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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Use of Capital Ships

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Use of Capital Ships
Camtheman Of Freelancer4Ever
01-07-2010, 03:18 AM,
#11
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"Good" capital ship players are quite hard to find, especially in liberty (which i hope to change)
If you have a battleship with 16+ turret slots, Odds are you will not do good against bombers untill our mediocre defenses are fixed. If you have a battleship with 12-14 slots, If you mount solaris type weapons, you may do alright against bombers, perhaps even get a kill or two in fleet battles. Capital ships, particularly Battleships, have a large customizable loadout capabillity. You can load so your mostly good against other capital ships, OR you can loadout for anti-bomber duties. You can also do both if your really ambitious, but effectiveness of both will be decreased to some degree.
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Offline waddoff
01-07-2010, 03:34 AM,
#12
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But note that 'anti-bomber' loadouts will not garuntee you will be an anti-fighter Battleship. You will still die to bombers, the only difference is, you have slightly more chance to kill them back. That and you'll be completely helpless against other Capital Ships.

[Image: sig-9355.jpg]
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Camtheman Of Freelancer4Ever
01-07-2010, 03:39 AM,
#13
Unregistered
 

Mostly yes, The paradox about that is, There arent many pirate capitals in Liberty, which is what i think hes saying (Liberty carrier right?) Therefore, An all/mostly solaris loadout would be far better than all cap.

It will gauarantee you an anti-fighter battleship, but it wont guarantee 100% sucess.

The thing is, Neither will a fighter escort.
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Offline Doc Holliday
01-07-2010, 04:02 AM,
#14
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IMO, the good cap ship players are the ones you never really deal with in server. They are a deterrent, not an offensive weapon, at least they should be treated as such. Most here have said it best, they are mostly for good RP. You won't ever see me take Med.Force.One out in an offensive role. That's not what I made it for. In fact, I hope I never have to fire it's guns in anger.

A cruiser? I would consider it as such but no good cruiser commander is going to go into a fight alone, not without bomber and/or fighter support.

[Image: 7Md2x4D.png]
[MFE]Med Force One | Tales of Recovery|Med Force Enterprises
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Camtheman Of Freelancer4Ever
01-07-2010, 04:06 AM,
#15
Unregistered
 

Quote:they are mostly for good RP.

Thats the same mentallity that almost got the Order Carrier nerfed. It'd be great if you could actually launch your friends out of those tubes in bombers (possible, not probible here tho). But untill that happens, you have to RP it. The problem with nerfing the carriers guns is, You can RP that Mako was blown up by the bombers you launched all day. Your carriers hull is now 10%.

RP cannot, sadly, as much as i'd like it to, fix every balance problem. Balance must be achieved by PvP, with a side note of RP. Balance with too much RP is to fiction with too much reality.
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Offline Thexare
01-07-2010, 04:11 AM,
#16
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What the hell are you talking about, Cam? If caps were as powerful as they should be in-RP they'd be nearly invincible to anything short of half a dozen bombers.
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Offline Blackstarr
01-07-2010, 04:24 AM, (This post was last modified: 01-07-2010, 04:24 AM by Blackstarr.)
#17
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' Wrote:What the hell are you talking about, Cam? If caps were as powerful as they should be in-RP they'd be nearly invincible to anything short of half a dozen bombers.


IMO Thats what Caps are supposed to be like... the shouldnt die to a lone bomber... it should take an entire squadron or another capship to down one... and they should cost 10-15 times more than they do now as well.

but thats just my opinion >.> ... not like it matters

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[Image: 18dfqvf.png][Image: Wr8jEFH.png]
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Offline casero
01-07-2010, 04:35 AM,
#18
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' Wrote:IMO Thats what Caps are supposed to be like... the shouldnt die to a lone bomber... it should take an entire squadron or another capship to down one... and they should cost 10-15 times more than they do now as well.

but thats just my opinion >.> ... not like it matters

Capital ships doesn't need to be more powerful, and if they make them more powerful, they should restrict them, not only increasing their prices, but restricting them, because increasing the price won't change anything
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Offline CzeReptile
01-07-2010, 02:30 PM,
#19
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Posts: 2,238
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Caps should be for fighting other capital ships. Which means BIG, MEAN AND UGLY , just like Rheinland BS. Id make their armor like 10-20 of current value, add some guns and actually, made the primary anti cap guns ammo dependant so folks might like start using some supply / repair ships. Its not purpose of the fleet battle to wipe out enemy. Why not just damage it and RP one less BS to worry about until they fix it?

[Image: n24ZouO.gif]


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Offline Kyte_
01-07-2010, 02:52 PM,
#20
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Posts: 539
Threads: 14
Joined: Mar 2008

IMHO...
Capships are really a vehicle for RP. Consider how many people are needed to run one. I shy away from them myself, as I'm still building my own skills in that area. Heck, even a Gunboat has more than one person operating it. So if pew pew is the goal, caps are an epic fail. How many times have we seen caps sanctioned for misuse? Others power trade and then buy their big ol' Cap ship only to find.. hey... I really don't have a clue with what I should do now... duh... Perhaps should have thought about that before you blew the credits, eh? Sorry to seem so erm... well blunt, but I've grown tired of the whole CAP thing.

Want to drive a CAP... learn to Role Play.

again... IMHO

Love n' Lustre,

Kyte

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