Ramming can be more gamebreaking for transports than capital ships anyway. Who cares if a Gunboat gets rammed? In contrast, ramming a Shire or similar transport at the right moment can end its fight by preventing it from running to a base. At the moment, its not against the rules to ram a transport. Best be careful in case the tactic becomes more popular.
WAIIIT, so a gunboat has more sheilds armor and firepower, and can ram transports, but they cant ram back? WTF?! Admins, perhaps this needs a look at... some of the larger transports such as liners really are poor mans cruisers, theres no WAY you can accidentally ram a liner. its bug abuse, pure and simple.
I'm sorry, but if a transport is heading to speed-dock on Manhattan with a hold full of Cardamine whilst I, as a lawful entity, am yelling at them to stop, I'll be trying to nudge them into the atmosphere. Seriously.
i mean, if your in a adv. train you use 30 seconds to do a 360 turn
MY BS IS FASTER THEN THAT...... and you cant ram that....
i mean..... ramming large slow ships.... either way your just a jerk.... its harming the traders gameplay, but also his tiny chance to fire back
' Wrote:At this particular juncture in the space-time continuim ....
Pirates can ram your transport or freighter out of trade lanes, away from the dock at stations, and pretty much run over you like a steam roller if they want to.
Your ship is not a capital ship - it's an A-train, and is thus a transport - so I suggest you keep Maaco or some other dent repair facility in mind.
(I presume that this is either after or during some role-playing of a pirating attempt. If he was just being annoying, well, then it's possibly a rule violation. But this is ONE way both lawfuls and criminals can prevent speed docking.)
Note that this does also apply to lawfuls in dealing with unlawful traders as well. Or until we tweak the rules again.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.