To make missions more profitable, maybe make 'Minor codes' perhaps a slightly better shield or a slightly better scanner or firestalker launcher that can take more damage before falling off, or , say, a small chance for an armour upgrade (though that's stupid as the upgrade's on the ship and it's blown up, but then why does the Jamaica wreck have one?) though no faction weapons, as Mounting a 'Modified Buckshot' on a sabre would be OORP
low-class NPC's drop shield generators, thrusters,scanners and lots of assorted cargo, but high-class ones inly drop Pilots and a rare weapon or cargo.
You do realise that in my RP, I cannot use Nomad weapons right? There was a huge debate on everyone using them last version. So now I use faction weapons.
Are there any fresh opinions on this suggestion?:unsure:
' Wrote:You do realise that in my RP, I cannot use Nomad weapons right? There was a huge debate on everyone using them last version. So now I use faction weapons.
Are there any fresh opinions on this suggestion?:unsure:
I just feel like they'd be nearly impossible to do in anything but a GB. :/
' Wrote:That's unlikely. Faction guns are better than codenames now - for the most part anyway. They're obsolete technology.
Hell no! Codes are still best weapons when you want to put your power to good use... However faction guns are often better at delivering accurate deadly fire...
Back on topic, yes this would be great... if someone would figure out how to do it... do it... we can inlude them in any future updates...
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.