I think you do realize there are enough contenders to "reduce the Nomads in numbers". Just because the Order is preoccupied with BHG (at times mind you, they still engage Nomads, they still conduct their research, they still try to find ways to deal with the menace, they are still The Order) doesn't make them anything different, it doesn't somehow make their primary goal wane off. Basically it's a threesome battlegrounds in the region: Order, BHG and Nomads fighting each other. Peculiar, yes, but also delicate balance of sorts, so it's best to keep it the way it exists not to break things that took a lot of time and effort to build. If anything it's the Nomads who need allies, but alright.
Since the Liberty Navy and officials are basicly in a "WHAT ARE YOU DOING HERE!?!?!" attitude towards Order wings (not caps, wings) even when we are aiding them in their struggle against the Nomads in NY and Penny sometimes, I HARDLY believe that as the Order, we would allow any cap ships / ln wings to operate openly within our ZOI.
The last 3 cruisers LN sent, knowingly or indy related, we didn't interfere because of political reasons. However, if a Liberty force starts to operate that openly in Omicrons, so will do Corsairs, Order, Core etc. near Liberty. It will be a mess I believe from a RP - Politics point of view.
I agree that there is existing structure for what it suggested - in fact it could be a description of the Order, erstwhile members of military who have devoted themselves to dealing with a new threat - from several years ago. If a player doesn't want to be part of an existing structure, then it might be prompted not by the fact that the game doesn't accomodate their idea, but maybe how the game is played by other players. I've met a few LN ships out in the Omicrons. It's odd, sure, but not beyond belief. For some of them the RP goes off in weird and unusual and unique directions (the LNS-Tundra for example).
My remark about uniqueness was prompted by the fact that for the player who posted it (a relatively new one at that) it is unique. How this attempt to make something workable goes is down, in large part, to advice we give. He might intend to be friendly to all humans - that would be the Order too, but unfortunately not all of us are inspired by such humanitarianism. In fact, a LN capital ship in Delta or Kappa would be a tasty snack for pretty much everyone....so far from home or friends....
To the OP I'd say, you can play out the role you describe here mkost effectively using a different ID (Order). But you can't have everything - unrestricted access to all ports, lawful ships and no enemies. You may have to create the Liberty flavour you describe in other ways than ship or gun choice.
@Athenian: LNS-Tundra is a unique case, and it's a special request which has been granted, it's not a faction, so let's not try to put these two things into equation - they're absolutely different, both in terms RP goals and in game/RP implementations as well. Tundra is consistent with related factions/individuals and took a long path to get to the current state. This, however, is not consistent.
Pretty much for an idea there got to be grounds existing to build upon, can't build on a place already taken by someone, those common grounds existing between individuals and factions around, official or unofficial. So there are lots of things to consider, especially how the idea will affect others directly and indirectly. Global consistency is very difficult to maintain as it is, and creating many instances of the same factions modifying them greatly begin to blur and distorting the distinction they have, effectively damaging roleplay overall causing inconsistencies and confusions as to who plays what and how things, individuals and factions, are related to each other, becoming a mess that would be nearly impossible to understand. There is much more to it, but that's just a basic outline I wanted to say as regards ideas, uniqueness and things like that. Like a big puzzle, if you try putting too many pieces (roleplay models, stories, concepts) from a different puzzle set eventually you'll fail to recognize what is the whole picture the puzzle pieces make up.
The Liberty Navy conducts experiments on Nomads.
The Guard ID states that they can move about in the Omicrons.
They are the most powerful house in Sirius with large clandestine organisations within it that want powerful weaponry and technology and the Omicrons are full of mysteries that are possibly full of goodies.
While I don't see a Liberty faction pew-pewing Nomads for the sake of 'containment', I can see them easily supporting a group that is out to obtain advanced technology with any means possible. The Nomads are an alien species for god sake, they are a mysterious force on the edge of Sirius that has brought Humanity to the brink of total war already.
Why would ANY of the houses, let alone Liberty, just simply sit back and wait for it to happen again?
If we are going to argue about 'stealing' RP here just because they want to fight Nomads then we might as well remove the Lane Hackers, the Xenos and all the other unlawful groups that copy the basic 'Kill Liberty lawful' or 'Kill Kusari lawful' etc.
Yes basing an entire faction on the basis of fighting nomads is a bit like re-inventing the wheel as already said but when it comes rom a completely different background then it can be very very different.
The proposal does need changing in a good few parts though.
You cannot assume that everyone will be chummy to you so I would suggest at least stating that the proposed diplomacy is very subject to change depending on server incidents etc (As all diplomacy's are, just people seem to be nitpicking with this one)
Cruisers are capital ships and would probably be what I would call your 'home' base.
Use bombers/fighters mainly with few capital ships, mainly due to the sitgma around large ships but also because it's a small group in RP.
Avoid Iota as your ZoI except for very very rare exploration perhaps by fighters.
Focus less on fighting Nomads and more on research and intelligence.
' Wrote:@Athenian: LNS-Tundra is a unique case, and it's a special request which has been granted, it's not a faction, so let's not try to put these two things into equation - they're absolutely different, both in terms RP goals and in game/RP implementations as well. Tundra is consistent with related factions/individuals and took a long path to get to the current state. This, however, is not consistent.
Pretty much for an idea there got to be grounds existing to build upon, can't build on a place already taken by someone, those common grounds existing between individuals and factions around, official or unofficial. So there are lots of things to consider, especially how the idea will affect others directly and indirectly. Global consistency is very difficult to maintain as it is, and creating many instances of the same factions modifying them greatly begin to blur and distorting the distinction they have, effectively damaging roleplay overall causing inconsistencies and confusions as to who plays what and how things, individuals and factions, are related to each other, becoming a mess that would be nearly impossible to understand. There is much more to it, but that's just a basic outline I wanted to say as regards ideas, uniqueness and things like that. Like a big puzzle, if you try putting too many pieces (roleplay models, stories, concepts) from a different puzzle set eventually you'll fail to recognize what is the whole picture the puzzle pieces make up.
True. Having said that there are plenty of examples of factions that are or were based on grounds that didin't pre-exist. Like import factions etc. We have had our fair share of stuff from other worlds on the server. On the other hand, many factions built on more solid Freelance lore can and do struggle to survive, because not everyone regards moving water around as fun. It's not beyond the realms of possibility for what this thread proposes - considering the other pretty mad faction descriptions I've seen elsewhere; it's just an idea (as shinwa puts it) that needs to be massaged into reality. I have seen other LN ships out in the Omicrons and it makes me curious - the general reaction is player disbelief, as opposed to character disbelief. Treewyrm is spot on about the current situation in the Omicrons - adding LN ships to the mix is asking for trouble at this stage.
What would be interesting is how any "friendly" to all humans thing works. Having the attitude of a naiive youth-hosteller in the worst, most brutal systems shouldn't last long.
The assumptions that it is "another lolwutting nommie killing" faction are a little unfair and prejudiced. We can assume the worst about another player, but when someone is in the game this short a period of time, surely any attempt to adapt an idea is to be welcomed and encouraged through adopting a more positive and constructive tone. New players are the life-blood of the server, and if factions give off the impression that they can't reasonably accomodate another player's ideas, it closes doors for them.
But all this is off the point. The more lolwutting nommie killer factions the better. Them nasty things tried to suck out our brains. LN tagged Vigilante anyone? If they simply didn't care about other humans rather than being friendly with everyone, then this might seem more genocidal military than what it is now....which is kind of like an alien-hating superhero. But if it wanders into Delta or Kappa, that's stretching the imagination a bit too far.
Most proposals have to demonstrate a certain degree of restraint in terms of what you can fly, where you can go, what you can do. That would be my suggested route. Less is more.
"New players are the life-blood of the server, and if factions give off the impression that they can't reasonably accomodate another player's ideas, it closes doors for them."
I'm playing the game (Multiplayer) for at least 1 year...
And adding more wood on the fire(regarding the Omicrons) was not intended.I didn't make the story, my friend did.I supported him, thats why im here.So i won't be making all the decisions yet.If he wants to cancel the whole thing, im cool with that.I can still fly my cruiser around liberty.So, until he comes along, im still opened to criticism, be it constructive, or less.
sorry I've been away, looks like this was destroyed quicker than me on my first time on freelancer. time to pick the pieces and get this "cube" rolling.
just letting you know all comments are being considered and hopefully the next version of the NCU will fit the role playing a bit better and be a step closer to becoming reality.
just a note for those who have seen me operating in the omicrons, I'd like to apologize for jumping in stone cold. i didn't read anything about cap ships and I'm paying the price now. I'll get the next version of the NCU up ASAP so you can try and rip that to bits.
Shortly after the Nomad war, Liberty officials realized that Nomads were a real threat for Liberty. The Nomads were able exploit the one entry to New York that was not heavily guarded from the inside. This meant the Nomads would be able to organize a force deep in the Alaska system without detection and then capture the most important system for Liberty, New York. The pledge was made to form an elite group of ships that would patrol Alaska and keep an eye on the Nomads. These ships would look no different to others of the same type but would be outfitted to survive in the harsh environment that is the deeper parts of the Alaska system without having to continuously return for repairs and supplies. The Liberty Navy chose to build a variety of ships that could fit this purpose, but only sent out the first few to see if this investment was worth it.
The first group of NCU ships to be sent out was Gunboat 410, Gunboat 413 and Cruiser 903. After a period of success and the destruction of hundreds of Nomads the group was ambushed by the Nomads. Whilst trying to escape Gunboat 410 and Gunboat 413 were destroyed with all 10 crew members on each ship on board. Cruiser 903 returned to Liberty and after extensive upgrades and repairs was allowed to continue the patrols deep in the Alaska system. Cruiser 903 was able to successful survive attacks from the new form of nomads know as 'assassins' which destroyed Gunboat 410, Gunboat 413 and left Cruiser 903 badly damaged. Once it was know that Cruiser 903 could survive without support, scientists were recruited to begin basic research on Nomad brains captured during battle. Using specially designed suits and equipment the scientists were able to conduct basic tests on Nomads in the ship laboratory safely.
Cruiser 903 had returned to Liberty when the order was given for the ship to continue past Alaska and into the Omicron systems. It was decided that a ship of this manner could not risk being found by Rheinlanders. If this were to occur, Rheinland would have substantial evidence of the experiments that the Liberty Navy conducted on Nomads. After Cruiser 903 was ordered to the Omicrons a jump hole was found to a Nomad controlled system know as omicron Lota. Cruiser 903 was heavily damaged whilst exploring the system but was able to collect a large quantity of data. This information was sufficient to authorize other NCU ships to be sent to the Omicrons.
Diplomacy:
The NCU will attempt to be friendly to all human forces, but this would not be possible for the reaction of Liberty being in the Omicrons would vary from pilot to pilot with some welcoming the new ships and others arming their weapons as soon as they were on radar.
Attempted allies: Any Human force.
Required allies: Corsairs, Order, BHG and Zoners
Enemies: Anything Nomad related
--The NCU will try to be friendly with all other human factions in the Omicrons but some factions are valued more than others. Currently: Order>Corsairs>BHG where the Order is most important.
--The NCU not interfere in the Order, Corsair-Bounty Hunter Guild war unless the safety of NCU or critical Order/Corsair ships is jeopardized.
--In case of a LSF-Order conflict in the Alaska system, the NCU will remain neutral unless ordered to attack Order units.
--In case of a Corsair-Outcast conflict that takes part in any of the systems in the NCU ZOI (Kappa and Delta), the NCU will remain neutral.
--In case of a full scale war between Human forces (whoever they might be) and Nomads or The Wild, the NCU will aid the human forces.
--The NCU will aid any human forces battling the Nomads/The Wild, if requested.
--The NCU will not interfere with smuggling of any kind.
--The NCU will defend itself if attacked by human forces.
--In case of a heavy attack on Liberty Systems, the NCU will return and aid Liberty Defenders if required.
Main Objectives:
--Protecting Liberty by acting as an outpost that observes/destroys Nomad forces and Nomad technology.
--Protecting humans from Nomads and the mapping of Nomad systems (Lota etc.)
Secondary/secret objective:
--Observing Order/Corsair forces and capturing of Nomad/Order/Corsair technologies
Zone of Influence:
--Omicron Delta.
--Omicron Kappa.
--Alaska (Only if Human Forces request help there or if NCU is returning to Liberty Space).
--NCU will help Order or Corsair forces in they're systems (Omicron Minor, Omicron Gamma) if requested to do so.
--Due to the NCU being a secret branch of the liberty navy the NCU will take the role as standard Liberty ships and will then fall into the appropriate ranking in Liberty space
Current Members:
|NCU|911-Magma.Gazer-
|NCU|903-Black.Hammer-
The NCU will be recognized by Liberty Navy /Guard Tag, the |NCU| tag before the name, and ID.(not yet decided)
--The "911" and the "903" are the ships production names. Cruisers start with a 9xx, Gunboats start with a 4xx, fighters start with a xx and bombers start with a 6xx.
Allowed Ships:
Due to its RP, the NCU will be few in numbers (max 7), and will only use Liberty Ships. The largest ship used will be the liberty siege cruiser (max 2) followed by gunboats (max 2) and lastly fighters and bombers (max combination of 3)
Dockable stations/planets:
The NCU will continuously move from station/planet to station/planet between Omicron Delta and Omicron Kappa and will only dock within the Order/Corsairs systems when ordered or when permission is given.
After reading what was posted this is the latest version of thew NCU. If you think I can improve on it feel free to tell me.
Corsairs, Order and BHG as allies? Have a feeling it ain't going to work. You can't ally yourself with factions that are clearly at war with each other (in this case it's Order/Corsairs versus BHG). Given your Liberty origins the only option you have here are BHG. Plus Rheinland will be hostile to you considering the war between two houses. I am sorry, but once again you are trying to get everything on your boat, as mentioned already several times it's not how things go. How can any clearer can I explain this to you? Can't put all eggs into one basket I am afraid, and merely have Nomads as your enemy yet going buddy-buddy with everyone else.