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Almost every single bomber is easy to hit. Even the Cougar, which is still one of the smaller (medium) Bombers, is quite easy to hit simply because it's slow.
Does CR have access to IMG tech? The IMG heavy bomber is very good, and having that at 90% should satisfy the need for a heavy bomber. If the Pytho really needs a buff, a little more agility / hull / bots&bats or a tune-up to a full-on medium bomber seems most logical.
To be honest, as a heavy bomber it'd be easier to kill than it is now.
(12-04-2013, 01:53 PM)Haste Wrote: Almost every single bomber is easy to hit. Even the Cougar, which is still one of the smaller (medium) Bombers, is quite easy to hit simply because it's slow.
Does CR have access to IMG tech? The IMG heavy bomber is very good, and having that at 90% should satisfy the need for a heavy bomber. If the Pytho really needs a buff, a little more agility / hull / bots&bats or a tune-up to a full-on medium bomber seems most logical.
To be honest, as a heavy bomber it'd be easier to kill than it is now.
(12-04-2013, 01:37 PM)Johnathan Nox Carter Wrote: In regards to the Zephyr, i can't comment too much, as i'm no expert in capitals, but from what i could see myself - it's not that bad. It could use some tweaking, true, but it's situation probably isn't the worst.
No, the worst spot is probably still taken by the Sarissa. Though it got better now.
I like to compare the Zephyr to the LN Dread and the Bret BS, because it "is right in between them, statwise" (if you add 50 BB, which is one of the big stat problems).
I checked size wise and it is, as I said, wider than the Liberty Dread, but not as high. Also a bit shorter, but overall still easier to hit due to the big surface from above and below. It doesn't need a massive buff, just what I mentioned: increase in turn acceleration, a little turret change and two more light turrets, 50 BB more.
From what I've heard (still haven't flown it in combat, nor am I a BS pilot anyway) the Zephyr is indeed pretty bad. I'd asked people who might know better what they were talking about to come up with something specific rather than "It's so bad, give back the Kronos!" or "just kite". Syrus and Vendetta have been a bit more informative, so cheers for that.
I'd tend to agree with Syrus that some arc improvements and (if it is indeed way too slow for its class) a slight agility buff. Making it better but in more of a "light BS" way would be better than adding more armour or guns/core in place of agility. Don't want a "tries but fails to be medium" like the Kronos.
The Pytho has always been ok on paper but given its larger-than-most hitbox (for a light bomber) and sluggish response (you know, the ones that aren't as easy to see on paper/Wiki). This was more of a problem when we were forced to use only it by ID, but now at least we've got other options. I was looking forward to 90% Basilisks... Nanda Devi was also in the works but 100% Waran is better.
Bumping the Pytho up to medium might be a good shout, there still aren't too many options.
Eros seems to be pretty good with the hitbox shrunk down a little (and the rest of the LF changes); Nyx is back to awesome teir (along with its main opponents: Lynx and Rapier); Hydra is still flat with a decent core; Thanatos still rocks. Transport buffs are also good.
Nyx is far better than Lynx, Summer. It's on pairs with Rapier I guess, but CR Guns are far better than OC ones IMO.
Pytho is pretty the definition of average. Looking for an average bomber - bang! Pytho. If you can't fly an average bomber, well, sucks for you - learn how to.
As for Zephyr, it's indeed quite bad and and adjustment like suggested in the OP to make it at least normalish would be good. It's just that you can have all of the shipline on the "Awesome" level, you have some ships better and some ships worse.
The guns aren't as bad as they used to be, although if we were to get some new projectile effects (Justin said a while ago that he was interested in doing some) they'd be nice. With that they'd probably be pretty good, but many have said they struggle to use them. 100% on Vampires kind of handles that, same with "Krakens aren't amazing any more but Wyrms are decent". I'll definitely concede that they are better than GRN guns though.
As I said, Pytho not being great isn't as much of a problem now that we have the option to use something else. If it's going to be average, might as well make it average medium. Then again I'm not sure on the light/medium count on bombers with quite a lot of changes across that split.
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(12-05-2013, 01:04 PM)SummerMcLovin Wrote: I'll definitely concede that they are better than GRN guns though.
Let me use this opportunity to whine excessively about how incredibly piss-poor Carbines are. God. Oh, and the fact that for unknown reasons, GRN lost its 750 m/s guns and is now probably the only faction (save for the 'purebred' Nomads?) that doesn't have access to the fastest tier of VHF guns.
Okay, done.
Anyways, as Pancakes stated, the Nyx and Lynx are on entirely different levels. The Lynx is a very solid group fighting ship (which is convenient as GRN does tend to face groups of enemies - not surprisingly) thanks to its shape and the number of bots and bats it has. The Nyx, however, trades a tiny bit of that 'stamina' for an incredible amount of agility and, quite likely, an even better shape for most fighting situations.
I don't think anything is on par with the Rapier at the moment. That thing is just "out there". I haven't flown the Nyx enough myself to really compare the two, however.
Oh, and there's the Blossom of course. That's probably on par with the Rapier 8)
(12-05-2013, 02:09 AM)SummerMcLovin Wrote: Making it better but in more of a "light BS" way would be better than adding more armour or guns/core in place of agility. Don't want a "tries but fails to be medium" like the Kronos.
I wasn't suggesting "make it have big armor". I was saying "fix the BB count". Sure that gives it more armor, but overall, having less main-firepower, I don't see a big problem in giving the ship both: more armor and more agility. 50 BB more, that's all for armor. At the moment it has the second lowest BB count, only the Osiris, which is considerably more agile and considerably smaller, has less.
Anyway, I said my reasons for more turrets (having only 2 heavy turrets, and being a carrier, I feel it's justified to ask for more secondaries; anti-snub) and more agility (currently has lower turn acceleration than other BS; also it has quite a large surface to be hit on. More agility wouldn't hurt. Won't make it overpowered either as long as the increase won't be too much).
EDIT:
Btw...about the Nyx, it's not as small as some people believe it to be:
I think it is balanced alright now, though I suggested a turn rate of 69 deg/s (it has something about 70 deg/s now).