Sans the BSG emblem (BSG rocks woot!) which I imagine is going to go the way of the dodo, I like the Viper rebuild just fine.
The spatial MK II, I think, suffers a bit from trying to shove the clumsy parts of the spatial onto the back of the viper. The shape of the viper just doesn't allow for the cumbersome mashes of engines and such to sit atop of it.
I would consider re-thinking the ship's design entirely, personally.
completely redo the spatial as people will fail epically to miss it with the SN right now.
Also, we should rename the viper into something else like idk cobra or something. or at least get lost of the "MK2"
I find the textures to be fine as they are right now. Xing did a good job with it and it looks rather industrial than shiny.
Edit: OH! IMPORTANT: scale down the cockpit!!!!!! the last one already was to big and made me post a suggestions about converting it to a LF (what failed because of player-wipe and such;))
von Gotteshand got it right. It's almost impossible for anyone to miss a Spatial with SN.
I mean, anyone.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Remove the Vipers in Discovery and replace them with this one. Both models look awesome, though it would be nice if they matched the IMG Gunboat texture/color scheme (but I like the texture you've used here, regardless).
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.