After dueling with @Shooter i planet dived in conn and as i was dying the game crashed... upon reloading the Ishtars FWG are gone. once its fixed can we get reimburse for the bug?
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
(03-31-2018, 09:06 PM)Kalhmera Wrote: After dueling with @Shooter i planet dived in conn and as i was dying the game crashed... upon reloading the Ishtars FWG are gone. once its fixed can we get reimburse for the bug?
Quote:Anzu has arguably the worst shape for balancing in the game by being very small at the back and normal/big at the front. The result was an Asco on steroids and the ship never was meant to be flown by players. However, since it got added to the game by mistake we decided to give it a try by making it an SHF. Judging by its shape, it will be bad at jousting targets but good at dodging away when focused, resulting in mediocre duels and good group fights. It's hard to say anything early for such a tricky ship, but go test it out!
Odin is a prime example of a ship that has top tier stats in everything without being overpowered in any. The result is the ship being strong all-round and having no weakness. While that's great for the Odin players, it's not great for everyone else. Turn rate is getting nerfed to tune down its dueling potency. It'll undoubtedly still be a great groupfighting ship.
The idea of the change is fine, the Odin was too good in far too many things without enough disadvantages, but I think you've missed the mark of what it should be getting reductions in, which is certainly not turn-rate. The Odin is a visibly sleek ship and as such should have its hull cut down to perhaps the Falchion's amount, or honestly within the range of 10,900 and 11,000, and see its core reduced to 1160 recharge, that way, it's forced to be played with the same niche that it's always had. Sliding.
It's very absurd to see an agile looking ship being slower than some 7 gun VHFs with more core and armour, though the argument of shape can be used, I think shape becomes less of a factor if your opponent has an easier time working his way around you because you physically cannot play the ship the way it was designed to be used. As it currently is, it has to be flown like the Sabre, though it actually can't be flown like the sabre because it's somewhat slower and lacks the 7th gun.
I fail to see how making heavier 7 gun VHFs faster and making lighter 6 gun VHFs slower does. That just defies the logic behind their roles. Especially if we reflect on the Nepthys which has been historically comparable to the Avenger but with a 7th gun.
This isn't a rant about "oh noes, Odin trash now, Lich and Sabre OP." It's a logical explanation that highlights an oversight in the rebalance, while highlighting other areas of the ship where tuning would make more sense. More fragility to match its appearance and less of a core recharge rate make sense when the ship and all the lore behind it are taken into consideration, it's a ship built with a keen focus on high engine performance.
We like to see variety within VHFs by having a very big, very fast unresponsive ship, but the responsiveness it had made the ship too sluggish to dodge fire. As a result the responsiveness is getting buffed which directly increases Anaconda's groupfight power.
This was really a nightmare to duel already. The sides and front profile are ridiculous to try and hit. A buff to help with groupfighting is reasonable, but trying to duel this is really difficult now.
Manta is an example of a ship that's great in duels and lackluster in groupfights mostly due to its size, shape and turn rate. Instead of buffing it in a role it'll never be good at (groupfights), we're giving it some extra arcs on guns and CD to mine trap and trade at early turns better. It has all 6 guns shooting top left or top right and 3 guns shooting bottom left and bottom right. That means a Manta will want to pass under a ship to get all 6 guns on the target while the target will want to pass under a Manta to force it on the 3 guns. A duel buff overall.
Um, I'm not really sure if I understand the point of this, when a turning marlin can fire guns at these arcs anyway.
(03-31-2018, 11:33 AM)Antonio Wrote: Nephthys
-Armor: 13.6k -> 14.2k
-Turn rate: 64.96 -> 66.24
Similarly to Courbe the stats didn't reflect its size. Turn rate buff will help it utilize the 7 guns more while armor increase is a minor buff all-round.
Seems obnoxious when you compare it to the avenger, since it now has more armor and faster turning speed.
(03-31-2018, 11:33 AM)Antonio Wrote: Odin
-Turn rate: 68.75 -> 66.03
-Regens: 66 -> 64
Odin is a prime example of a ship that has top tier stats in everything without being overpowered in any. The result is the ship being strong all-round and having no weakness. While that's great for the Odin players, it's not great for everyone else. Turn rate is getting nerfed to tune down its dueling potency. It'll undoubtedly still be a great groupfighting ship.
Overkill. It was basically a guardian with improved stats. The ship isn't designed to be on defensive all the time to justify such a slow turn rate. If you made it like the Guardian but with only slightly inferior stats in every manner to compensate for the hitbox and shape, it would be preferable to just killing the turn rate.
(03-31-2018, 11:33 AM)Antonio Wrote: Raven's Talon
-Responsiveness 0.4605 -> 0.4441
Small responsiveness buff to increase groupfight potential. Same as Prosecutor.
I really think this should get a turn rate buff as well. It's not good at anything. Might as well make it a duelling ship with high turn rate since it's quite big.
As mentioned before at Greyhound, being a 5 gunner usually means being very small or very fast. Wraith was both which resulted in great groupfight potential as well as duels. We're nerfing the latter. Some might notice that the Wraith is much easier to deshield than do hull damage compared to other VHFs and that's because it has a bigger shield bubble while being smaller compared to them. Considering shield consistently goes down in groupfights and hull is the thing people struggle with mostly, it still remains a strong groupfighting ship.
Also seems like overkill. Cutting the core would have been preferable so that it didn't do so much damage in a group fight.
Also, dev team's stance on Titan, Tachi, Wyvern, Eagle and Sabre?
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