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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Factions and those outside of them.

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Factions and those outside of them.
Offline hack
04-27-2009, 05:20 AM,
#11
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Posts: 1,347
Threads: 72
Joined: Sep 2008

' Wrote:I feel that each faction is different in how they treat their story and what they consider to be "canon".

In terms of the faction being such a custodian, well that depends. If it's a house military, that's rather straightforward, and they are generally the custodians. But what about factions that are more complex, like the junkers for example. Now outside of what has been defined by the mod storyline, the junkers are pretty loose. They're a collection of clans and individuals. Logically, in RP, how could any one faction hope to speak for all of those voices?

To get to the point, I'm just saying that factions are good. But, factions can't hope to control all of the stories. This is a roleplay server. People aren't going to roleplay the boring people that comprise 99.9% of sirius, people roleplay interesting characters. Characters that are going to redefine the status quo. Joining a faction is good, but If your story's good enough (and believable) who is anyone to tell you that it can't happen.
So long as your story doesn't redefine a faction's entire RP, I don't see the problem.


I will give ya the Junkers example, they are a large group. The military example is how I am leaning...

I am talking about individuals who cant be arsed to join a faction but want to run and shape it from the outside.

If an indies story is good enough, let them play, just don't expect the faction to have to support what they do. Don't role play the head of the Military if your an Indie... not gonna happen.

Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
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Offline Rudo
04-27-2009, 05:54 AM, (This post was last modified: 04-27-2009, 05:56 AM by Rudo.)
#12
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Posts: 1,411
Threads: 55
Joined: Jul 2008

' Wrote:But what about factions that are more complex, like the junkers for example. Now outside of what has been defined by the mod storyline, the junkers are pretty loose. They're a collection of clans and individuals. Logically, in RP, how could any one faction hope to speak for all of those voices?

This. The Congress doesn't claim sovereignty over the Junkers in any way, shape or form. The faction guides what RP it will, but I think of the faction as both a round table of Mafia Dons and their hatchet men, and as a group of ombudspersons working for the betterment of the faction as a whole. There really is no way one faction can define what the Junkers do.

I've had the idea of splitting the faction into chapters so as to differentiate between Liberty, Rheinland, Bretonian, Gallic and 'Other' Junkers, but that would be met with staunch resistance as the faction I co-lead has come to enjoy their enormous ZOI. Plus as it is nobody gets harmed.

Some factions treat their faction as "the entire faction", so independents are treated as partisan outsiders while others factions act as simply a specialized individual chapter of theirs.

I've been stiffly against military factions treating independents as 'civilian partisans' rather than military pilots/captains in another chapter since day one. I understand why it's done, especially as a faction leader of an NPC faction filled to the brim with players who abuse the tag as a 'neutrality' card -- but I'm still against it. As a KNF, I think if you see an independent Naval Forces Chimera, you should treat him as one of your own. But I don't have a KNF, I don't plan on making one, and thus it's just my opinion.

NOTE: I'm not saying the KNF treats indies badly. Far as I know, they do treat them fine. That was just an example. Apologies to any KNF reading this. Don't shoot me next time I'm sightseeing pls.

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