' Wrote:Wilde exist for the sole purpose of manipulating humans more or less. When a nomad enters the human body the human mind doesn't exist anymore, its subdued and impossible to fight back. Thus in essence Wilde are pure nomads, just in human bodies. So you're a bit off there. Also, nomads are individuals linked to a network with other individuals, per se, a peer to peer network, that's what mindshare is. An instant telepathic network that makes every bit of information they see, gather or know, instantly available to everyone else in the nomad race.
Wasn't assuming any humanity remained--not in the active sense--but the thoughts, impressions feelings and partial biology of humans are known by the Wild-Nomad.
It's like giving you a slice of pizza and then saying, "Now don't think about what pizza tastes like"--too late--though the pizza is gone, the memory, taste and experience--perhaps even a hunger for it--is still there. I think Nomads in Wild hosts might even be more easily "jogged to remember" as they still inhabit essentially human bodies.
All this aside, you have to still reconcile why the Wild have been distinctly different and how in the heck are all the Nomad-Wild players going to be synced in real time with simultaneous knowledge? (I've already had an encounter where I was expected to respond as if I knew what another player had done--and I had no idea). I'm still stuck with the nav maps I have, can't know another's encounters until I hear them and don't know all the players other Wild-Nomads know.
I'm not so much interested in "defining what Nomads are" as seeing them be consistent and logical within the framework of the game and being able to be played realistically within the game mechanics and limitations.
Well, the RP about knowing everything others do is just that, RP, its supposed to be like that between the wilde and nomads and it always has been. However when it comes to experiences in game well, you wouldn't have gotten in any of the two factions if you didn't have imagination, so wing it. They're supposed to be cryptic and mysterious. Improvisation is how we deal with most things. Set RP is almost impossible in the Keepers, and the Wilde aren't much different. You need to think of things to say at the moment you're supposed to say something. It may lead to taking your time to answer so you can formulate a response, or just saying something completely incomprehensible. Either way, you need to maintain the illusion of an advanced alien race. As for the memories of humans, yeah, the nomads inherit everything the human experienced in his life once they infest him. As for the biological part and all that, nomads know a lot more about the humans than humans know about themselves. So you're on key there. It doesn't however cause the nomad to think differently, they all act with a single agenda, so to speak, or multiple single agendas (heh). But they all act for the benefit of the nomad race as a whole, some just have rather different means of achieving that.
Edit:
Quote:I'm not so much interested in "defining what Nomads are" as seeing them be consistent and logical within the framework of the game and being able to be played realistically within the game mechanics and limitations.
If we wanted to base RP over mechanics of the game and our limitations in game, this game would be one of the most boring experiences in the universe. The point of RP is imagination and to expand your character beyond game limitations. Otherwise it would be truly dull.
' Wrote:Wilde exist for the sole purpose of manipulating humans more or less. When a nomad enters the human body the human mind doesn't exist anymore, its subdued and impossible to fight back. Thus in essence Wilde are pure nomads, just in human bodies. So you're a bit off there. Also, nomads are individuals linked to a network with other individuals, per se, a peer to peer network, that's what mindshare is. An instant telepathic network that makes every bit of information they see, gather or know, instantly available to everyone else in the nomad race.
Not necessarily. Considering what the Nomad has to do to maintain control of the human's body, it would be barraged by the human's thoughts. Even though they would be easy to dismiss, they would still be present. Think of it as having some radicalist talk-show host's words play in your mind continuously. They're ridiculous, but eventually don't you think that even the most jaded of people would be affected by them, even if not converting to them? Even the act of ignoring the flood of information is a change.
Not to mention how much harder it is to control a lobotomized human... still an option if they prove uncannily successful in subverting the Incubus. Think about it, if you could let the human's brain handle all the "involuntary" things like respiration, circulation, digestion, reflexes, etc, how much more effort could you put toward being aware or reacting faster in combat? It only gets better if you leave enough of the human to actually use their own combat training, while either tricking, coercing, or converting them into willingly fighting for you... with the added benefits of perfect ship to ship coordination, perfect battlefield awareness, etc...
Yes, there's a legit reason not to lobotomize your host. Unless your host has anime anti-hero levels of mental discipline and hides some ridiculous personal strength from you for years, there's no chance of the human actually breaking free, only a chance of their effectiveness approaching that of the lobotomized ones.
I might want to add that to the infestation explanation I wrote, seems it didn't sink in as much as was intended. My bad.
Anyway, Wild still exist for the purpose of manipulating humans, in no small part because they're better able to make use of human technology. The value of their tactical input and insight into how humanity in general functions is not to be overlooked, but is more of a beneficial side effect at this point. There are still imbedded infested humans operating in society for such a purpose, but they are far less valuable than they used to be.
Translating that into easier terms, yes, the human's mind doesn't always get lobotomized, although the Nomad has final say in everything (the Nomad replaces a significant portion of the brain stem for this purpose... kind of hard to muscle past that). The Nomads have their own personalities, but they are connected very closely. Think very close siblings that tell each other everything and have complete faith in one another. Then exaggerate it a thousandfold. There are still at the heart of it different people, but they are so closely linked that an outsider might not be able to tell them apart.
Oh yeah, believe it or not, but the Nomads do in fact have other goals than ***DESTROY***. Although that should be pretty obvious for anyone who's read the Liberty and Nomad backstories carefully.
Anyway, while the Lore is still getting added to (41 pages so far, but quite dense pages), I think it's reasonable for people to ask questions. And while it may be necessary to pop an idea that doesn't fit, it shouldn't be done with malice or anything, to be fair they didn't know.
We actually got a bit more pages coming, anyhow, the lore will most probably be released as a "beta" version in a few days, unless Treewyrm chooses otherwise. As for the rest, you're right Sovereign, basically the human can..fight back in his mind, but it is simply impossible for him to win. A divided personality on the inside, a normal person on the outside. That would be a nice description of a Wilde. Either way, I still don't understand why everyone believes nomads are out to kill everyone. I mean hell, does anyone actually read the things we say in RP? Or do you just all ignore it and get to the "Summon teh capfleetzors, nomads are hear!!!" -.-
Sounds great and I like Sovereign's description--that's essentially how I have seen it. Also take into account that the Nomads are inexperienced with emotions of the human passion sort.
Its like seeing colors you never saw before--some are garish, sickening or disquieting but others could be intriguing, pleasant and even seductive. All these things would be "noise always in your head"--like tinitis--even if you concentrated to keep them out of the foreground.
And if the Wild host has to sleep, perchance what dreams would be had and what affect would they cause?
If you look at my "Boeser Verraeter" story, I set a scenario where it is in Nomad-Wild interest to mimic humanity through a Wild as realistically as possible. I paint a picture of the stress it might be like. Boeser's role is akin to an FBI profiler working on a serial killer case. He has to get "into the mind" of his host. Its so stressful in real life, that FBI agents are not allowed top actively profile and pursue such cases for more than a year and then are given leave time with psychological counseling after.
I see this as a one degree of the state a Wild can find himself in.
Not asking for "pure mechanics" either--that's taking my words to an extreme--LOGICAL and CONSISTENT and PLAYABLE is what I am after
--not so esoteric that all I can do is mumble incomprehensible thoughts (though that is fun too).
' Wrote:Well, I saw some Oracle| players in NY, I was even a keeper, but something about the nomads escaped my minds. What should they really look for ?
Actually, I see them like the aliens in Independence Day, coming for the destruction or control of the humans. That would explain the SP mod.
But actually, the Oracle are going on a way where the nomads are ... peaceful. The complete opposite.
What do you all think about it ?
(be simple please)
The Daam K'vosh were a vast alien empire that used to control all of Sirius, and even a lot of space past what we know as Sirius. The K'vosh dissappeared for some reason, but they left behind the nomads (which were artificially created lifeforms) to live in and "defend" K'vosh space.
The nomads are, more or less, organic robots. They have programming to defend Sirius space against all threats, and they consider the humans a threat.
They were "robots" in creation but were given the means to evolve beyond that. That is where they stand now--sort of like the end of BSG where they decide to let the Centurions go their own way.
(Understand I am not the authority to decide this--just how its seems played to date.)
You are correct there Balance, the Nomads right now consider Sirius as their own space more or less, they defend it for themselves just as they used to for the Ka'vosh (K'vosh or whatever, one of the names is wrong, forgot which). They evolved beyond their genetically implanted coding into a new race, as the Ka'vosh have intended.
' Wrote:Sounds great and I like Sovereign's description--that's essentially how I have seen it. Also take into account that the Nomads are inexperienced with emotions of the human passion sort.
Not quite true there. Nomads are quite capable of feeling certain emotions. I suggest that you read Sindroms' story with the Nomad 'Sil'. Or just look up any Nomad and see how it acts. Generaly, emotion is connected to the Mindshare as well. One feels anger, all the others in the area feel it. Same for all the other emotions.