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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Artificial Intelligence - Faction Overhaul

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Poll: Origin of the AI
You do not have permission to vote in this poll.
Human Made
38.98%
23 38.98%
Alien Made
22.03%
13 22.03%
Unknown
38.98%
23 38.98%
Total 59 vote(s) 100%
* You voted for this item. [Show Results]

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Artificial Intelligence - Faction Overhaul
Offline HassLHoFF™
10-02-2014, 08:02 PM, (This post was last modified: 10-02-2014, 08:03 PM by HassLHoFF™.)
#11
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I wouldn't go that far to say...humans couldn't create the AI...furthermore there is a self-evolving logic behind. Keeping it unknown includes also the option AIs were potentially created by humans. Smile

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Offline Haste
10-03-2014, 12:10 AM,
#12
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A human origin is perfectly plausible. Just look at our technology these days, and note that it's evolving rather rapidly compared to the animals (including ourselves, I suppose) around us.

AIs designed to improve upon themselves would, probably, be capable of that same rapid evolution that our own human-made technology is capable of.

I don't think origin is what you should be most worried about. Worry about powergaming - or rather, not doing so. I'm sure it's very tempting to make your lore state that your technology is above and beyond anything humans have made, but it does tend to tick people off. Keep your power level similar to other (human) actions, and you will probably be more easily accepted by 'the community'.

In addition, try offering something unique. What can people get out of encounters with you that they can't get interacting with human characters? 'Humans without emotion' are unlikely to be very exciting to interact with. On the other hand, making your AIs nearly human in their behavior makes them - again - not very special to interact with.

Try to find a unique approach to roleplaying a machine and then find the best way to translate that to something that works in short text messages.

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Offline SnakeLancerHaven
10-03-2014, 12:59 AM, (This post was last modified: 10-03-2014, 01:10 AM by SnakeLancerHaven.)
#13
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(10-03-2014, 12:10 AM)Haste Wrote: A human origin is perfectly plausible. Just look at our technology these days, and note that it's evolving rather rapidly compared to the animals (including ourselves, I suppose) around us.

AIs designed to improve upon themselves would, probably, be capable of that same rapid evolution that our own human-made technology is capable of.

I don't think origin is what you should be most worried about. Worry about powergaming - or rather, not doing so. I'm sure it's very tempting to make your lore state that your technology is above and beyond anything humans have made, but it does tend to tick people off. Keep your power level similar to other (human) actions, and you will probably be more easily accepted by 'the community'.

In addition, try offering something unique. What can people get out of encounters with you that they can't get interacting with human characters? 'Humans without emotion' are unlikely to be very exciting to interact with. On the other hand, making your AIs nearly human in their behavior makes them - again - not very special to interact with.

Try to find a unique approach to roleplaying a machine and then find the best way to translate that to something that works in short text messages.

Well wow Haste, fuqin A. Srsly. The point of AI is to be another "Alien" race inside Discovery Lore that has VANILLA CONTENT (even if it's easter egg, it's a potential content which was introduced in Vanilla), but from unknown origin. Why shouldn't they be unique and powerful? Look at their technology alone, it shows that it's far superior than Human Tech.

I don't buy the "evolved by itself" bullshi* either. Thinking that technology "evolves" from itself is realy stupid. I wonder how far technology would come if Humans would just sit still and do nothing? Think again?

Unknown was always a nice content of "fearfull" or "scary" in my eyes, which made it interesting. Human made is realy boring as you know it's origin literally nothing interesting. Think again, that's what it made BORING at all. Look at Consensus having so many AI's that are similar to Humans, there are too many "Humanoid" content inside the AI Lore that we should get rid of it. Canaan was another proof of this, just simply get away from all those things and leave it for humans themselfs, but AI themselfs should be unique.

You can RP as an AI inside another faction, there is no problem, bring there humanoid AI's for all I care, but an independant AI faction shouldn't have such contents inside, it's boring. <- and I'm not the only one with this opinion.

Hell people what's wrong with you, realy. You can RP a Human made AI in various factions, why does it have to be an independant AI faction, that would make 0% logic at all. Human made AI's are already present, the AI Faction itself is far away from those and is independant, new and sovereign, totaly unique and unknown, sentient and superior tech (doesn't mean overpowered or anything) that's how it should be. That's what it made it interesting.

Look the powergaming stuff, is more like the contents inside the current AI Lore, I think a more simple and not too complex Lore combined with Vanilla Lore of the AI's on Planet Gammu, this could be reworked.

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Offline |nfrared
10-03-2014, 01:18 AM,
#14
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If you want to add an alien spin to this, skype me. I would be interested in seeing if we could intergrate the Etherium into this somehow.

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Offline SnakeLancerHaven
10-03-2014, 01:44 AM, (This post was last modified: 10-03-2014, 01:46 AM by SnakeLancerHaven.)
#15
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(10-03-2014, 01:18 AM)|nfrared Wrote: If you want to add an alien spin to this, skype me. I would be interested in seeing if we could intergrate the Etherium into this somehow.

Look, the idea is not to bring in any new Aliens but to work on already found in vanilla factions and implement them somehow in a way that it wont realy go against the Vanilla Lore.

So the AI's back in Vanilla on Planet Gammu, existed, with unknown origin. I myself would want to work on that, like how slowly those unknown AI's advance and make Kappa their Home System and expand (this would be Discovery Lore). This would add some very uniqueness into this and already makes it exciting working on it.

But the AI Faction should be, it's own, independant and not Human Made. I'm sure it would make AI RP very interesting to advance in a way like this. We shouldn't go into too much fantasy and too monstreus and enourmus things, but more like "Hey there was an AI Faction in vanilla, let's make use of it, it seems like it has great potential!" then move on.

Don't go like "Brutal AI's which came from another Galaxy, build by alien-x and now they're manipulative and have humanoid stuff" nor "Humans made AI's, suddenly, POP OH HEY!`? VERY ADVANCED BEEINGS AREN'T THEY? Holy look at those weapons and the Cruiser! Wow! How did that happen!`? Just by itself?". Leave it Unknown of how and why they're advancing and from where they originated from, this let's the Vanilla Feeling alive too. As in Vanilla, their origin is unknown too. But Discovery could make use of em as independant AI's building their own society, their own place and uniqueness, beeing sentient and continuing their "sentient species" sovereign from any other species, instead of beeing too close to Humans.

Also as a far result, you have 2 Aliens "Nomads" and "AI's" which would be realy interesting for all. Since the new "alien" type wouldn't go against the basic Vanilla logic, as the AI's already were present in Vanilla... Etherium in this case is something new implemented... None-Vanilla and kinda none Canon things that would kinda destroy the vanilla feeling, don't get me wrong. Etherium was good, but I'm talking in overall that which makes Discovery actually awesome, because it still keeps many Vanillla contents alive.

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Offline Lythrilux
10-03-2014, 07:18 AM,
#16
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(10-03-2014, 12:59 AM)Snake Wrote:
Well wow Haste, fuqin A. Srsly. The point of AI is to be another "Alien" race inside Discovery Lore that has VANILLA CONTENT (even if it's easter egg, it's a potential content which was introduced in Vanilla), but from unknown origin. Why shouldn't they be unique and powerful? Look at their technology alone, it shows that it's far superior than Human Tech.
They actually already have a human origin.

Though, their tech is already more powerful than standard human tech, which is fine.

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Offline Sath
10-03-2014, 07:31 AM,
#17
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(10-03-2014, 07:18 AM)Lythrilux Wrote: Though, their tech is already more powerful than standard human tech, which is fine.

I don't know if you were serious, or you meant that inrp, but the guns and the VHF sucks big time in PvP (well, atleast as far as I have tried them). The guns are even worse. :\

But yeah, the cruiser seems to be good given it's shape and the supposedly broekn hitbox (someone was saying that the other day in Conn)
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Offline Euca
10-03-2014, 07:33 AM, (This post was last modified: 10-03-2014, 07:42 AM by Euca.)
#18
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I'd like to see an AI lore that just represented them as a sentient machines, cable of understanding and creating machinery and other devices on a higher level to that of humans. Consequently, they could have little knowledge about humans, despite what their Zoner colonists educated them on.

Of course, you could have them physically inferior to humans, as they could have no knowledge of needs to defend themselves, as Gammu is devoid of life. This can also be translated into them being slaves or seen as inferior by humans, simply because of their minimal general knowledge and weak physical state.

I also think that they need to be made by Humans. It's what Gammu tells us and it's the best course of action for the faction. It wouldn't make much sense for a faction such as BMM to suddenly change it's lore, so why is it any different for the AI?

EDIT: On the note of Kappa, it does seem quite empty and not completed. I'd like to see the system given a bit more life in the Omicron update (if that hasn't already happened).

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Offline Mímir
10-03-2014, 08:07 AM, (This post was last modified: 10-03-2014, 08:19 AM by Mímir.)
#19
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(10-02-2014, 05:33 AM)Ander_K Wrote: And these "mysterious" robots, sitting in the Gammu bar, they have their twins all over Sirius working as commodities dealers at space stations, so it is either new "nomad level" conspiracy, with infiltration and taking key positions in human society, or those lovely metal dudes from Gammu are human made.

^That.

It doesn't change the roleplay though. Some human-made robots can have become sentient somehow and decided to work together and live on Gammu. They can even believe themselves to be alien in origin.

In the Freelancer universe, Nomads are the only alien sentient beings discovered, along with relics and structures from the Dam Ko'Vosh. That's one of the special things to this universe, unlike say the Star Wars or Star Trek universes that are crawling with different species. The more alien stuff added, the more diluted the Freelancer universe becomes. So I think players should be given the choice to go "okk, robot. faulty programming, eh?" when an AI claims to be alien, just like players go "ok, good for you, crazylegs" when they meet a character that insists on being a flying fox or some other furry. Otherwise you are imposing non-canonical "facts" on other players.

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Offline SnakeLancerHaven
10-03-2014, 09:28 AM,
#20
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The AI's beeing built by Humans isn't Vanilla content! That's an outdated wiki page from discovery which hasn't been touch for over a year, you can't count that as "original lore" of AI's.

It should be connected more into vanilla origin, which is unknown.

Also moriarty, hell the guns of thr Drone are way superior to any human tech! You could blast fleets with just 3 - 4 Drones, the AI guns have superior dmg over human guns.

Given with the regen counts and it's current 425 speed make it longer survivable too. The trick is to use your backward move more, as the drone itself goes backwards with -30 speed. You have to play more with AI stuff before you can call it, it sucks.

Well only thing of course is the agility of the drone... But I'm sure inRP they're way superior.

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