The Alliance had jumpdrives but nothing on the scale that jumpgates do nowadays. Hell, the new Valhalla drive developed from Valhalla 1 was meant to be far superior than the Starlancer era drives, which took years for travel while this new one took only months.
Swift, missed the part about you wanting pre-jumpgate times thingies originally, got mixed up sorry. In any case, we both seem to have pretty similar, or rather almost exactly the same idea:PSkype it is..
I'll add you, and I will poke you tomorrow, cause I got the whole day for myself basically, since there's no school tomorrow.
So we'll talk about this if you're up for it.
Keep in mind though, that I don't have too much to go on, but do have a general frame of things that defines it all nicely.
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
Starlancer was a game, released before Freelancer, taking place in the solar system. Freelancer is the sequel to Starlancer, sort of, taking place about a thousand years after Starlancer.
That's all I know about Starlancer, as I don't actually own it.
As already stated, it was the Coalition, during the Sol War, that developped something that ressembles the actual jumpgates. The only differences are that they were only able to travel distance from a planet to another (Imagine, in big, taking a Jumpgate from Manhattan to Pittsburgh) and that they were VERY unstable. When the 45th Squadron of Volunteers discovered one, along with another German squad, they were catapulted from Jupiter to Venus, and was directly into the enemy's line, inside a fortified outpost.
As the 45th of Volunteers had no Bomber backup to destroy the stations, and were heavily outnumbered, they decided destroyed the gate's engines and when they succeeded, a strong gravity field engaged, taking back most fighters into the gate. Rumors are that when the gate exploded, the blast it created was so fierce that nothing was left of the Coalition fortified station.
As answer to this new threat, (The Coalition could easily assemble a fleet by Venus and send them all to Pluto without being detected.), the Alliance created a new technology themselves: Portable Wormholes, installed mostly on stealthy fighters, but some capital ships were known to have some, such as the ANS Yamato, that could carry them around the Sol system just like the Coalition's gate. The only drawback is that it takes quite some time to recharge.
The 45th of Volunteers, considered as the best squadron the Alliance had, were often asked to use ships that were able to turn invisible, just like Rheinland's invisibility system, and to raid capital Coalition stations, mostly for their fuels, ammo and weapons.
In big, Stealth technology and Jumpgates already existed in Starlancer, and were all developped because of the Sol System War.