I don't know. I mean I know you put a lot of time and thought into this.. but it really doesn't fulfill a role that already isn't done better. I know you made it sound like their very different, but when you break it down the role of the Torpedo Bomber and this Torpedo Frigate are the same. They both are anti Capship platforms. The amount of time it would take to implement an entire new class of ship would be tremendous. Not only that but they would have to have their own special class of weapons. Then there is balancing, and creating models.
Now if this brought something new to the table, it might be worth the time. But the role of Anti Cap is already filled. It is filled well, and works, for the most part seems as balanced as balanced can get in this type of game. If you want an Anti Cap, capital ship you can get a liberty siege cruiser, or out fit another cruiser with all heavy weapons. Mortars, and the like.
I don't want to discourage you, because it is good that us, the community tries to improve the mod.
I'm just putting out some facts.
Yeah I thought people might think it was a bit much to add in. That's why these thoughts came to mind:
1. Don't create a new set of torpedoes, simply fit these ships with Cruiser weaponry. (LM, Pulse, Missile)
2. As for actually giving it a try and seeing if its a good idea... if there really isn't enough time to model a new ship, lets do a scratch effort and in the next beta do a quick "refitted" gunboat. Take the basic house gunboat, redo the hardpoints quick, and pull some armor off of it. Toss that into the next beta and see where it takes us.
This second option would provide a remarkably non-time consuming way (I can't imagine re-hardpointing a ship and renaming it to take too long) and would be an easy afterthought into the next beta, where we could actually see how this plays out.
To the two counterpoints that made me think a bit:
1. I agree that it is probably not worth all of the new models and such until we see if its a worthwhile idea. I think in the next beta we should just try a few "refitted gunboats" to this tune and see how it looks. My biggest reason for coming up with this class of ship is that I hate using bigger caps, and I've found it seems the only way to beat a cap with a cap is a bigger cap--- which isn't true IRL. So I feel like we are missing a large aspect of heavier ship combat here.
2. (@ Dart Especially, Dart please respond with your thoughts on this point) While I love bombers, I feel like they'd have a completely different feel against a cap than a torpedo frigate.
-Bombers do their damage by getting in somewhat close and dropping SNAC's while relying on a small size to dodge fire.
-Frigates would do their damage by remaining at a range, perfectly lining up a shot and letting loose a single salvo.. having to find the right window of opportunity to bring your bow straight on without taking a massive dose of return fire. My thought in the design was like a submarine.. you come in sneakily as you can and line up a salvo, expend everything you can at once to inflict maximum damage, and then avoid fire and reload the tubes for awhile before you line up your next run.
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
' Wrote:Yeah I thought people might think it was a bit much to add in. That's why these thoughts came to mind:
1. Don't create a new set of torpedoes, simply fit these ships with Cruiser weaponry. (LM, Pulse, Missile)
2. As for actually giving it a try and seeing if its a good idea... if there really isn't enough time to model a new ship, lets do a scratch effort and in the next beta do a quick "refitted" gunboat. Take the basic house gunboat, redo the hardpoints quick, and pull some armor off of it. Toss that into the next beta and see where it takes us.
This second option would provide a remarkably non-time consuming way (I can't imagine re-hardpointing a ship and renaming it to take too long) and would be an easy afterthought into the next beta, where we could actually see how this plays out. To the two counterpoints that made me think a bit:
I mean, if the mod teams want to do this, there are easy ways to go about testing it. The point I'm making is there are other things that need to be done than make another anti capital ship weapon system. If you just fit them with cruiser weapons whats to stop other cruisers and gunboats from using the same thing.
Quote:1. I agree that it is probably not worth all of the new models and such until we see if its a worthwhile idea. I think in the next beta we should just try a few "refitted gunboats" to this tune and see how it looks. My biggest reason for coming up with this class of ship is that I hate using bigger caps, and I've found it seems the only way to beat a cap with a cap is a bigger cap--- which isn't true IRL. So I feel like we are missing a large aspect of heavier ship combat here.
I have an RM character, and there are a few pilots that fly cap ships for the RM. I saw two cruisers waste a Liberty Dreadnought, and Liberty Assault Carrier. Cruisers, armed in a fashion that is meant to destroy capships will destroy any larger ship you pit them against. You have a thruster. Stay out of their range, fire off mortars. In fact a cruisers main job is to defeat larger capital ships, and is really not that difficult.
Quote:2. (@ Dart Especially, Dart please respond with your thoughts on this point) While I love bombers, I feel like they'd have a completely different feel against a cap than a torpedo frigate.
-Bombers do their damage by getting in somewhat close and dropping SNAC's while relying on a small size to dodge fire.
-Frigates would do their damage by remaining at a range, perfectly lining up a shot and letting loose a single salvo.. having to find the right window of opportunity to bring your bow straight on without taking a massive dose of return fire
The frigate you are describing sounds almost exactly like a Liberty Siege Cruiser. The Siege Cruisers forward gun is just that. It fires in one line from the weapon mount. You have to aim your ship to hit your target, and it packs a punch.
And, I do not argue at all there wouldn't be a different feel. But once again at this point we have to ask the question, Why? Your proposed ship offers nothing new, but a different feel. It would be another option sure, but I don't think there is a big demand for them at the moment. Bombers work fine, some people think to well.
Also, I don't want to seem like I'm trying to stop this from happening. It is a good thing, and an interesting idea. I just don't think its needed or viable at this moment in time.
Hmm I suppose it is somewhat like a Siege Cruiser, my idea only being that this ship used two forward boomsticks as its primaries (enough energy for a 1-2 hit, though such would fully drain your powerplant). And you're right it is almost like a bigger, heavier bomber.
But there aren't really any ships outside of the LN Like the Siege Cruiser. Not to mention it's still, well, a cruiser. I guess I just like the idea of a bigger, heavier bomber that's pretty much on par with gunboats heh.
No reason not to have bigger bombers:P
But yes I guess unless other people with another say really like this idea it's not really gonna gather much steam
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
i think it's an alright idea for a class and am not at all worried about "WE NEED SO MANY MODELS NOWWWW"
it's not necessary that every faction has a gb, or a battlecruiser, or whatever, ships varrying is what makes fleet battles interesting, one side having a BS while another might have 2 cruisers.
Yeah if someone wants to give it a shot and whip up a model by all means please do:)
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'