Nah, i mean you complain about that you cant find fight/there s no pvp, while its appears that those people never log when actual pvp situations happens. Even without caps. Also caps is pvp too, use bombers.
(08-09-2019, 01:03 AM)Anton Okunev Wrote: Nah, i mean you complain about that you cant find fight/there s no pvp, while its appears that those people never log when actual pvp situations happens. Even without caps. Also caps is pvp too, use bombers.
i am personally burned out of this awful game and i can't be bothered to actually play it at any point.
i have no idea who you are talking about in regards to not logging, the people who aren't burned out always log for fights /shrug.
bombers are the most BORING and god awful sinful GARBAGE in this entire game
PVP is reality on the server. RP ties it all together.
This is why I suggested some long term base sieges. Not to have something static to shoot, but to have a more immediate goal to work around. Essentially, longer, more dragged out king of the hill style situations. Just having the situation unfold with a real target creates an event. They can also be rigged to require multiple roles be fulfilled to get the best out of the situation.
The bases would just have to be strong enough to take a few days to deal with. During that time, people divide up. The offending side needs players to fly caps for siege, and defense of those caps. It would be even more intersting if repair ships could repair the bases a bit, so the defending side could have people try to repair during a lull. The offenders could still try going after those ships, and any defending them.
Combine this with a new activity of essentially 'combat mining' which is fighting for npc pilots that would be worth something in game, either put towards faction rewards or in game features, but that also could add another activity of value. Players log for missions but rarely does anyone log to go after ships doing missions. But if players were out hunting NPC's always getting something of value from it (long term value towards rewards) people would get on more over having people in their territory, to stop them if they can, or get involved somehow. This would also let players generate something more of value for their RP and faction cause just by being online doing a normal thing of patrolling any given area. It would at least give players more of a reason to care about who else is on, not always assuming its not worth it to check out someone loitering in their area for a while. That might also make people interact inrp more, like sending someone a message asking them if you can hunt pilots in their area, etc.
Basically these things could be done without needing to make very much actual physical changes to the game. We just need to change how we value the activity we are already doing. I find when we have larger goals to work towards, the pvp becomes more about working on that, than simply forming up to march at each other across an open field. Plenty of time for that. In between the big battles though, we need stuff to keep the smaller battle rolling. So in such siege situations, when you can't have a fleet go in for a big attempt on a base, you can still gather small groups, or as an individual, use special weapons, to do some damage in between.
To me its not about the pvp itself, the situation is what its about, and it makes the pvp better in the long run. And it makes the RP the best it can be. Having these things to do between the big battle events would give people more things to do, and hopefully get them online working together on a goal.
Consumption is the key. We need reasons to consume. These battles could be just that if we let them be. Working on these battles would make and entice factions to consume for progress. We need to keep players consuming and give them reasons to keep at it. Achieving goals in battles and wars have always worked for that. Like I've said before, in future wars on the server, we could definitely stand to see a higher overturn of battleships. Let players knock them down for something to do, and just keep replacing them (depending on exact situations). I'd rather see a server where factions are taking down their enemy's battleship every month and make them replace it (inrp at least) but go a month short a base. At least people get more realness to their RP stories and the pvp feels more purposeful.
(08-09-2019, 01:03 AM)Anton Okunev Wrote: Nah, i mean you complain about that you cant find fight/there s no pvp, while its appears that those people never log when actual pvp situations happens. Even without caps. Also caps is pvp too, use bombers.
i am personally burned out of this awful game and i can't be bothered to actually play it at any point.
i have no idea who you are talking about in regards to not logging, the people who aren't burned out always log for fights /shrug.
bombers are the most BORING and god awful sinful GARBAGE in this entire game
Git gud on bomber.
And yes, i speak about legio. Where it muerte, where it? And if you just cba play game, what you want from another people?
(08-09-2019, 01:03 AM)Anton Okunev Wrote: Nah, i mean you complain about that you cant find fight/there s no pvp, while its appears that those people never log when actual pvp situations happens. Even without caps. Also caps is pvp too, use bombers.
i am personally burned out of this awful game and i can't be bothered to actually play it at any point.
i have no idea who you are talking about in regards to not logging, the people who aren't burned out always log for fights /shrug.
bombers are the most BORING and god awful sinful GARBAGE in this entire game
Git gud on bomber.
And yes, i speak about legio. Where it muerte, where it? And if you just cba play game, what you want from another people?
i was never talking about legion.
I am good on the bomber but why should i subject myself to fly that bland faecal matter
I've had an issue only with PVP because of the delay in my net's speed in response time and so it usually ends up with myself dying almost every time. It wasn't fun.
I suddenly didn't care ( Still working on it ) The moment i pretty much ditched capital ships and went for bombers since every intense fight was spiking my adrenaline and was causing it to be harder and harder to have a steady aim. I had to find a way to find equal ground to fight with since gun-fight has currently been non-optional no matter how much i've ended up practicing by fighting. Not to mention, i just don't have hundreds and hundreds of hours to practice in order to become better.
Bomber fights or fighting in a bomber are what is fun for me. Nothing's scarier than dodging for your life when you see a potential insta-killing weapon inches from your ship. Capital ships just isn't nearly as fun anymore unless there's two big even teams fighting for dominance on it, and snub fights are non-optional. But, finding a fight between bomber VS bomber, is getting harder everyday with gunboats or battlecruisers chasing me around when i'm in the middle of another fight.
It's a two-way stretch for me.
But, when i come across a person with roleplaying capabilities. I prefer to go that route over fighting. As i follow in my pirating sense: Roleplay > Pirating > PVP
Chub, it wasnt personal attack on you btw, just couldnt edit properly to write in another posts
I obviously used garbadge arguments of PvP whore to show some facts like
1) They seek for some "special" PvP and rarely want push efforts to create that situation, then claim its everybody else blame.
2) Constantly trying to push their beloved class over others and blame everybody who just love another gameplay, use git gud, adapt or die, while themselves cba to adapt.
3) When even dont log, continue to complain how they are PvP and everybody else not.
Remember children. No log = No PvP. stop seek excuses and admit that
Quote:there's no grand conspiracy here gentlemen its just that theres like 12 people logging any given day