NONSENSE?! Have you ever been to Crossfire?! I went there once... I got lost. So lost, I couldn't find my way back with or without the map! I had to make a new character because I couldnt' find my way!
I have two reasons WHY there should NOT be that many systems.
One, it is rather overwhelming for new players.
Two, it would open up VERY high profit trade routes, I'm sure.
Dab, I don't think we need 15 more systems as you said you were making. We have Sam's 5(I think it was) then maybe 5 from you. We don't need 20 new systems in this mod for it to be interesting.
I should say that customising systems built in Freelancer Explorer is a very difficult task. Explorer works with infocards incorrectly, so I had to add each and every single infocard for Angel's systems manually. Hundreds of them.
Moreover, Explorer is buggy in many ways, so if you add something you can never be absolutely sure if the code is correct.
More systems - better, but making good systems requires insane amount of time. Adding whole new houses will take months, literally. As for trading routes or complicated navigation, this depends only on how well the modders do their job. I won't allow those things for Discovery.
I like the idea of a lot of systems. I dont see anything bad on it. To avoid get lost, just take a pencil and paper and take note of the coordinaes of the JH you have been through.
What you wont allow will be a lot of badly made systems, or a lot of complex systems?
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
I don't mind large number of systems.. just means I have to spend more time mapping the entire game out. It can ACTUALLY be fun to do so...
Anyone ever try to do precision mapping using a tablet? I do that for a lot of games like Freelancer. hell, i use it to coordinate attacks in strategy games like C&C Generals.
Anyway.. Igiss is correct. Making ships and their set ups is much simpler than system creation. Hell, I'm willing to help now that i have an insane ammount of time available to me for the next four months before I go back to college for my degree.
User was banned for: Compromised account
Time left: (Permanent)
Igiss,Jan 25 2006, 08:08 AM Wrote:I should say that customising systems built in Freelancer Explorer is a very difficult task. Explorer works with infocards incorrectly, so I had to add each and every single infocard for Angel's systems manually. Hundreds of them.
Moreover, Explorer is buggy in many ways, so if you add something you can never be absolutely sure if the code is correct.
[snapback]10826[/snapback]
I have an idea. Angel is better at making the systems I'll do coding and some of my own systems than Igiss can do the patrols. I already know how to do the coding so thats something I can do better than Angel :yahoo:.
Korrd,Jan 25 2006, 09:32 AM Wrote:What you wont allow will be a lot of badly made systems, or a lot of complex systems?
[snapback]10832[/snapback]
Well you have seen that Angel makes good complex systems. My might be as good as heres in how it lookes but not at alll of the population zones and stuff.
I've been messing around with FLExplorer...it's twitchy alright. I have some outstanding ideas, but the problem with this is that my ideas break away from the norm.
AKA Retread
"Where WAS that jumphole from the other run?"