How easy it would be to write a hook that adds cargo and stops adding after X seconds or a certain amount of cargo is reached?
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(02-28-2016, 12:54 PM)sindroms Wrote: How easy it would be to write a hook that adds cargo and stops adding after X seconds or a certain amount of cargo is reached?
It's maybe 30 mins of work, the real problem is what it's supposed to be and do and defining the constraints.
(02-28-2016, 02:40 AM)Nyx Wrote: Maybe have FL hook to create random 'playerbases' that spawn randomly at any random system?
Unsure what it is though.
This is planned but not as POBs. It'll be solars. The issue here is to create the system to manage them, not actually creating them.
(02-25-2016, 02:48 PM)Alley Wrote: - Implement Anomalies and Anomaly Scanner
like in eve online?
can you explain?
I bet it would add anomalies like in Omega-3 and badlands. Not sure how would the scanner work... Maybe identifying it, but not sure, only my thoughts.
(02-28-2016, 01:31 PM)Alley Wrote:
(02-28-2016, 12:54 PM)sindroms Wrote: How easy it would be to write a hook that adds cargo and stops adding after X seconds or a certain amount of cargo is reached?
It's maybe 30 mins of work, the real problem is what it's supposed to be and do and defining the constraints.
(02-28-2016, 02:40 AM)Nyx Wrote: Maybe have FL hook to create random 'playerbases' that spawn randomly at any random system?
Unsure what it is though.
This is planned but not as POBs. It'll be solars. The issue here is to create the system to manage them, not actually creating them.
If I get it right, @sindroms meant adding shield batteries up to max. amount that BS can carry, like we've discussed in this thread.
Just a gentle reminder, this isn't Flood, keep things on Topic
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
This sounds very cool. I assume it'd be similar to the jump beacons of X3 Terran Conflict /Albion Prelude in terms of mechanics just with dispensable coords for ships in the area? I could see that increasing the use of jumpdrives themselves.
As for Genesis, what exactly would we be looking at here? Can't quite make this out myself.
(02-28-2016, 01:31 PM)Alley Wrote: This is planned but not as POBs. It'll be solars. The issue here is to create the system to manage them, not actually creating them.
(02-28-2016, 04:52 PM)Lennox Wrote: As for Genesis, what exactly would we be looking at here? Can't quite make this out myself.
i think you got the answer a few posts above..\
so the only question left is:"- Implement satellites handling" anything..interesting ?
and docking modules not on the list
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
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(02-28-2016, 01:31 PM)Alley Wrote:
(02-28-2016, 02:40 AM)Nyx Wrote: Maybe have FL hook to create random 'playerbases' that spawn randomly at any random system?
Unsure what it is though.
This is planned but not as POBs. It'll be solars. The issue here is to create the system to manage them, not actually creating them.
Would it be possible to generate randomized solars that act as a jumppoint - like the one you made in Connecticut with the alien gate - except both of the ends are randomised and could be two or one way?
(02-28-2016, 01:31 PM)Alley Wrote: This is planned but not as POBs. It'll be solars. The issue here is to create the system to manage them, not actually creating them.
(02-28-2016, 04:52 PM)Lennox Wrote: As for Genesis, what exactly would we be looking at here? Can't quite make this out myself.
i think you got the answer a few posts above..\
If that was the case, I wouldn't have posted.
Regardless, I like the idea of more random things as well. Anything that makes stuff less predictable, in a way.
(02-28-2016, 12:54 PM)sindroms Wrote: How easy it would be to write a hook that adds cargo and stops adding after X seconds or a certain amount of cargo is reached?
It's maybe 30 mins of work, the real problem is what it's supposed to be and do and defining the constraints.
A equipment slot device called an "automated repair unit" that would add 100 nanobots or batteries or both every one minute after being activated. Could be an interesting little thing to slap onto a battleship, especially if the cargo requirement was big enough not to allow use of a cap6 and up upgrade. A sort of a repair-tank sort of thing.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Posts: 6,307
Threads: 488
Joined: Nov 2014
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(02-28-2016, 05:25 PM)sindroms Wrote:
(02-28-2016, 01:31 PM)Alley Wrote:
(02-28-2016, 12:54 PM)sindroms Wrote: How easy it would be to write a hook that adds cargo and stops adding after X seconds or a certain amount of cargo is reached?
It's maybe 30 mins of work, the real problem is what it's supposed to be and do and defining the constraints.
A equipment slot device called an "automated repair unit" that would add 100 nanobots or batteries or both every one minute after being activated. Could be an interesting little thing to slap onto a battleship, especially if the cargo requirement was big enough not to allow use of a cap6 and up upgrade. A sort of a repair-tank sort of thing.
Or have an armor upgrade replacement that is a 'nanomolecular' reinforcement armor - less armor multiplier - but has a certain % for regeneration - depending on the type of armor you get.