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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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ship modding on Discovery 4.85

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ship modding on Discovery 4.85
Offline tansytansey
04-19-2010, 01:29 AM,
#11
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Posts: 4,099
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You can remove as many of the weapon hardpoints as you like, but you can only add hardpoints that are already defined in the ship's CMP. Declaring a hardpoint that doesn't exist on the model won't do anything, since it won't know where to put the hardpoint on the ship.

To add hardpoints you'll need HardCMP

Just remember to reload the mod if you plan on logging onto the official servers any time in the future xD


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Offline xaster
04-20-2010, 02:37 AM, (This post was last modified: 04-20-2010, 02:38 AM by xaster.)
#12
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' Wrote:You can remove as many of the weapon hardpoints as you like, but you can only add hardpoints that are already defined in the ship's CMP. Declaring a hardpoint that doesn't exist on the model won't do anything, since it won't know where to put the hardpoint on the ship.

To add hardpoints you'll need HardCMP

Just remember to reload the mod if you plan on logging onto the official servers any time in the future xD


Cool it works with hardcmp 1.0.0.23.
But i have a problem..... i can add turrets / mines / Torpedos and set it to the model.
but it don't let me adjust the weapon Axis and Rotation.
Then the option is gray. If i edit a original weapon than the option is working ?!?
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