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NPC Farming is not the way!

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NPC Farming is not the way!
Offline Culebra
08-05-2008, 07:17 PM,
#11
Member
Posts: 435
Threads: 5
Joined: Mar 2008

' Wrote:I dunno, I kinda like people farming NPCs near Rochester.

"You! Gimme the NPCs an' 250k fer damages."

If they comply, 250k richer. Frequently, they don't and I cart home a pile of nuclear mines.
This guy I like:)

But it does get old undocking from a Junker base to see a cruiser blowing away CSVs. My collector doesn't stand much of a chance.
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Offline kuvacz
08-05-2008, 07:19 PM, (This post was last modified: 08-05-2008, 07:59 PM by kuvacz.)
#12
Member
Posts: 70
Threads: 4
Joined: Aug 2006

Hello everyone,

on Frontierspace-Mod (FLShell) we just used templates to start with your desired faction (I'm not sure if FLHook supports templates).

On Disco you can relatively easy make foes back friends again and versus, which was almost impossible on Frontierspace, if you'd
once pissed a faction it was almost impossible to get them back friendly cause they got 20x easier hostile than friendly, to get a
faction friendly (being neutral) you needed about 10x the work then you do on regular FL or on Disco mod.

The only prob (on orig. FL/Disco) is that each repchange with one faction affects also almost all other factions rep wich makes it kind
of hard to get a completely messed up rep fixed.

The easiest way to get the desired rep is still to create a new char and just work for the desired faction?untill you're tagged as you
wish to be.

Maybe it would help if the admins would offer a reset-service for developed chars with a completey messed up rep - just like the
rename-service.

Or just create a new char from the scratch and obey the rep-rules from the beginning.

Cheers Kuvacz

Guide & important links Datastorm (not only for beginners)

The laws of Sirius


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Offline chovynz
08-06-2008, 11:17 AM,
#13
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

That last post brings up something interesting.
Is it possible to unlink the reps, so that reps only respond to the individual ships / depots you kill?

E.g. Killing Xenos will only make the xenos hostile, and not other factions happy. In a mission you get a double edged rep effect of making the mission controller faction happy and the ships you kill angry, without affecting allies of either faction.

This way everyone can start out neutral to everyone and it would be next to impossible to become friends with someone who you are hostile to - unless they contact, hire and group with players of those hostile factions to increase their rep. That would make people more careful about what they do, i think.

It would also cause some problems but I'm not sure what they are. Discussion?

The template idea is a good one too I reckon.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline Tanker
08-06-2008, 11:36 AM,
#14
Member
Posts: 599
Threads: 43
Joined: Dec 2007

Templates.. This could be interesting..but aside from that..I have one good question regarding reps..Why is the freelancer rep tied with the rep for Bounty Hunters..ie, if bounty hunter rep goes red..so will freelancer..and vice-versa..

any suggestions would be helpful.

Thank you all in advance..
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