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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Nuclear Technology

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Nuclear Technology
Offline melandor0
10-26-2009, 01:08 AM,
#11
Member
Posts: 17
Threads: 3
Joined: Apr 2009

I'd have to say that this pretty fast flew off track to a conversation that fits better in another category =/
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Offline Kazinsal
10-26-2009, 01:27 AM,
#12
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Well we're on the subject of explosions, take a peek at this mod that apparently one of our own guys took a video of and/or made: http://www.youtube.com/watch?v=yyubs6wH2NI

We need a copy of that mod. NAU.

Retired, permanently.
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Offline masternerdguy
10-26-2009, 01:28 AM,
#13
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:Well we're on the subject of explosions, take a peek at this mod that apparently one of our own guys took a video of and/or made: http://www.youtube.com/watch?v=yyubs6wH2NI

We need a copy of that mod. NAU.

/signed for epic effect!

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline Aoyagi
10-26-2009, 01:31 AM,
#14
Member
Posts: 634
Threads: 22
Joined: Sep 2008

' Wrote:Well we're on the subject of explosions, take a peek at this mod that apparently one of our own guys took a video of and/or made: http://www.youtube.com/watch?v=yyubs6wH2NI

We need a copy of that mod. NAU.

I've said that before. But those wreck parts would totally kill server. But with these explosions, those shouldn't have any impact on the server...

On the other hand, if this was here, I would probably suicide pretty often just to see it.

Njahhh!
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Offline atlantis2112
10-26-2009, 01:32 AM,
#15
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

' Wrote:I'd have to say that this pretty fast flew off track to a conversation that fits better in another category =/

Its a fair, general discussion about nuclear physics in Discovery. I answer, with NO U.

Wouldn't it make sense to use.. bigger warheads?
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Offline Kazinsal
10-26-2009, 01:32 AM,
#16
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

We don't need the wrecks, we just need the massive explosions, the small ones beforehand, and the cool ring effect.

Then again, it would kill our computers about as quickly as being trapped in the explosion of Virus' 22 simultaneous heavy mortars.

Retired, permanently.
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Offline masternerdguy
10-26-2009, 01:35 AM,
#17
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:I've said that before. But those wreck parts would totally kill server. But with these explosions, those shouldn't have any impact on the server...

On the other hand, if this was here, I would probably suicide pretty often just to see it.

Njahhh!

like most games, freelancer does all the effects calculations client side based on a much smaller amount of data from the server. The server says what is going on and the client interprets it for itself.

so if the file is called bigboom, and it normally does a small explosion, when the server tells the client there is a bigboom, and you change bigboom, the effect changes only for the client.

Thats why when one person goes widescreen the server doesn't have to conpensate.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline Aoyagi
10-26-2009, 01:37 AM, (This post was last modified: 10-26-2009, 01:38 AM by Aoyagi.)
#18
Member
Posts: 634
Threads: 22
Joined: Sep 2008

' Wrote:We don't need the wrecks, we just need the massive explosions, the small ones beforehand, and the cool ring effect.

Then again, it would kill our computers about as quickly as being trapped in the explosion of Virus' 22 simultaneous heavy mortars.

Not necessarily. Notice that there is no FPS fall in the video even tho he was recording it. Plus it could be an option, like the bloom effect we have now.

Speaking of nukes, why don't transports with nuclear devices cargo do some serious damage when they die? That could be useful! And with some pretty explosion.

Edit: @masternerdguy: I was talking about those wreck parts. I think that server calculates their "physics"
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Offline Pinko
10-26-2009, 01:40 AM, (This post was last modified: 10-26-2009, 01:40 AM by Pinko.)
#19
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

First, a nuke isn't cheap to produce, m'kay? I wonder how every being in Sirius, even those with no Science background, can get such an equipment, strap it on his ship, AND manage to ALWAYS find ammo for it.

I want to get off Mr. Igiss' wild ride.
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Offline masternerdguy
10-26-2009, 01:40 AM,
#20
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:Not necessarily. Notice that there is no FPS fall in the video even tho he was recording it. Plus it could be an option, like the bloom effect we have now.

Speaking of nukes, why don't transports with nuclear devices cargo do some serious damage when they die? That could be useful! And with some pretty explosion.

Edit: @masternerdguy: I was talking about those wreck parts. I think that server calculates their "physics"

cuz noone has written an FLHook plugin that scans to see if they have those and then makes a damage radius around their explosion. Would be funny tho to threaten LPI/Pirates with a ship full of nukes XD

me: "Ok, i want 5million in 60 seconds or I destroy everyone near manhattan"
LPI 1 "/lol"
LPI 2 "We do not negotiate with terrorists"
LPI 1 "Take him out"
*poof*
XD

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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