
KickMsg=<TRA data="0x0000FF10" mask="-1"/><TEXT>You will be kicked. Reason: %reason</TEXT>
KickMsgPeriod=5000
UserCmdStyle=0x00FF0090
AdminCmdStyle=0x00FF0090

This goes in the FLhook.ini

It may need looked at because im not a pro. im a noob!!

[Image: Ani-sig.gif]
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Offline chopper
07-31-2008, 07:49 PM,
#12
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Can you please bold or mark somehow the difference between your FLhook ini and server FLhook ini?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline DBoy1612
07-31-2008, 07:50 PM,
#13
Member
Posts: 2,067
Threads: 96
Joined: Oct 2006

Silent was running the wrong version of FLHook, after he tried the newer one he had the same problem as well.

Retired Admin
What Dustin now spends his free time doing... Don't hurt me... Though EVEMail me if you play. ^_^
[Image: DBoy-Blue-Copy3.png]
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Offline Horon
07-31-2008, 11:12 PM,
#14
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Perhaps its not looking for the right thing? Kinda like a debug program looks for errors, perhaps FLhook isn't....beats me. I was never good at debugging...well, I AM..but...where can I check out the current FLhook our serva' is using?

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline SilentAssassin82
08-01-2008, 12:15 AM,
#15
Member
Posts: 282
Threads: 9
Joined: May 2008

Well i now have a working version of 1.5.7 its not LC though it seams to have the same fetures. The death messages do also work. Thers a 1.5.10 Version of the LC one that has the same problems with the kill msg. Ill wait till DBoy gives me some more info. Due to the fact i am not sure if the other one is applicable to the server.

[Image: Ani-sig.gif]
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Offline Blodo
08-01-2008, 01:02 AM,
#16
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Posts: 2,852
Threads: 128
Joined: Jan 2008

It looks like it's a version specific FLHook bug...
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Offline Joggin
08-02-2008, 06:30 AM, (This post was last modified: 08-02-2008, 06:33 AM by Joggin.)
#17
Temporary Autonomous Zoners
Posts: 388
Threads: 20
Joined: Nov 2007

Right.. My vote is "Get them back", when possible. I appreciate all are busy in the meantime.

Heh! I like to know who I'm being killed by.

Joggin - Mad John

[Image: HTp8xpY.png]
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