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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Percentage Ambient Damage

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Percentage Ambient Damage
Offline Varok
04-18-2010, 07:52 PM,
#11
Member
Posts: 827
Threads: 36
Joined: Dec 2009

' Wrote:This is stupid

/signed
This idea has no sense. As Lunaphase said, bigger ships got better protection. Implementing this would result epic fail.
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Offline JIVA
04-18-2010, 09:23 PM,
#12
Member
Posts: 380
Threads: 19
Joined: Jan 2008

i don t think its possible to do anything but absolute damage anyway to ships.

a certain vulnerability to gasclouds would be fine for large ships - and actually does happen. - if disco capital ships ( civilian and military ) still had no shields - flying through a dangerous minefield or gaspockets would damage the subsystems severely.

but that takes us to the nasty problem of shaking capital ships without shields.

[Image: JIVA_Sig_zps4e7f97f1.png]
the [JIVA] group
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Offline tansytansey
04-19-2010, 12:56 AM,
#13
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Posts: 4,099
Threads: 67
Joined: Aug 2008

Flying a capital ship would become even more expensive... especially if it did percentage damage to your equipment as well.

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Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
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Offline Sabre120
04-19-2010, 10:41 PM,
#14
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Posts: 355
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Joined: Dec 2009

I'm all for Bumping up the Light Fighter, Heavy fighter and possibly Very Heavy Fighters resistance to Radiation and mine damage, and making it a bit more hazardous for transports and maybe gunboats, but Cap ships should remain where they are as they are expected to have shielding and Radiation resistance plating.

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