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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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i want to make a merc

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i want to make a merc
Offline ian
04-10-2009, 10:50 AM,
#11
Member
Posts: 573
Threads: 15
Joined: Feb 2008

ahh yes you are right:Dhm...datastorm doesnt list it as a selling location oddly

i'll go with the Crow then now...weapons:D
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Offline skoko
04-10-2009, 01:07 PM,
#12
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Posts: 508
Threads: 10
Joined: Jan 2008

My advice is to use Eagle with 2 or 1 Imp Deb, 4 Fury 5, one missile , Nuke and you can use TCD or Sunslayer/Starkiller . It is good loadout and it is deadly.

Skoko

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Offline BaconSoda
04-10-2009, 11:39 PM, (This post was last modified: 04-10-2009, 11:40 PM by BaconSoda.)
#13
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Posts: 3,399
Threads: 117
Joined: Feb 2008

I suggest the Crow. I also suggest some of the more corrupt factions' guns. By this, I mean Mollies, Unioners, Rogues, or Junkers. They'd be good for you.

EDIT: If you're going for unlawful. If not, IMG/Zoner weaps might work...

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Offline NerdRage
04-11-2009, 12:42 AM,
#14
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Posts: 520
Threads: 50
Joined: May 2008

I personally love the Marauder, i reccomend it

it's a well made model any i think it's a challenge to fly, its also unique, because not may people use it.

my loadout:
1 lancer missle
1 class 7 4:00 gun
2 class 8 deb's
2 good class 4:00 allrounder guns
1 sunslayer torp
1 rear turret (not very important, i never use it)

i once killed a 4.84 falacata with it, when bombers were still agile, but
o'l flapjack's even more agile.

or, if junker affiliated, use a bulldog, it had a sepetate CD and torp slot and enough energy to fire a mini razor, it's low profile and sleek, i flew one before, with class 9's now

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Offline ian
04-11-2009, 10:49 AM,
#15
Member
Posts: 573
Threads: 15
Joined: Feb 2008

i got the crow and i have equipped it with 1 Class 8 Debbie , 1 class 8 flashpoint, 5 class 9 flashpoints and a cannonball missile.

havent been able to test it properly though, if it doesnt work out well i'll be switching to Zoner weaponry:)
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Offline Thexare
04-13-2009, 12:53 AM,
#16
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Posts: 3,821
Threads: 340
Joined: Apr 2008

Don't forget the turret! The Crow's turret shoots forward, and it's a class 5 - I'd go with a Purple Goddess. Pretty good weapon now.
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Offline AdamantineFist
04-13-2009, 01:17 AM,
#17
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Posts: 2,177
Threads: 28
Joined: Feb 2008

Since you're going for having a missile, I<strike>'d recommend either going four furies, CB, and a deb or three furies, CB, and two debs.</strike> Actually, since it has a forward-firing turret, go with four furies, CB, deb, and deb turret.

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Offline johnpeter
04-13-2009, 01:18 AM,
#18
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Posts: 1,476
Threads: 51
Joined: Aug 2008

I'd say the Moldy Crow, it can out-turn a light fighter.

Come on! Be free!
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Offline ivr56
04-13-2009, 01:42 AM,
#19
Member
Posts: 2,089
Threads: 154
Joined: Dec 2007

1 Adv. Deb, 1 Adv. Deb turret, 3 Heavy Flashpoints, 1 Class8 Flashpoint and 1 Firestalker is a good all around set up.
Plus mines of course and a nice Train CD.


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Offline Benjamin
04-13-2009, 01:53 AM,
#20
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

Unless I'm mistaken, the best deb turrets are mk 4s. Makes more sense to get a class 9 deb and a class 5 hullbuster (class 5 turrets=class 9 guns)

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