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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Nerf thrust :P

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Nerf thrust :P
Offline P1vas
12-18-2013, 02:27 PM, (This post was last modified: 12-18-2013, 02:32 PM by P1vas.)
#11
Angry Sava
Posts: 109
Threads: 8
Joined: Sep 2011

Nerfing capacity?
That won't really help.
Not only that the runner can get used to it, chasing becomes harder as well.

Edit:
Quote:Liberators. Wyrms. Hayabusas.
Yes, those are the exceptions.

Take in mind, good shieldrunning isn't just spiral thrusting.
Short slides are sometimes okay. Also, reverse turns. Both give you time to recharge.

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Offline Jack_Henderson
12-18-2013, 02:44 PM,
#12
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

It would likely work.
Less thruster burn time would force people to go into EK or do sharp U-turns more, in which they are hit much easier. Every time I have to regen thrust energy, I suffer a little bit in shield and likely hull.

I would say: try it. Nerfing by 75% is likely too much, but trying is definitely a good call, imo. Dodging and running is just too powerful at the moment and a great source of snub pvp annoyance.

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Offline Vendetta
12-18-2013, 02:48 PM,
#13
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

No. That'd just make the people on galaxy-wide quests for Blue messages rejoice, and it'd really screw up a lot of things. Just because you don't get a kill, doesn't mean everything needs to be nerfed.

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Offline Yber
12-18-2013, 03:24 PM,
#14
Member
Posts: 1,665
Threads: 97
Joined: Jul 2011

(12-17-2013, 09:01 PM)Mímir Wrote: ...or leave when outclassed / outgunned like they are supposed to... or am i getting it wrong?

Complaints from people who can't win even a 3 vs 1 shouldn't be taken into account.

If you want people not to shieldrun, keep hitting them until they die.

If you want people not to fly broken ships like the 3 mentioned above, delete them from the mod.

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(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
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Offline Tachyon
12-18-2013, 04:40 PM,
#15
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

I would at least give this idea a try, if it wasn't this drastical (75%, really?).

A quarter less, possibly half and it can work without creating massive new problems.

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Offline Haste
12-18-2013, 06:11 PM,
#16
Lead Developer
Posts: 3,559
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Joined: May 2012
Staff roles:
Balance Dev

Right now, running out of thrust capacity is an extremely rare thing. I don't remember the last time it happened to me in a snub.

Doesn't hurt to make it actually matter.

Hell, you could add some variety to thrusters by having a long-duration thruster that also sucks weapons energy (don't think anyone would use that), or something that gives a very brief burst of speed above 200 m/s but drains so quickly that it can't really be used to run, idk.

Variety is cool.

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Offline Jack_Henderson
12-18-2013, 06:34 PM,
#17
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Haste has a point there.
The opportunity to have diversity here might make it interesting.
Longer burn time, less speed.
Short burn time, more speed.

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Offline Mímir
12-18-2013, 07:26 PM, (This post was last modified: 12-18-2013, 07:34 PM by Mímir.)
#18
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

Yes 75% is maybe too drastic. I wrote 25% at first but then I changed it to get people's attention.

I agree with everything said in the thread mostly, and yes it won't make a big impact for those that know what they are doing, but the point is that players would have to learn what to do rather than just have it handed to them. There is even a key for auto-thrust...

I think it could make cruiser turret steer fighting a lot more interesting too, the ones that know what they are doing already use bursts of thrust, but the rest of us nubs use auto-thrust and punch the turret steer keys. Limited thrust would force cruiser captains to rely more on engine kill, and thereby give supporting ships with CD's a bigger role in fleet battles. Fun.

Can I add a poll or how to promote this idea?

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Offline Luke.
12-18-2013, 07:31 PM,
#19
Global Moderator
Posts: 1,599
Threads: 78
Joined: Mar 2013

Implications on group fights, anyone?

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Offline Technogeist
12-18-2013, 07:34 PM,
#20
Member
Posts: 300
Threads: 11
Joined: Oct 2013

No more dodging! Light fighters stop dodging, you have no hull because you're supposed to die!

Just as planned.
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