' Wrote:To refresh everyone's memory, define what makes a transport a transport.
Anything that has 1000+ cargo space and mounts a transport shield. That means if you are a luxary or prison liner and mount a gunboat shield you become open season to pirate cruiers and battleships.
There is a clearly defined set of rules concerning the use of the neutral ID, AND engaging anyone using it.
The onus is on the attacker to have scanned the ship before a fight. Any misuse of the ID should be reported
as with any other breach of the rules.
The transport/freighter situation has been done to death recently, and I believe we came to fairly a conclusive
answer as to which was which. If in doubt, just ask please ...
And do not attack neutral IDed players, if there is a problem with ship/player, just leave them till its sorted
out. Server rules do say you should not attack them for any reason ...
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
' Wrote:Would this happen to be the Spitfire thing or me? cuz i didn't say i had a nuetral.Anyway if it was me i had a damn Order ID
Killa - just stop talking. You need to really learn how to RP. As Thomas mentioned (quoted below), an Order ID'd character does not patrol Rheinland scanning for contraband. Learn more about your Order affiliation and quit making stuff up.
' Wrote:Good to know that Neutral ID's cant trade. See em doing it all the flippin time. Guess I'll start takin screenies of that. Irks me when Im a pirate, seemed unfair and very non-RPish that a trader could have immunity from pirates due to a neutral id.
Edit: OK just found a neutral id and copied it down, heres what it says:
Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players should not attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves.
Allowed ships: Fighters, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
SO they can trade but cannot have anything larger than a freighter. See em flying transports alot.
There are WAY too many flyin around with ID problems - too numerous to report every one of them. Here's just a few I've noticed in the last week:
1. Neutral IDs on Transports
2. No ID what-so-ever
3. Freelancer ID with 40+ level (usually on a Transport who claims he doesn't have the money to buy the ID)
4. Freelancer ID in the cargo hold while wearing another ID
5. A mounted lawful ID with an unlawful IFF (ex: Police ID with Corsair IFF)
6. Ships mounted with inappropriate IDs (ex: lawful ID with unlawful ship)
' Wrote:It was partly you Killa-Kanga, but it was mainly your friend that accused me of dock rapping. Plus I'm allied to the Order at the moment because of my role play. But u attacked me and i defended my self. But than you accused me of hacking. Which really anoyed me. Than u asked to scann me in Rheinland which is way out of Role play.
Print screen: Please notice the bots and bats i had left(sorry the Sign is partially covering up the words)
This is a new tactic - people docking with one ID and undocking with a different ID so they can get their pursuer off their back.
' Wrote:There is a clearly defined set of rules concerning the use of the neutral ID, AND engaging anyone using it.
The onus is on the attacker to have scanned the ship before a fight. Any misuse of the ID should be reported
as with any other breach of the rules.
The transport/freighter situation has been done to death recently, and I believe we came to fairly a conclusive
answer as to which was which. If in doubt, just ask please ...
And do not attack neutral IDed players, if there is a problem with ship/player, just leave them till its sorted
out. Server rules do say you should not attack them for any reason ...
Hoodlum
Although its clearly stated what a Neutral ID is for, there are some that don't understand or care.
ADMINS: I propose we make the Neutral ID like the Freelancer ID. Only good for certain levels. Make the Neutral ID invalid above level 40. Another option would be to get rid of it all together. Way I understand it, there are a few IDs that are generic (Neutral, Pirate, Trader, Terrorist). These are for those that do not chose a traditional NPC faction (Zoner, Liberty Rogue, IMG, Xenos respectively).
Additional thoughts: If I come across a trader with a Neutral ID and he's in a Transport, he's fair game for me to pirate. I'll inform him of his error, but he should not get a pass while he waits for me to file a complaint and wait again for ajudication by the admins. If they've got a Container Transport or Large Train, they've been around long enough to know they have the wrong ID. I think this is more fitting punishment. If they learn that wearing a Neutral ID on a Transport will not protect them, they'll start playin by the rules. After all, I found out by the SA in Texas that wearing a Neutral ID on a Whale offered no such protection. I was quickly dispatched.
Similar to what Archelon said, I think the Neutral ID should just be removed completely. The Freelancer ID keeps you neutral until 40. You can have a decent fighter at level 40.
Quote: Price: 500000 - Neutral ID
Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players should not attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves.
Allowed ships: Fighters, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Neutral ID'ed players can be attacked. The ID suggests not to do it, but does not forbids it.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Sorry Korrd, you are right ... But the situation had nothing to do with being in a faction home system, it
was out there in normal space. Still ought to be scanning before hitting the trigger.
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
True - EVERYONE should be required to scan for ID before pulling the trigger. As the rules state, your mounted ID takes precedence over any IFF/tag (RED, GREEN, WHITE) as displayed on radar. This would go for lawfuls attacking unlawfuls as well. Don't make this a limitation that applies only to pirates. We don't want to be discriminatory or prejudicial, do we?
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
"1. Neutral IDs on Transports
2. No ID what-so-ever
3. Freelancer ID with 40+ level (usually on a Transport who claims he doesn't have the money to buy the ID)
4. Freelancer ID in the cargo hold while wearing another ID
5. A mounted lawful ID with an unlawful IFF (ex: Police ID with Corsair IFF)
6. Ships mounted with inappropriate IDs (ex: lawful ID with unlawful ship)"