Charost's infocard mentions it being a joint thing between the Maquis and Council but from a pirate point of view the two factions are basically the same.
Reading the preamble, I kept thinking Gallic Brigands ID, because it fits what you're going for perfectly given it's ZoI (Taus + Kyushu). However, I don't think I fully understand the reasoning on choosing the Independent Pirate ID over the Brigand ID. I haven't really played around with the indie pirate ID enough to decide whether it's "superior or "inferior" to the Brigand variation.
(12-24-2016, 07:39 PM)Croft Wrote: Gallic Brigands have a set of bases, a range of weapons and a full shipline not to mention being allied to the Council, Maquis and Corse. I think they're set.
Doesn't that sound more like an incentive rather than a con?
I really like the idea of a "pirate haven", I think it's very interesting, though whether its needed in the Taus, I'm not quite sure since there are enough IDs that can achieve the things you've outlined just fine.
If Croft wanted to use one of the Pirate Faction ID's from Gallia I'm sure he would have, however there was more interest in having a "pirate everything" kind of faction vs one that is bound by lore, zoi restrictions, etc.
(12-24-2016, 07:00 PM)Croft Wrote: Preamble
This idea started after a few of us got together to make a Gallic pirates faction based on the generic Pirate ID, a difficult task at the best of times given its limited docking rights but made double by our wish to stay within the limitations of being Gallic (only using their tech, staying near Oil etc) and hoping to pirate everyone in the Tau area.
For now we've been launching from Charost Depot and avoiding fights with the Council to back up that dependency but its not something that makes sense considering we attack Bretonian and Kusari convoys, eventually RP consequences will strike leaving us with only Barrier Gate as a docking point. Naturally that would throw the faction completely off track and drag us into the heart of Sirius which makes absolutely no sense in respect to what we're trying to do.
Charost Depot is owned by Maquis, who care for nothing else than the fall of the Crown, even if it means a bloody chaos to rip Gallia apart will be following. A few Bretonian, Kusari, or even Gallic transports going missing won't really anger them, if anything, cases of the latter two will likely make them cheer a bit.
Viable alternatives for independents could be Freeport 6 and 10, and BGS, perhaps Cali if you can arrange your diplomacy with the Outcasts well enough.
Should you change your mind and go for Gallic Brigands, that also opens up a lot more possibilities (as Neptune already pointed out), plus I'd even welcome the appearance of a new active GB faction, as I still have plans for them and Council. Poke me in PM if you are interested.
(12-24-2016, 09:49 PM)Captain_Nemo Wrote: If Croft wanted to use one of the Pirate Faction ID's from Gallia I'm sure he would have, there was more interest in having a "pirate everything" kind of faction vs one that is bound by lore, zoi restrictions, etc.
Oh, well, let's read that preamble again...
(12-24-2016, 07:00 PM)Croft Wrote: a difficult task at the best of times given its limited docking rights but made double by our wish to stay within the limitations of being Gallic (only using their tech, staying near Oil etc) and hoping to pirate everyone in the Tau area.
Not really, the Brigands are locked away entirely within Gallia and thanks to the alliances that make up the GRN vs Everyone situation they, much like Gallia itself are thoroughly stagnant. Using the Pirate ID allows far greater potential range of both targets and systems yet lacks the bases which leads us back to the proposal.
As for choosing the Tau's well that was influenced by the faction due to its unique position of bordering three Houses, a natural place for pirates to congregate. Theres nothing stopping similar bases being created elsewhere but for now this is the flagship, if you will.
Edit: Thyrzul those "restrictions" are self imposed due to the early nature and Gallic origins of the planned faction, they are there as a break to stop the faction being "sector wide" right out of the gate.
Unless I missed something, Brigands aren't locked up into Gallia, sure not more than Council or Maquis. It would suck for them not to have Taus as ZoI while they have a base in Roussillon. They are the generic house pirates, like the Rogues are for Liberty, plenty of potential to have there, if you ask me, as they aren't bound too much past that.
However your last explaination puts things in a different light, helping understanding your choice better.
If pirate id, then it can probably manage it's diplomacy to operate from the charost and freeports, and private everyone but the non existing maquis. Even if these sirians/pseduo gallivs anger both council and grn, neither will have a maquis band anytime soon to request eviction...