• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 37 38 39 40 41 … 778 Next »
Solution for POBs in mining areas: use the "Entered Freeport NFZ" messaging system

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Solution for POBs in mining areas: use the "Entered Freeport NFZ" messaging system
Offline Thyrzul
03-13-2018, 05:38 PM,
#11
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(03-12-2018, 07:34 PM)Jack_Henderson Wrote: Call it what you want, the players deserve a warning that it is likely not going to be well-received and that they will lose their POB. And we have a on-server feature to do exactly that.

Base sieges are not exclusive to bases in mining fields. Just a broad example, placing PoBs next to NPC bases and into the territory of factions hostile to their IFF isn't well-received either, and such players can expect to lose their bases as well. Shall we have the entire game full of "you may lose your base" warnings just because players (may) "deserve" that warning? Don't we have enough warnings forum-wise about how players should construct bases responsibly? Or is that not to be expected anymore?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline Karlotta
03-13-2018, 05:42 PM, (This post was last modified: 03-13-2018, 06:13 PM by Karlotta.)
#12
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

I think a better and easier-to-implement alternative would be to just make attack declaration threads and forum RP unnecessary for bases within 15 or 20 k of mining fields.

Or even better, make base building there against the rules.

Players can be warned about this in the texts which they use to learn about how to build bases, and in the server rules.

I'm generally for making rules to build bases stricter, and in return make base maintenance and defense easier. Not only with regard to mining, but also to focus player interactions and encourage interactions instead of discourage them. My two bases pretty much made me avoid interactions because of people out there looking for ways to destroy them, and because I dont want to be bothered in my supply runs.

(03-12-2018, 08:09 PM)Pepe Wrote: So let's make a rule: PoBs in minefields can be taxed without limit.

Submitting players to "might makes right" mechanics is the best way to turn the server into a cesspit and drive people away. It's exactly the reason why we ended up where we are.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Reply  
Offline LaWey
03-13-2018, 06:00 PM,
#13
SCEC studying YOU
Posts: 1,255
Threads: 61
Joined: Jan 2018

When i read treads about mining PoBs im still not undestand, why it should be so SPECIAL, why people make so many DRAMA around it? Somebody can answer about it?

Okay, player read about how make PoB but not read laws? How it can be? I mean, if player build PoB, it suppose he read forum tutorials. Hm..or this thing had on wiki?

What sense restrict it? Why rules should prevent players from inRP consequenses for their actions?

Quote:Players can be warned about this in the texts which they use to learn about how to build bases, and in the server rules.
This way i agree.

Im just want to say - look on latest PoB attacks. They was are not about mining PoB, and even it about mining PoB they have another reasons.

So, somebody can say why so many treads about mining PoBs?
Reply  
Offline HassLHoFF™
03-13-2018, 06:14 PM,
#14
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

Well, how many pobs do we have nowadays? 200?

[Image: xwkBvsU.png]
Information and Feedback - Recruitment


[Image: q5x9eiN.png]
Information - Feedback
Reply  
Offline Bellepheron
03-13-2018, 06:23 PM,
#15
Member
Posts: 197
Threads: 45
Joined: Feb 2014

In order for mining to work, or indeed any enterprise to function , a company would establish a depot/base/warehouse in order to make the enterprise logistically viable. As a result official faction and pirates alike capitalise on this to make cash for them selves by charging high taxation or fees but giving nothing in return. An example is a law enforcing faction charging tax and fees for a base but not protecting that base from pirates or unlawfuls. It is in their intereset to do so as they rake in free credits. Hard for them to do agreed. I agree that bases should not be built inside or to close to a mining zone but it is very easy to move them. If a PoB builder has built in the wrong place and has been warned then move the base for a huge fee, perhaps removing all bank assets. This may discourgae PoB builders to find their base moved or even relocated upside down. (Makes docking fun)
Anyway I diverse, the current rules seem good. Build in the wrong place and without the correct authority then it dies. Simple. Gives system authorities a function which is why they wanted to be official in the first place.
Reply  
Offline Durandal
03-13-2018, 06:29 PM,
#16
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(03-13-2018, 06:00 PM)Anton Okunev Wrote: When i read treads about mining PoBs im still not undestand, why it should be so SPECIAL, why people make so many DRAMA around it? Somebody can answer about it?

Okay, player read about how make PoB but not read laws? How it can be? I mean, if player build PoB, it suppose he read forum tutorials. Hm..or this thing had on wiki?

What sense restrict it? Why rules should prevent players from inRP consequenses for their actions?

Quote:Players can be warned about this in the texts which they use to learn about how to build bases, and in the server rules.
This way i agree.

Im just want to say - look on latest PoB attacks. They was are not about mining PoB, and even it about mining PoB they have another reasons.

So, somebody can say why so many treads about mining PoBs?

POBs in mining fields make pirating miners impossible, that's what the 'big drama' is about and we why need a clear cut green text rule to prevent their existence, regardless of whatever mechanical changes we might make such as Thyrzul's or the ones proposed in the OP.
Reply  
Offline Thyrzul
03-13-2018, 06:42 PM, (This post was last modified: 03-13-2018, 06:42 PM by Thyrzul.)
#17
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

@Durandal
My proposal at least allows for community self-regulation of bases through a well balanced middle ground without the need for more and more rules. Even you used to like and agree to the idea. Did anything change since then?

@Karlotta
After Lyth's "let's not fly outside the ZoI" thread I was under the impression you prefer consequences over prohibition. And now suggesting the prohibition of mining field PoBs by rules before considering a consequence-based solution, really?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline LaWey
03-13-2018, 06:46 PM, (This post was last modified: 03-13-2018, 06:50 PM by LaWey.)
#18
SCEC studying YOU
Posts: 1,255
Threads: 61
Joined: Jan 2018

When i mine in Kansas..im not noticed piracy of miners impossible, really, even PoB stayed right near of miners. Pirates just blow miners anyway. If people want avoid interactions with pirates, they start do ooRP stuff anyway. All who really want play RP play it. Pirates who want do money camp rich routes.

I mean. Even if you restrict build PoB, it change nothing, this silent miners just was blowned by pirates even when PoB was in 2k from they. And i think, they will continue silent mining even without PoBs.

Update: More problem, i think, we just dont have much of unlawful right in this moment who can do real taxing from miners PoBs. And..no care about solo indie pirates who cannot pirate miners. Solo criminals die fast and cant do nothing big IRL too, its how things flow.
Reply  
Offline sasapinjic
03-13-2018, 07:21 PM,
#19
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Is there a way that when player use command to build base, game command check position of future base, and if that position is inside mining field (of some other undesired Location), player it warned by big flashing letters above hole screen:
DONT build base in mining field , it will be destroyed very fast!
That would certanly be clear enough warning, and if player still choose to build it anyway, it deserve all it will get.
Reply  
Offline Karlotta
03-13-2018, 11:55 PM, (This post was last modified: 03-14-2018, 05:54 PM by Karlotta.)
#20
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(03-13-2018, 06:42 PM)Thyrzul Wrote:

@Karlotta
After Lyth's "let's not fly outside the ZoI" thread I was under the impression you prefer consequences over prohibition. And now suggesting the prohibition of mining field PoBs by rules before considering a consequence-based solution, really?

I prefer fairness and avoiding frustration over people getting their game messed up at the whims of other people.

Game mechanics, consequences, and prohibition are just several posible means to that end. Which one is the right means depends on the situation and on the positive or negative impacts in that situation.

Dogmatically pursuing or rejecting certain means to an end regardless of context is rather silly imo.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode