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Snub cockpits

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Snub cockpits
Offline SierraSRB
07-22-2017, 09:28 PM,
#11
Member
Posts: 67
Threads: 4
Joined: Sep 2016

Guys they are all wonderful ideas but I would like to hear some moderator opinions on are they interested in doing something like this
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Offline =Hellfire=
07-22-2017, 09:39 PM,
#12
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

(07-22-2017, 09:08 PM)FMIKE Wrote: EDITED POST - ADDED where image came from

No, i mean like bend the hud ( not color ) sorry should have been more clear. my bad

kinda of like in the first two images? that way it looks more like its part of the ship
more like this pic from The Star Port

[Image: 203_550afdfd86aef.jpg]

The original hud is not something you can edit so easily, at least from what I know. But someone who is more skilled on that could give a much better answer.

What I do, is merely create cockpits that suit the different ships by using the shipmodel as a base (slightly modified to lower the polycount)
They are only cosmetic and non-functional.

If anyone knows how to make it functional, I'd be happy to hear it Big Grin
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Offline =Hellfire=
07-23-2017, 10:52 AM, (This post was last modified: 07-23-2017, 10:55 AM by =Hellfire=.)
#13
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Added a Kusari cockpit. still not happy about the color tho... gotta do something about it... And maybe change a bit the layout.

Also, changed the name of the thread since there is more to it than only the nyx cockpit x)
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Offline =Hellfire=
07-23-2017, 12:54 PM, (This post was last modified: 07-23-2017, 12:58 PM by =Hellfire=.)
#14
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Added a Liberty style cockpit.

These are just examples, I will add some more details, controls, switches, flight and throttle sticks etc

Like said before, if a dev or admin could please give his opinion on this, that would be nice.
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Offline -Rax-
07-23-2017, 01:54 PM,
#15
Member
Posts: 564
Threads: 27
Joined: Mar 2016

Nice stuff out there Helly!
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Offline =Hellfire=
07-23-2017, 04:44 PM, (This post was last modified: 07-23-2017, 04:59 PM by =Hellfire=.)
#16
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Thanks Rax.

Also, edited the liberty cockpit.

Edit:
Added a rheinland VHF cockpit
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Offline Epo
07-23-2017, 06:33 PM, (This post was last modified: 07-23-2017, 06:34 PM by Epo.)
#17
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Nice, nice. Well done.

PS: Give Bretonia (my new fav house) some love.
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Offline =Hellfire=
07-23-2017, 09:50 PM,
#18
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

(07-23-2017, 06:33 PM)Epo Wrote: Nice, nice. Well done.

PS: Give Bretonia (my new fav house) some love.

Thanks.

Ye, bretonia is one of the next to come.

I just edited the interface colors in the OP to fit the houses a bit more.

in the end I'd like to make a custom cockpit for each VHF first.
Next I'm gonna do the HFs or LFs.

Hope I can get the VHF ones agreed upon and into the next patch Big Grin
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Offline FallenKnight
07-24-2017, 08:04 AM, (This post was last modified: 07-24-2017, 08:07 AM by FallenKnight.)
#19
Member
Posts: 1,077
Threads: 69
Joined: May 2010

Very nice interior. I like that you are using the vanila cockpits and building up from there. The only issue that might be present would be if these textures are taken from anothet mod. If thats the case then disco devs wont allow them unless you get permission from the original creator.
To remove such issues - when I worked on the capital cockpits - I used only vanila textures present in the game cmp files (which are hundreds). Also for the interior either build the details from scratch or use "assistance" from objects again present in FL data.
In this way the cockpits will be yours and unique. And then you can give them to Disco with 0 issues.

Good work and keep it up.

PS: I have one final advise to you. Getting things in the mod (even if it requires a simple copy>paste) will take time (for devs to check the files). Also its not priotity. My point is - take your time and work on improving the interiors to the max quality of detail. You would definitly improve then further and the final result would be satisfying. (foe example I had like 10 versions thanks to @Durandal continuing advices and pushes to improve them more with details snd etc - I ended up with the current and final ones). So dont be hasty.
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Offline =Hellfire=
07-24-2017, 11:04 AM,
#20
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

for the time being i used a mix of textures I took from interfaces i found on google and some stuff I made myself.

They are only examples of what will be used in the end as I am still working on interfaces that fit the different shiplines.
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